Since 13 was my first one I will forever have a soft spot for Lightning.
Her relationship with Hope is super wholesome and for a female final fantasy character her outfit is pretty understated and practical, which makes sense given her military background (except the cape).
And yeah the sequels do stupid shit with her but LA LA LA I can't hear you!
13 trilogy has some great music overall, some of the best of the post-Uematsu tracks imo.
13-3 is also pretty underrated since it's buried 3 games deep in a generally disliked trilogy. Solid combat system that was overhauled from the last two games, and the time mechanic is neat if you don't mind being under some pressure
I started replaying the original FF7, using the Steam version.
I'm using a couple of mods, the biggest being the Shinra Archaeology Cut mod, which re-translates the game and restores cut content. So far I'm liking the retranslated script a lot -- it keeps much of the official's translation's charm while fixing the various problems it had.
Beyond that mod, I'm also using Postscriptthree's Gameplay Tweaks, which adds in various QoL improvements (making Limit Break its own option rather than replacing Attack when the gauge is full), fixes some problems (damage overflow glitch), and some balance tweaks (like making Stealing easier -- even with this on it still sometimes takes me a half dozen tries before I can actually steal anything).
I'm using a music mod that replaces the PC version's low quality music with higher quality PSX tracks. I also went through the trouble to set up the Yamaha XG MIDI emulation for the game but I haven't really noticed any noticeable change in sound quality. The only graphic mods I'm using are ones by a modder named AxlRose, which fix various mesh and lighting issues in the battle maps.
I tried out the updated chibi and battle models by NinoStyle, but ultimately didn't like them. The mod's chibi models still maintain the charm of the original chibi ones but they're too hi-res and detailed, making them clash horribly with the pre-rendered backgrounds (there's no decent map replacement mods -- all the ones I've seen just upscale them using shitty blur filters; I'll always take crisp, detailed, pixelated graphics over smooth, soft, water-painted looking crap).
NinoStyle's battle models fare better, largely keeping the lo-fi look of the originals and I would've used them if not for one thing: the faces. A lot of the faces on the mod's models look like they just copied and pasted the official art work onto the model:
Anyway, I'm largely enjoying my current replay. To be honest, when I was younger I didn't much like the game -- which was partly because I was a retarded contrarian edgelord, partly because of the original translation (i.e. the whole 'clone' thing really muddles the story), and partly because FF7 is the Evangelion of JRPGs, which is to say its fanbase is largely retarded and annoying.
I particularly like the party members. They all have distinct personalities, have a decent role in the story, and feel like they actually continue to exist and speak up during story events, rather than becoming barely existing mutes like what happens in a lot of JRPGs. I also like how the party will sometimes split up during story areas, where you can then find them wandering around and talk to them, fleshing them a bit more (like Yuffie becoming a materia merchant's assistant in Costa del Sol, then later when you go back and talk to the merchant he'll have dialogue about how his 'assistant' vanished with his money). It's also a nice touch how your two optional party members will have different dialogue from each other during some scenes, like Aerith trying to ask Hojo about her past if she's in your active party when you talk to him. Unfortunately, from what I remember, this use of your party starts to fade the further you get into the game.
The pacing is pretty rough, however. At the start, in Midgar, everything flows really well, each story beat connects and leads to the next, giving the player a goal and a clear reason as to why they're going to the next area. After you leave, Midgar, though, the game's pacing devolves into typical JRPG stuff, where you're given little reason to go to the next area beyond the fact that it happens to be the next area on the world map. Heading to Corel is particularly bad because the only reason you have to go there is because you find Hojo chilling on a beach in Costa del Sol and he literally just goes "*cough, cough* go west *cough, cough*".
Another problem with the pacing is those fucking minigames. Sometimes I just wanna continue the story or get to the next dungeon, but, no, instead I'm forced to perform in a parade, race chocobos, snowboard, collect items to cross dress, or any number of dumb, time wasting filler crap before I can proceed in the game. I don't even mind some of them, but I do hate being forced to do them and not being able to progress in the game until I do them.
I like the Condor strategy battle minigame, but the placement of when the battles take place is diabolical and I hope whoever decided on them has already died a painful death. Some of them take place during story events that you have to break the flow of, run back to Condor, do the battle, then run back to the story event and proceed, even though you're given no warning about it. There's literally no way of knowing when these battles are taking place beyond looking at a guide. I recently missed one of the battles that takes place when you arrive at Cosmo Canyon. What's supposed to happen is that your buggy (a world map vehicle that lets you go over shallow waters) breaks down when you get close to Cosmo Canyon, giving you a reason to enter there. What you have to do in order to get to the Condor battle is not get close to Cosmo with your buggy so it doesn't break down, go into Cosmo Canyon on foot, do about half the story events, run back to your buggy, go do the Condor battle, then return to Cosmo Canyon and finish up the story there. There's no way for anyone to know about this unless they're reading a guide. Making it all the worse is that your rewards for winning the battles are pretty shit.
Anyway, yeah, I'm at Cosmo Canyon right now. I might post some more thoughts later if I get bored.
13-2 was great, and worth going through some of the less than stellar parts of 13 to get too. It was the most fun I'd had with any battle system in an FF game. I really liked the ending too, how grim it was. I kinda wished they would leave it that way but I knew they wouldn't lol.
