verissimus
kiwifarms.net
- Joined
- Nov 3, 2018
Don't forget to cast blind as well.dont forget to kill Diabolos while you're still under level 10
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Don't forget to cast blind as well.dont forget to kill Diabolos while you're still under level 10
Yeah, really hate how magic works as an item, thus it encourages hoarding. I'm okay with it improving stats and immunities because materia did the same thing.I want to know what that dev team was smoking when they made ff8's battle system.
FF8 taught me how broken berserk effects could beWell, i'm starting playing FF8 and dear lord...
The Junction system is broken as fuck.
Did you do all the friendly gem monsters?First fight, opens with Meteor. That's that, because Meteor is pure bullshit made explicitly to nuke even a maxed party
Yep, but even with that done and everyone geared to the teeth, Meteor would leave me with 2 alive on like 100 HP, which he then Flared or something similar before I could get a single action in. With my experience with Meteor, part of me feels it should just cut to a "Game Over" instead of wasting my time with the animation. As far as I can tell, it's the "I win, fuck you" button.Did you do all the friendly gem monsters?
You had shadow absorbing equipment equiped right? Cause meteor is shadow damage iircYep, but even with that done and everyone geared to the teeth, Meteor would leave me with 2 alive on like 100 HP, which he then Flared or something similar before I could get a single action in. With my experience with Meteor, part of me feels it should just cut to a "Game Over" instead of wasting my time with the animation. As far as I can tell, it's the "I win, fuck you" button.
Had that too. I just double checked and Meteor is a non-elemental attack that deals damage (for Ozma) in a range of 110-9999. (Stolen from the wiki), so sometimes it'll be a dinky dud and kills one member, or a straight up nuke, but on my experience alone, I'd say 7000 is the average damage you're gonna see, and thats more than enough to 1 shot most characters at 99. The more I learn about him, the more I genuinely hate this boss and the "mysticism" about him, it's just coin flips.You had shadow absorbing equipment equiped right? Cause meteor is shadow damage iirc
yeah okay i was thinking of doomsday. I dunno i dont remember meteor being an issue for meHad that too. I just double checked and Meteor is a non-elemental attack that deals damage (for Ozma) in a range of 110-9999. (Stolen from the wiki), so sometimes it'll be a dinky dud and kills one member, or a straight up nuke. Again, pure RNG.
You had shadow absorbing equipment equiped right? Cause meteor is shadow damage iirc
Now it's been a hot minute since I played FF9, but I seem to recall that if you try to equip items that absorb an element, the game will simply not have him cast spells of that type, thus making Meteor more likely to occur.Had that too. I just double checked and Meteor is a non-elemental attack that deals damage (for Ozma) in a range of 110-9999. (Stolen from the wiki), so sometimes it'll be a dinky dud and kills one member, or a straight up nuke, but on my experience alone, I'd say 7000 is the average damage you're gonna see, and thats more than enough to 1 shot most characters at 99. The more I learn about him, the more I genuinely hate this boss and the "mysticism" about him, it's just coin flips.
I was under the assumption that's how it worked too, but then he proceeded to Berserk spam on Reflects when I deliberately left Poison immunity off to play around the "adjusting to your loadouts" I've heard about him. May just be for elemental spells, and I get they can't just have him spam Meteor the entire fight, but it seems like really bad design if they still allowed him to roll Berserk 5 got damn times in row when it has zero effect, especially when an viable option (poison) exists.Now it's been a hot minute since I played FF9, but I seem to recall that if you try to equip items that absorb an element, the game will simply not have him cast spells of that type, thus making Meteor more likely to occur.
Still think the biggest bullshit in that game is getting Excalibur 2.
Nah one of the strats i remember to cheese Omza is to equip dark absorbing stuff and have vivi countercast it since for some reason he wouldnt absorb that versionNow it's been a hot minute since I played FF9, but I seem to recall that if you try to equip items that absorb an element, the game will simply not have him cast spells of that type, thus making Meteor more likely to occur.
Still think the biggest bullshit in that game is getting Excalibur 2. Thunder Slash not working properly is a close second.
Ozma counters with either Berserk or Curaga and then he probably threw in a few Berserks on his actions for good measure.I was under the assumption that's how it worked too, but then he proceeded to Berserk spam on Reflects when I deliberately left Poison immunity off to play around the "adjusting to your loadouts" I've heard about him.
My only problem with the Materia system/FF8 system was the fact that it made everyone almost the same outside of Limit Breaks and a few pieces of equipment. Why even have more than 3 people as PC's if you can just switch things around to make everyone almost the same.Finally going through FF7 and jesus fuck the Materia system is busted. I went in mostly blind minus the super obvious spoilers, so I wasn't aware of how easily you can completely rip the game in two. Along with this, if you get Knights of the Round, you just shit over the rest of the game's balancing lmao. The only thing you have to realistically worry about are debuffs and mana consumption, but you don't have to worry about those if you kill them in one hit. I like it though, Chocobo Eugenics has never felt more satisfiying. I can only hope that I can make my nigga Vincent busted in the remake too (if he's even in the remakes yet).
The PC port + 7th Heaven is also way better than I thought it would be and was pretty pain-free to install and run. If only Square cared enough to put quality into the original releases instead of just porting the mobile version to PC, but it wouldn't be Square if they didn't put the bare minimum into PC ports.
To be fair, it was like that in Final Fantasy VI where everyone in my party was just spamming Ultima for the Kefka fight. Final Fantasy games aren't known for their difficulty or balancing. I still think the Job System is the best gameplay system the series ever introduced and it better make an appearance in a new Final Fantasy game (that isnt an mmo)My only problem with the Materia system/FF8 system was the fact that it made everyone almost the same outside of Limit Breaks and a few pieces of equipment. Why even have more than 3 people as PC's if you can just switch things around to make everyone almost the same.
That's a bad example though because you just chose to play FF6 that way. You can fight Kefka quite well by having Edgar kitted out to do insane damage with dual-wield or machines, you can have Sabin spamming Bum Rush, Setzer doing multi-hits with the Loaded Dice, Shadow throwing strong weapons, Gau or Strago spamming top-tier enemy spells (if you took the time to get them), and Terra, Celes, and Relm doing all kinds of white magic, black magic, and summoning. FF6 characters are highly individualized and you have plenty of options with their unique mechanics. Much as I love FF7 [and loathe FF8] the materia and junction systems do make it so the only character differences are limit breaks and weapon selection.To be fair, it was like that in Final Fantasy VI where everyone in my party was just spamming Ultima for the Kefka fight. Final Fantasy games aren't known for their difficulty or balancing. I still think the Job System is the best gameplay system the series ever introduced and it better make an appearance in a new Final Fantasy game (that isnt an mmo)