The Elder Scrolls

But lets be honest, it'll be an even more dumbed down Starfield. Complete with fantasyspacedragonshouts for no fucking reason, because they spent resources adding them to the engine 2 games ago and by god they're using them.

MK shares your assessment:
With Kurt gone, my faith in TES6 has cratered.
 
  • Informative
Reactions: LovisXVI
>Issue
I don't know man maybe you're gay. On a serious note, do you have any other mods? Might be fucking with the level list or whatever MW uses to distribute clothes, like if you have a bashed patch or use tes3merge.
I use TES3CMD to make merged patches. Could have taken some pants. Weird that it only took the pants of one sex, though.
 
MK shares your assessment:
What's the source of the quote? Probably right though, been playing in TR and PT, shocking how great it is. What little of Cyrodiil has been made is great. It's got a great dry southern Italian vibe in Anvil. Way better than the infinite GREEN of Oblivion's Cyrodiil. Even Ayleid ruins are way better with the Redeemed instead of generic zombies.
 
  • Feels
Reactions: scathefire
Well I tried on discord and they're useless so maybe somebody here can help

Does anybody know how to get an "aes key" for oblivion remastered? I'm trying to port the armors, found the original nifs only to realize, they're completely unchanged, the ingame armors are actually new assets in uasset format and are encrypted so I have no way to actually get the model and convert it in blender to put in nifscope.

Fiddling around with unreal for the little time I have really makes you appreciate how...made for modding Bethesda engines are compared to...whatever this shit is.
The description of this mod is a tutorial. Maybe this is what you're looking for.

Now, probably the longest chapter.
First, a quick explanation of how everything here works. Unreal Engine uses .pak files to load game data. It supports loading "patch" files or "chunks" with additional content to avoid dropping 100gb game updates. We are going to use that feature to make Oblivion think we're just supplying it with a patch as our mod.
Open up Unreal Engine 5.3.2 from Epic Games Store, click Games tabs, pick "Blank", set it as BLUEPRINT, disable "Starter Content" and name it exactly "OblivionRemastered".
After engine launched, you'll have to enable few features. "Edit->Editor Preferences->General->Experimental", scroll down and tick "Allow ChunkID Assignments". This will let us choose a pak to put our mod into. Now, to actually output the paks, "Edit->Project Settings->Project->Packaging" and tick the "Generate Chunks" option.
Finally.

Now, let's import the FBX file, first create the correct path, which is "Art/Character/nord". Now, drag n' drop your fbx inside.
You'll get a popup with import settings, you can keep these default and it should import without any errors. If you got errors, let me know, I might have forgotten something.

You'll have all the files in your "nord" directory. As you might remember from earlier, I said underwear belongs to the Imperials, and skeleton and physics are shared among humanoids. You can look up that data up in the nord body uasset in FModel as an exercise, but I'm gonna tell you the correct answers anyway :P
Move your "Skeleton" and "Physics Asset" to "Art/Character/Humanoid" and rename them to "SKEL_HumanoidSkeleton" and "PA_Humanoid_Simple" respectively.
Important! Different races have different Physics Assets! Double check in FModel!
Masculine men and mer are "PA_Humanoid_Simple", feminine are "PA_HumanoidFull", while cats and lizards are both "PA_Humanoid_BodyPhysics".
Once again, double check!

Now, underwear, that's your "MIC_Imperial_Underwear_m" file. As you can probably guess, that goes to "Art/Character/imperial/" directory.

With all that behind us, we can finally test the export. Go back to your "nord" directory, right-click the Skeletal Mesh and "Assign to Chunk...". Pick any number higher than 0, that'll be your mod id. Only important here, for the export, inside your editor, won't change anything for players that download it so don't worry. Remember to save!

Why only the mesh itself? In this situation we want to re-use the assets already in-game. Setting it up like this will make sure your textures, materials, skeleton, physics, animations etc will work. Rule of thumb is, only add to the chunk what you edited to avoid breaking too much.

