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It's a holdover from the old days of CRPGs when your stats is all you had to determine your chance to hit. Zoomies who never played those games are flabbergasted by the system since Skyrim is all they know, veterans of the CRPG fandom begrudgingly understand why it was done but they don't have to like it either. I'm more of a balance guy, as long as it enhances the early game experience by forcing the player to specialize in a certain playstyle, that's fine by me so I don't care. By the endgame, all those Bethesda titles fall apart and you become jack-of-all trades Jesus anyways.I never understood why people complain about morrowind hit chance failures. It makes sense to me. If you break down your skill on a 1 to 100 scale with 100 being a grandmaster then 30 should be the rank of novice and 40 of amateur. Trying to stab someone with a skill of 10 just means you will poke your own eye out.
I know there is a "whoosing" sound implying you missed but I think of it like you hit but did 0 damage.
Damnit, I just installed it on a new machine the other day. Suppose I don't have to update until my mods do at least.I guess there's a new version of OpenMW out. Got a clickbait article sent to my phone about it. The LUA scripting mode is now better integrated which has everyone excited, I guess?
I guess there's a new version of OpenMW out. Got a clickbait article sent to my phone about it. The LUA scripting mode is now better integrated which has everyone excited, I guess?
leaked TES VI loading screen lore !:
It's Project Tamriel, and it's got Skyrim Home if the Nords as well. Project Cyrodiil has just the Kingdom of Anvil so far, but it's better than all of Oblivion's map (and has greater dungeon variety as well).I've played a bit of Tamriel Reborn for Morrowind and it's been pretty good so far, but on their site they mentioned "Project Cyrodil", or something similarly named, as a sister project. Is that mod any good?
It was more acceptable in Daggerfall when everything was sprite art, then they brought the same system into Morrowind and it just felt really off. It's not gen Z, people who played Morrowind at release were complaining about that shit too. More animation/sound feedback would've been better.veterans of the CRPG fandom begrudgingly understand why it was done but they don't have to like it either
not even that, you don't mix action with dice roll, both fallout3 and new vegas got shitcanned because you shot a super mutant in the face with a 50 BMG and nothing happened either, until the mod where headshots actually work like headshots came.It was more acceptable in Daggerfall when everything was sprite art, then they brought the same system into Morrowind and it just felt really off. It's not gen Z, people who played Morrowind at release were complaining about that shit too. More animation/sound feedback would've been better.
or you get the ebony dagger from your character background and just eviscerate everythingPlus Daggerfall has a starting dungeon designed to just fucking kill you in the first 10 minutes if you haven't got a handle on things or rolled some dogshit character.
Perhaps what they should have done is some sort of 'dummy' HP that is guaranteed for every hit but doesn't do very much damage and also regenerates. Only the real hits permanently remove health along with dealing the real damage values.No it definitely works fine in Daggerfall because it's clearer what's going on. There's less to distract you from the miss/deflect sounds as feedback and the enemy sprites have only a few animations, one of which is an obvious hit/stagger state.
It's just less obvious in Morrowind since you're fighting a lot of mutant nightmare fungus aliens instead of normal recognisable shit like bears. Combat is slower and enemies are further apart so you're getting much less feedback for things to click, too.
Plus Daggerfall has a starting dungeon designed to just fucking kill you in the first 10 minutes if you haven't got a handle on things or rolled some dogshit character.
It's not really a zoomer-specific issue (although I'm sure they would really struggle); Morrowind was my first TES game back in college and I'd played plenty of more traditional RPGs by that point. But invisible hit/miss rolls weren't common in 3D action games of the time, and it's a weird-ass game so you don't know what to expect, unlike Daggerfall which is very obviously a DnD-type world. So I remember finding it odd momentarily.
But still, you should work it out by like your second mudcrab if you aren't retarded and it stops being an issue like an hour in anyway. I don't think it's a great design to go with (despite which, Daggerfall ends up being my favourite), but the whole complaint is overblown.
Why do you mean? For the purpose of feedback so you can tell your clicks are doing something at low skill levels?Perhaps what they should have done is some sort of 'dummy' HP that is guaranteed for every hit but doesn't do very much damage and also regenerates. Only the real hits permanently remove health along with dealing the real damage values.