I need a PC only way to mod ff7 in a way where the characters don't look like midgets. How much will part 3 sell? According to reddit it will sell 10 million and ff is at the same level of COD, GTA in terms of selling and mainstream acceptance
Final Fantasy games (and Square in general) were never good, it was a fluke from lack of competition that their games were even notable.
Look at the Battle Chain system in The Last Remnant, their studios are clearly fucking retarded and don't know how to make games.
I hate placing FF10 in the pozz era, but it belongs there. If Tidus wasn't a Blitzball player with an aquatics themed backstory his look would have been cringe inducing.
Square is all pozz. They were corporate even before corporations had fully locked everyone else in. When the culture wars started and this pozzing operation started Square was in lockstep with it by default. Even back as far as FF7 with its 'save the planet' from oil mako companies theme and its overstated endorsements of multiculturalism.
Zidane is not a faggot, he's one of the only FF protagonists with the balls to sexually harass his love interest. You're correct about Tidus and Vaan though.
I hate placing FF10 in the pozz era, but it belongs there. If Tidus wasn't a Blitzball player with an aquatics themed backstory his look would have been cringe inducing.
Square is all pozz. They were corporate even before corporations had fully locked everyone else in. When the culture wars started and this pozzing operation started Square was in lockstep with it by default. Even back as far as FF7 with its 'save the planet' from oil mako companies theme and its overstated endorsements of multiculturalism.
That’s like, your opinion man. Mako was never a stand in for oil or fossil fuels, to the point that coal is seen as an older safer alternative and barret even calls cloud about finding oil in advent children when they are looking for new fuel sources. They have certainly lost most of their edge and creativity but calling them pozzed is kind of a stretch
The aesthetic was anti-nuclear (aesthetically) and anti-oil (thematically). Advent Children was pretty far after the conditioning effects of 1997, so the damage was done.
It was generationally influential media and in line with other media of the time (Captain Planet, eco-disaster movies, etc) which created the energy (anchor biases, concern, crisis) that made the eco-industry marketable despite a lot of it being fake, corrupt and even regressive.
It was foundational millennial programming. 1997 was the start year of Zoomers, so at that time every millennial that was going to be born was already born, with the oldest being 16 (1981 dob) and the youngest being 1 (1996 dob). Its relevance would have been until 1997-2002 with the release of PS2 in 2000 making PS1 less relevant by about 2002, so it was relevant while millennials were 16-21 at the oldest end and 1-6 at the youngest end. The youngest millennials might have missed it, but it bullseyed most of the generation being the 2nd most sold and played PS1 game (after Gran Turismo).
Its questionable whether it was deliberate pozz or eco-entrepreneurs just capitalized on it that millennials were responsive to that shit.
Anyway, I'll stop shitting on your guys games, I just wanted to see if there were any strong takes on it because this thread would have some fans of the franchise.
Its likely just dumb memes (eco-justice) in the zeitgeist that ultimately ran to a bad conclusion, and not a coherent conspiracy.
The game starts and ends with Midgar. Shinra is relevant all the way to the end, less as an oil company and more as a military industrial complex by the end (Jenova/Sephiroth/human experimentation). Maybe you're not as pliable to propagandizing and cultivation, but others were. The millennial wokes roleplayed as planet saving corporate hegemon fighting multicultural misfits in that game, a lot of them in their most formative years <12).
Its relevant.
The game starts and ends with Midgar. Shinra is relevant all the way to the end, less as an oil company and more as a military industrial complex by the end (Jenova/Sephiroth/human experimentation). Maybe you're not as pliable to propagandizing and cultivation, but others were. The millennial wokes roleplayed as planet saving corporate hegemon fighting multicultural misfits in that game, a lot of them in their most formative years <12).
Its relevant.
I genuinely can’t imagine simping for oil companies so hard that it impacts your ability to enjoy a good game, but go off I guess. Hope Exxon sees this and mails you your 5 cents off a gallon gift card
I genuinely can’t imagine simping for oil companies so hard that it impacts your ability to enjoy a good game, but go off I guess. Hope Exxon sees this and mails you your 5 cents off a gallon gift card
Don't care about oil companies in general, because its a matter of which oil companies. The big oil companies are the biggest beneficiary from the public's generic animosity for any kind of oil industry because they (the big oil lobby) can use that animosity to regulate it so small oil companies can't form and compete, while regulation just doesn't affect them because at the end of the day its 100% their lobby. If it ever did affect them they can get around it. Most of the costs loaded into regulation are in startup (approval and legal/governmental red tape) and they own that process. Besides that, they are internationalist and well-positioned to profit off international imports anyway, more than domestic production, so less companies forming up in the US is big oil's preferred outcome.
The big thing eco-propaganda has stomped out though, besides smalltime oil competition, (by conditioning the anchor biases of an entire generation) is the big oil lobby's real competition. Nuclear would absolutely dethrone them in energy. They'd still have a lot in petroleum products, but transportation costs = small business growth nationwide as normal people can afford to enter into competition with large corporations again.
Its pure greed at this point.
Ultimately it doesn't matter, its just pissing in the wind. Most of the public are such retarded faggots, you all more or less deserve all of this and probably worse. As bad as the boomers were, millennials are exactly the same and will likely live to see everything get worse and still refuse to acknowledge their apathy towards understanding their own part and position in it because they'll think they were rebels against it when they were really the most rabid advocates for their own moral and economic poverty.