The Elder Scrolls

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I don't think necessarily it would be done to undercut.

But, if it happens one of two scenarios will play out.
It will be amazing and overshadow the past 10 years they spent making it. :optimistic:

Or the more likely scenario.
It will be god awful, a mess, and half as good as their fangame.
And GOD WILLING. Microsoft will DMCA the fan project.
Now THAT. That would be the most hilarious shit imaginable.
Or they'll DMCA it right before release so we'll only have their word to go off of that it was better and the Bethesda cash grab one will be so awful most people will believe it.
It would be better on them to DMCA it before it comes out though because a direct comparison would be a lot harder to recover from in modern times.
And you know big influencers could get at least 3-4 videos each content farming it. Where a DMCA Before gets maybe a 15 minute video going "Well that's a bummer."
I’m of the “fuck the Bethesda modder” mindset, so it would bring me endless joy if they’re both mediocre products that people prop up being better than they are. Both sides have an easy win though, considering how shit Oblivion is (as a guy whose first and most dearest Elder Scrolls was Oblivion).
I honestly don't think we're going to see a Oblivion remake anytime soon.
The rumors of it running Unreal engine on top of the original engine is complete horseshit, and I think if Microsoft had a win in its belt they would have shown it by now.
Microsoft and Bethesda are infamous for playing their hand early.
We're fast approaching Elder Scrolls 6 having been announced for longer than between the release if Skyrim and the announcement of elder scrolls 6.
I only believe it’s coming out sooner than later or at all is because Bethesda desperately needs an objective quick win to maintain their company standing. I don’t believe any of the technical aspects, but it will be announced and released this year. TES6 is total vaporware.
 
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I don't know if they have the mental competency to do a remake honestly at this point. As insane as that sounds. If they gave their current hires the old code to look at I think they'd have a meltdown and cry in the corner. I think we'll see TESVI before we see a remake.

I honestly think Todd hates the elder scrolls in general and that's why VI has taken so long. It was never his baby. His baby was starfield.
 
The theory I have seen about TES VI and I have strongly come to agree with it was that they did this because they knew Microsoft wanted to buy them and they wanted a stronger negotiation stance.

It was, and also why they did F76. Zenimax wanted to fluff the price by showing they could do microtransaction heavy live service games instead of just one and done single player stuff.
 
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The other day I was randomly reminded of this brief period in time where I was hooked as shit on pensioner parchment. I actually enjoyed morrowind without many mods and ESO was looking appealing in its own weird way. Since then I've instead been watching videos from a guy 100%ing all ESO zones and I never really got far in morrowind.

I swear TES only lives off of the initial lore dump. Nobody would make a TES today with a barbaric non-white race made up of literal logs of shit from the god of rape or what have you. And unless TES returns to those zany roots, it'll die in a big mess of mainstreamification which is likely what we'll see by the time TES7 rolls around. Look at fallout: "Wants to die but cant" levels of body horror made into wacky retro futurism.
 
The other day I was randomly reminded of this brief period in time where I was hooked as shit on pensioner parchment. I actually enjoyed morrowind without many mods and ESO was looking appealing in its own weird way. Since then I've instead been watching videos from a guy 100%ing all ESO zones and I never really got far in morrowind.

I swear TES only lives off of the initial lore dump. Nobody would make a TES today with a barbaric non-white race made up of literal logs of shit from the god of rape or what have you. And unless TES returns to those zany roots, it'll die in a big mess of mainstreamification which is likely what we'll see by the time TES7 rolls around. Look at fallout: "Wants to die but cant" levels of body horror made into wacky retro futurism.
What race are you referring to? If you're referring to Orcs, they've been a mainstay in fantasy for decades and still are. They're non human, not non White and in TES, Orcs are portrayed in a much better light than say Lord of the Rings, also they weren't born to Molag Bal (the actual Daedric prince of rape) or Malacath, they worship Malacath as he is the Daedric Prince of outcasts.
 
What race are you referring to? If you're referring to Orcs, they've been a mainstay in fantasy for decades and still are. They're non human, not non White and in TES, Orcs are portrayed in a much better light than say Lord of the Rings, also they weren't born to Molag Bal (the actual Daedric prince of rape) or Malacath, they worship Malacath as he is the Daedric Prince of outcasts.
In-lore; Orcs are Green Elves but corrupted when Trinimarc was tainted to Malacath.
The outcast part is right.

Now, between vampires and werewolves; i think Hircine is better than Molag Bal.
 
I think Todd should give TES to the guys making ESO. Yeah, ESO has its problems. At least the devs can release functioning expansions consistently. Haven't played the game in years, but remember the Elsweyr expansion being pretty good. That could be because I love Khajiit, though. Not for furry reasons. Just love their lore and the fact that they look so cute.
 
>turns off fast travel and map in Skyrim

Oh no you fucking don't cunt
Wait, I know about mods (like Requiem) turning off fast travel, but some fuck is disabling the map on a Wabbajack modlist too?
Why would you waste time and money remaking a fucking game when you guys clearly have the talent and team that could make your own small version of a game and sell it.
I'd argue remaking assets that already exist and reusing scripts already in Skyrim and other mods is far easier than making something on even a premade engine like Unity and Godot, all they need is people who can make meshes similar to the ones in Oblivion, make higher quality textures of Oblivion textures without just upscaling Oblivion textures, and some script kiddies. They hardly need to code since the CK exists and everything else can be done in Blender, they're not creating completely original quests, they're not creating lore, I've seen single devs do all that shit like with Shadow of Morrowind, in fact I'd argue the BS team realized that and in order to weed out the competition and make sure other devs didn't make them look bad for taking years to make a decent at best mod, they absorbed them and took their work (or even threw it out because it "didn't live up to their standards" like-again-Shadow of Morrowind).