FINALLY, click the "Platforms" button in the top bar, choose "Windows" and click "Package Project". Select a location and wait.
First one will take way longer, but after it's done, you'll have a full project generator. Open it's dir, go to "[Dir]/OblivionRemastered/Content/Paks" and you'll see your three "pakchunk-Windows.*" files. Rename them to "[ModName]_p.[pak/ucas/utoc]" and throw them into your games Paks directory.

That's it. When you launch the game your mod should be automatically loaded.

This is all obviously just basic basics, doing anything will require fiddling and experimenting, but the overall method is the same. If you want to change textures, just edit your T_ files instead etc.
 
I thought about buying Oblivion: Remastered when it went on sale, but I can't get over how fuckin" UGLY the characters are. I honestly think they're uglier than the original. Sure, the originals didn't age well, but they didn't look that bad for the time, and the ugliness comes from the limitations of the technology of the time. Remastered characters are deliberately ugly. They're trying to go with a gritty, "realistic" look which doesn't work in a pastoral, high fantasy setting like Oblivion. I mean, look what they did to my boy Owyn:

600px-OBR-npc-Owyn_02.webp
This guy doesn't look like a feared and respected blademaster. This nigga looks like he's about to go strip out the copper plumbing out of an abandoned building so he can finance his next crack rock! Not to mention they re-dubbed Falanu Hlaalu and the Cliff Racer Song which is desecrating a piece of art. It's like adding a chest piece tattoo to the Mona Lisa. This game is a hard pass! Todd takes another L!
 
This guy doesn't look like a feared and respected blademaster.
This nigger looks like he was casted by Neil Druckmann. Enough of this high yella mystery meat shit. When they get around to doing the Redguard I really want them to lean into it. I want them eyes, teeth, blue gummed and sword-singing their Hammerfell spirituals when the moon is full.
 
The poachening begins...
They had already hired away some of them, didn't they?

I've been consistent in my belief they won't let the Skyblivion mod come out, since they have this perfectly good Oblivion Remaster out now that directly competes with it.

My only hope is they muzzle that little midget shit Todd when he demands they dumb down TES6 so it's even less complex than Skyrim or Starfield. Oblivion is already too dumbed down, make it MORE COMPLEX. It's a ROLE PLAYING GAME. If XBox-Grug can't figure out why when he swings sword and "it totally hit that dude" but didn't do shit, well, give him a popup and a sound effect or something that says "sorry dumbass, he parried / his armor absorbed it.
 
Got hooked back into TR+OpenMW recently, got so bad I had to disassemble my setup for a while so that I could get shit done IRL lol.

Does anyone have any recommendations for faction/quest mods? I already have AFFresh installed, it's okay, nothing special but it's made by one of the original devs for Morrowind so that's a plus.
 
I've been consistent in my belief they won't let the Skyblivion mod come out, since they have this perfectly good Oblivion Remaster out now that directly competes with it.
Nah, they'll let it come out, then hire them. Beth isn't GeeDubs; somebody on some level recognizes at the very least that killing a fan project would be bad optics.
Before you bring up them screwing over Folon, Beth treats Fallout like it's a z-list game despite being their other high ticket item. I don't get it either, but buggering fan projects doesn't fit their MO, not quite.
 
  • Like
Reactions: LovisXVI
If XBox-Grug can't figure out why when he swings sword and "it totally hit that dude" but didn't do shit, well, give him a popup and a sound effect or something that says "sorry dumbass, he parried / his armor absorbed it.
this is probably the reason they wouldn't consider making a Morrowind remaster, theres too many people now who are too dumb and too brown to actually play something like that.
 
If XBox-Grug can't figure out why when he swings sword and "it totally hit that dude" but didn't do shit, well, give him a popup and a sound effect or something that says "sorry dumbass, he parried / his armor absorbed it.
A lot of the more actiony dice-based rpgs literally do that. If you look at the two Pathfinder games, there is a dialog box at the bottom of the screen that shows your rolls and why you're missing. It's not completely the same, but it's the same idea. Honestly, something like that in the older Elder Scrolls games would probably be kind of useful.
 
  • Like
Reactions: scathefire
Back