The Elder Scrolls

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Yeah, 120 thousand combined triangles on a single character model seems excessive. I am Starfield's biggest hater so I remember the sandwich model being ridiculed for its triangle count (70k). The sandwich model is a fake by 4chan but still.
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I'm not seeing big enough leaps in visual quality to justify requirements getting as high as they are. Are they just incompetent or are they trying to prop up the GPU industry or some shit?
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I swear to Akatosh, these niggas NEVER heard of bump mapping or texturing..... There's only so much a model can do. Unless you are 3d printing and have NO OTHER CHOICE, lots of triangles is always the worst possible option.

I can't want until Morrowind gets remastered, streamlined, and casualized.

The malding and seething and dilating at the Skyrim babies having access to it will be grand and intoxicating.

Moon & Star.... My N'wah....You know damn well they will take out everything fun, add fast travel, quest markers....and also add tranny options.
 
Got out of the sewers, the entire world looks like I'm in the Deadlands. There's a thick brownish fog everywhere. It went away when I went into the Imperial City but was there when I left again.

Also, does the enemy scaling end up making the game harder? So far with the regenerating health and stagger/knockdown seemingly being removed the combat has been braindead fucking easy, but I'm only level 2 so...
 
It's wild that this game apparently uses the same engine as the original which is the only thing keeping it from being a full on remake. That fucking thing is held together with scotch tape and hope at this point, Imagine how good their games could be if they would stop being such cheap cunts and just build a long overdue replacement graphics engine instead of praying it doesn't explode every time they try making a new game?


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Whats the copy protection like? Worth a pirate?
Pretty much none-existent. You can find it on your torrent site of choice

Outside of something like Denuvo most DRM on PC is essentially a 'this game is being launched through X-launcher by Y-user' (hence why some pirated games might have 'Goldberg' or 'Codex' as the pre-filled username because those are the emulators), and most cracks simply emulate that process with a .api file or something. I use a creamy api from a certain CS:GO fansite to emulate all the DLCs (hundreds of dollars worth) from the Paradox Interactive games for example. Cs.rin.ru - it does require an account though.

More complex DRM, such as Denuvo, does more checks, communicates with a server through the internet, which is then fingerprinted to your machine, and the process is done through the game exe itself as it's baked in unlike the basic bitch DRM. When someone is able to simulate the checks, spoof an online confirmation of the checks, and have the process emulated, they're then able to trick the DRM into thinking all the people launching that particular cracked .exe are playing the same already-verified copy of the game.

Alternatively, a cracker might find a way to untether it from the .exe entirely, leaving just the basic bitch launcher protection which is easy to bypass. This requires determining which parts of the exe are the game and which parts are the DRM, which requires also emulating the whole process above, and is basically above a lot of people's paygrade to bother with solo.

If people are particularly lucky, then the Dev will accidently upload the unprotected exe to whatever online store they choose (this happened with Persona 4 Golden, Lies of P, Doom Eternal, and Metaphor: Rephantazio). No updates or anything like that down the line but still. This also applies to cracked Denuvo games. If a game with Denuvo is cracked for version 1.1, then the cracked exe won't work for version 1.2 for example.

Despite how strong it is, not every game uses Denuvo despite it seeming like a no-brainer. Big AAA game publishers might do it to secure to high sales at launch, ditto for desperate smaller devs who hope early sales will pay off the cost of the DRM. However, rather recently, Denuvo adopted a subscription/timed contract model. This has resulted in more devs and publishers using it as a temporary measure to ensure max sales in the first couple months before removing it down the line. For reference: A 1 month contract of Denuvo is: $25k upfront, and 50 cents for every licence activation.

Some companies have deals that pre-date the switch certain titles, which means it'll likely remain on things like Dead Space 1, RE4, and Assassin's Creed Valhalla (we'll see how long it's on Shadows).

Another notable DRM is what Treyarch/Activision use for Call of Duty. Due to the game's always online requirement, you can't even play single player without an internet connection, which is probably the worst sort of DRM — likely only tolerated due to how important multiplayer is to the overall experience anyway. Rockstar also have a quasi-denuvo on their games, but the process of cracking is a lot easier — you still have to wait a month or two to get the latest update.
 
Played about 4 hours of it. It's fun. It's good. I'm a grown up now. These games don't mean shit and are not worth my time anymore. I'm going to play a run of Slay The Spire and get on the Peleton.
 