At least with Skyblivion there's a chance, Beyond Skyrim is full of tranny infighting, it's a fucking mess. I've played their work (Cyrodiil specifically) from the leak a while back, it was pretty bad for years of work. They progress slowly and when they get too far or when a dev does/says something they don't like they immediately throw them out and toss their work aside. F4NV (I think) has a similar problem, which is why when you check their dicksword for updates (the /tesg/ server has their updates posted directly to the general FO channel) it's stretched out over months if not years, and it's like...showing off a single weapon or armor piece. It got so bad that 4 devs broke out and took their assets with them, creating the "one and done" proof of concept Project Mojave, which was basically a great sized chunk of NV itself which was done in 4 fucking months. Meanwhile the F4NV team can barely shit out a functional weapon in that time. I have my gripes on Turkey and Grill but this was beyond based. Fun fact, part of why the updates on F4NV are so slow is because they lack quest designers...for a game that already exists and has all the blueprints they need to just 1:1 it into Fo4. :story:

INB4 "S-s-s-source?" Fuck off nigger (not you specifically, mostly just plebbitors that might stumble on this) and tell Discord to index their shit because that shit gets deleted fast, even my sources struggle to keep up sometimes.
I'm replaying SSE with the same vanilla-friendly modlist but now with Survival and the entire Simonrim suite.
Shit is wack.
The modlist entirely or just with the Simonrim mods/survival mod?
 
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some fuck is disabling the map on a Wabbajack modlist too?
Yeah bro don't you know its more immersive if your forced to buy an overpriced map item from the shop AND HAVE IT EQUIPPED in order to access the map? Also your map has durability and breaks so be careful not to have it out when your attacked by a mudcrab while looking at it.

I swear the amount of autism and busywork that goes into some of this 'realism' and 'immersion' shit these people must enjoy truck simualtion games.

Not to mention the two camps of thought of "Surely we should have lots of interesting things happen every 10 metres so players dont feel bad about having to travel by foot everywhere" vs "No we can't have too many things happen because that's unrealistic and you should enjoy the scenery more"
 
I think Todd should give TES to the guys making ESO. Yeah, ESO has its problems. At least the devs can release functioning expansions consistently. Haven't played the game in years, but remember the Elsweyr expansion being pretty good. That could be because I love Khajiit, though. Not for furry reasons. Just love their lore and the fact that they look so cute.
Mildly Disagree, live service consistency is separate from releasing a full shipped singleplayer product, ESO does have its good moments for sure, but at the end of the day its an MMO and not a elder scrolls game
 
Why would you waste time and money remaking a fucking game when you guys clearly have the talent and team that could make your own small version of a game and sell it.
There's a lot of reasons these things happen and the reason why people contribute varies. With big mods like this, it isn't uncommon for core members to pivot towards indie development afterwards.

I could think of a lot of reasons to work on one of these. For one, it's good experience for game dev, it's volunteer work so there aren't any serious consequences for dropping in or out, it generates positive buzz you can probably put on a CV to get hired at a real studio, and some people just really love the games and want to make something for them.

At the end of the day, making something people will actually play and see your work can't be understated.
The rumors of it running Unreal engine on top of the original engine is complete horseshit, and I think if Microsoft had a win in its belt they would have shown it by now.
I don't even know how in the fuck you'd get the two engines to work together. Is that a thing in game dev? It seems like it would be WAY easier for them to just basically make an 'official' upscale and texture pack then port the fucking thing like they did to Skyrim over and over if they really desperately want an Oblivion remaster.

Besides, Fallout would be the much more obvious choice given the success of that shitty show.
We're fast approaching Elder Scrolls 6 having been announced for longer than between the release if Skyrim and the announcement of elder scrolls 6
It is insane to me that Microsoft has not gone in and forcibly split Bethesda into two teams to get games out in a more timely manner. Starfield was such a bad fucking gamble for them.

Not like ES6 is going to be any good anyway. We are in the gayest possible time for a decent game set in Hammerfell to come out.
I’m of the “fuck the Bethesda modder” mindset
The guys making Skyblivion are probably the only decent two I can think of still actively making something.

Morrowind was my first ES but I loved Oblivion when it came out, it's the only game of the trilogy I think is genuinely bad though, and a reworking of the content into Skyrim's engine would probably fix most of my issues with it.
ESO does have its good moments for sure, but at the end of the day its an MMO and not a elder scrolls game
For every decent thing ESO has done there's about a dozen other things that are infinitely worse and directly harmful to the IP. Keep them as far away as possible from the mainline releases, please.
 
>1000 mods

Seems like too much to me, personally. But I have never gotten the obsession with tweaking every single texture or ass hair on Lydia's butt cheek.
Thats the issue with larger modlists in skyrim I nearly have to dedicate my entire SSD to fit the fucking thing in and at that many mods your save is going to get horrendously stable quiet quickly.

On that note though I have quiet been enjoying lorerim lately it seems to be quiet a lot less restrictive than similar Requiem modpacks letting you learn spells from tomes without melting 50000 potions in an alembic and only having to manage warmth and hunger and not thirst.
 
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