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New Vegas did solve this problem by re-introducing DT and actually balancing it's weapons. You clearly never played the game.not even that, you don't mix action with dice roll, both fallout3 and new vegas got shitcanned because you shot a super mutant in the face with a 50 BMG and nothing happened either, until the mod where headshots actually work like headshots came.
same shit for daggerfall, you don't mix hit chance with action, that never works.
That's precisely the point, it doesn't really matter if it's intuitive or not since most seasoned CRPG players will get to gripe with it rather quickly. Like I said, it works for balancing reasons: Combat oriented characters will realize that they have to focus on one kind of combat skill and need to raise it fast, otherwise it's better to avoid tougher enemies altogether until you figure it out. The game throws a simple problem at you and expects the player to use it's set of tools to solve it themselves. This is nothing new, most RPGs do this, however the zoomer expects to be held by the hand and will likely rage quit before that happens. Eventually, you will get enough skill points in your chosen weapon proficiency or magic to reliably hit most enemies and the combat gets "tolerable", since it's nothing special even when it does work. This is why the road to being able to kill enemies efficiently is usually more fun than becoming overpowered and rolling right thru them in the latter half of the game. You don't really get that in Oblivion due to awful level scaling that means you never really make much progress unless you exploit the game, and Skyrim is always piss easy and I doubt a Morrowind style skill point system would fix that either. There really isn't a perfect system here, you either make an RPG-esque stat table or you make an action game where even a level 1 character can kill tougher enemies, in theory, if they find the right weapons since they don't need any in-game skill to use them. At least with the former, you get quantifiable way to tell how good your character is via numbers, in the latter it's all about how good the player is, and Skyrim's combat system isn't even that good. It's one thing if we're talking about a game where combat requires skill, like Devil May Cry or Metal Gear Revengeance or any other game of this kind or even Souls likes with their various combos and builds, where as TES and Fallout for that matter haven't evolved past the basic "swing like a retard, occasionally block or use a power attack" so every fight is the same. No skill required from the player, at least with numbers you need to work on raising them to be proficient.But still, you should work it out by like your second mudcrab if you aren't retarded and it stops being an issue like an hour in anyway
tell that to my TTW modlist which includes the headshot mod because playing otherwise is just a boring experience if you don't use explosives with 10 LUK because FO3/FNV wanted you to weigh when to use V.A.T.S in order to get a kill, back off stops being funny after the 10th knockdown if you are retarded enough to not use the headshot mod, same shit for morrowind in specific with misses becoming glancing blows mod, it makes the game into something playable rather than liquid shit it is.New Vegas did solve this problem by re-introducing DT and actually balancing it's weapons. You clearly never played the game.
if we're talking about a game where combat requires skill, like Devil May Cry or Metal Gear Revengeance or any other game of this kind or even Souls likes with their various combos and builds
You mentioned the .50 BMG rifle specifically, which will get a headshot kill to anything in the base game aside from maybe some tougher creatures or robots that don't apply a headshot damage modifier. Maybe if you actually played the vanilla game, you would know thattell that to my TTW modlist which includes the headshot mod because playing otherwise is just a boring experience if you don't use explosives with 10 LUK because FO3/FNV wanted you to weigh when to use V.A.T.S in order to get a kill, back off stops being funny after the 10th knockdown if you are retarded enough to not use the headshot mod, same shit for morrowind in specific with misses becoming glancing blows mod, it makes the game into something playable rather than liquid shit it is.
Anything takes more skill than Skyrim, it has to be the easiest, most dead brain game in the world(which is telling why it's so popular).nigga why you using oxymorons like souls and skill, telling sign you joshing.
tell that to the super mutant that tanked the shot, yes, weapons at 100 with aim mode and full CND, not V.A.T.S in vanilla at low render range. (now that i have a better gpu i can increase it though)You mentioned the .50 BMG rifle specifically, which will get a headshot kill to anything in the base game aside from maybe some tougher creatures or robots that don't apply a headshot damage modifier. Maybe if you actually played the vanilla game, you would know that
skyrim becomes difficult past level 30 if you don't add any points to health because enemies will start to instakill you since you still have 100 health, course you can resto loop shit but unless you make a increase health potion it won't help with dragons even if you are decked on full 20%~14% protections as they will bite animation you within three seconds, but hey it's console focused game so it's hard to get soflocked because of that as you can vist any alchemist and buy a 40 extra health potion.Imagine pretending that Skyrim isn't a (somewhat) challenging game. That is your brain on elistism, it leads you down a rabbit hole towards deranged and delusional takes.