Killing the Grey Prince after doing his sidequest no longer counts as a murder to start the Dark Brotherhood.
That was something fixed for Oblivion if you installed any bugfixes. The arena does hold an easy way to join it, since killing the adoring fan gets you in anyway and he respawns after a few days.
There's some recommended NPCs on the UESP wiki to kill.
 
and retards trip over each other not only to buy it, but to defend it from all criticisms to speak of.
This is more my problem. I don't necessarily begrudge the people who are playing it due to nostalgia or whatever but the ones in this thread very smugly defending themselves for playing it are extremely irritating. It's one thing to CONSOOM but recognize what you're doing, like someone who enjoys fast food occasionally, but it's another thing to CONSOOM to while repeating tranny talking points to defend yourself doing it or because you're incapable of accepting critique of something you like.

We're not even talking about like a new phenomena or something like this is the first time something like this has ever been done in gaming, it always starts with a little bit and goes from there. When you accept the inch they take the mile.

I wonder how long folks will cling onto this trying to make major, game changing, mods before giving up thanks to Unreal. They more or less dropped Starfield pretty quickly.
I don't know, Starfield was just a disaster of a game. The effort require in order to fix it would be better put towards making something else entirely from scratch. At least Oblivion has the bones of a decent, fun game. I could see more motivation to mod this than Starfield.
 
If I buy this I'll do it because I loved the original and it looks fun. It's a pretty far cry from Veilguard or whatever. I've got zero faith in TES6 but I'll play one of my old favorites with some new graphical fidelity.

Body type A and B is retarded. I'll mod it out. Generally speaking, I think that situation will fix itself in the long run. The industry is feeling the weight of multiple nine-figure woke flops. They'll self correct or go under.

Outside of the former, I kinda wish more remasters were like this. Polish it up so it's a lot better looking, then let me play the game.
 
iTs nOt a BiG deEeL
this is how you do it, you play them at their own game.
also this is why they look for janny positions to ban discourse and snuff out dissidents but that usually takes down the quality of whatever the fuck they are jannying which opens grounds for the competition to appear, one day or another then it's just a matter of said competition to prevent them from infiltrating janny positions and provide good site access quality to users.
"evil destroys itself"
 
2008: Can it run Crysis?
2025: Can it run Oblivion?
:thinking:
Never a good sign for the industry when jokes like that start to become legit concerns

On that note, funny thing is I can't run most of the shit they're putting out these days on PC, especially since alot of new releases jump right to 16gb RAM minimum and i've got 6bg on this thing. Whats funny about that? Even with that low of ram (which in practice is a little over 4gb for a running game) I can still run shit like RDR2. On the lowest settings to be sure, but it does run and in a decently playable manner. I've played right up to that mission to fuck with one of the families in rhodes by burning their fields and all that. Ran fine up to that point but between all the rendering for the burning fields and the shootout that started right after, all that combined was a bit too much and it crashed. Point is, even that game, famous for its detail is decently optimized, especially considering the shit thats come out since then. Especially anything related to the unreal engine. Thats unoptimized dogshit. I mean RDR2 runs well but I played colony ship awhile back and it was stuttering, randomly freezing and heated the fuck out of my video card. and that game has fucking isometric 2d graphics barely a step above fallout 2. Nice one epic

HTTP Error 404 said:
Optimizing files requires talent, skill, and expertise. Those are all things that are anathema to modern game development, which ships off as much shit as possible to literally retarded Jeets in India and anything they can't ship off is usually staffed by trannies and females because they're required to keep up diversity quota numbers.
Exactly. Optimization is a lost art, to say the least. Most developers who make a point of ensuring good optimization are 45+ and do it because its an ingrained habit from the days where you literally had to due to hardware limitations. Now those were good developers, and frankly more of them should take up teaching positions to drill that shit into peoples heads. I mean hell, when it comes to efficient code you should see the source for meridian 59. Came out commercially in 1996 but its open source now. The network code is so well written that not only is it solid as fuck, you can run a full server off of a potato tier PC and still use it as a normal PC. I tested it years ago on my then old shitty dialup connection (which was literally 997 bytes (yes BYTES, as in less than 1kb) per second download speed and was able to run the server and have three stable connected players playing the game normally. Funny thing is at least one of the developers who wrote it now works at google. You'd think that would mean at least some decent non bloaty shit would be coming out of that company

Side note: to anyone thinking about buying colony ship, don't. Its absurdly short, was set up for a sequel that they already admitted they won't be making, and has essentially two settings: way too difficult or way too easy. It is absolutely not worth the current price at all. The only thing good about it is its premise and they really don't do much with that
 
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