The Final Fantasy Thread

Chrono Cross did the same thing. Not quite as prolonged, though.

Neither game has a 'No encounters" item, a pity.
at least in Cross you could see the enemies in the world map, so in some cases you could sidestep them, and New Game + added the whole thing where you can hold R2 to speed things up

If ever I try to play FF9 again, I'm just gonna stick to an emulator where I can throttle things at like 4x speed.
 
  • Agree
Reactions: DuranceVile
Every fight starts with a 30 second pan over the party while the game decompresses the encounter visual data.
Wayminnit, why did they compress that data? It's a game from 2000 across four CDs, how could around 2.6gb not be enough space? Even considering how a lot of data is replicated across all four discs
 
Chrono Cross did the same thing. Just not quite as prolonged.

Makes me yearn for "No Encounters."
Last time I played a JRPG with random encounters it really struck me how tired I was of them. I really appreciate how Chrono Trigger shows you the monsters on the map so you can avoid them most of the time. Super Mario RPG and the (good) Paper Mario games let you do this too. I think my dislike is a combination of lack of time for gaming, and all the slow panning around for PS1 and 2 RPGs. That was kickin' rad in the 90s, not so much anymore.
 
Have people realized that Yuffie's cohort in Intergrade has all of Cid's animations?
Might be a way for them to test out how he'd animate and play in Part 2. Sonon isn't playable, he's AI controlled like Red XIII, but the player is able to equip different weapons/accessories, level him up, and order him to use ATB abilities. They already have the Part 1 characters and Yuffie figured out, so it'd be a matter of them finishing up Cid, Red XIII, and Vincent (assuming he shows up).

I'm assuming that they'll be upgrading to UE5, I wonder how much of their progress can carry over.
 
FF9 suffered horribly from being a PSX game. The frame rate in battle has to have been 10, max. It's just unpleasant to look at. They tried way too hard to suck as much power out of the console as possible and ended up taxing it far beyond its reasonable capabilities. They should have just put it on the PS2. They wouldn't have even had to change the graphics, honestly. Just put it on the PS2 as-is. The higher output resolution and 60 frames per second would have been enough.
 
He's a chain-smoking, hard-drinking "tea" man with anger management issues. Let's automatically make him leader once Cloud is out of the party.
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(I mean he does have better music.)

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Vincent is basically the Kimahri of 7: uninteresting character, his Limits suck. and his stats are awful. I know you can salvage him with Deathblow, but he's still an inferior Aerith in every category.
Honestly my team just used Vincent due to his Death Penalty weapon/overflow glitch (gets stronger the more enemies he kills) and Cloud and Cid due to them being the only characters with Triple AP weapons.
 
  • Agree
Reactions: Captain Syrup
Honestly my team just used Vincent, Cloud and Cid due to them being the only characters with Triple AP weapons.
I tried to take advantage of double AP weapons... Personally I think 7 has a slow growth rate. You can grind your ass off, but it's more practical to wait until the end.
Vincente Valentino
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Honestly my team just used Vincent due to his Death Penalty weapon/overflow glitch (gets stronger the more enemies he kills) and Cloud and Cid due to them being the only characters with Triple AP weapons.
how much average time does it take to get the overflow glitch to work?
 
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