The Final Fantasy Thread

This makes me salty, not because he is wrong but because I've had people argue with me about this in the most dense way possible. There is simply no way to make Midgar a full game without padding. You can say "expanded story" all you like but we know this shit was not the in the original so we're not invested, we know it's unlikely to affect anything going forward (unless they decide to make it affect everything going forward, and consequently change the story, like they have), and a lot of the expanded story could be dealt with later more smoothly. We see things which would be climactic at the end of the game all the way at this beginning point.
All of this stuff gets in the way of the story people liked, and a lot of it is done just to give characters something to do in this part of the story where they had little to do (and which was not a big deal when there was a full game ahead), I mean did we need Hojo to tell us a big twist early? Did we need a flashback to Nibelheim before we even knew who the fuck Tifa is?

Felt like I was screaming into the void. It's also so frustrating because like the Hobbit movies they could have really made things better by not splitting it up so much. I think if this first part ended after Junon, with things escalating as you trekked away from Midgar we'd be better off.

But here is my most insane opinion of all: if this is fanfiction, make it fanfiction. Do not puss out halfway. Pay homage to the original story but please the crowd with incredible bullshit that wasn't in it. It's the only way for all the changes so far to actually feel like they mattered toward a coherent end.
You guys will think this is nuts but I've seen it work. The old game will stand the test of time better but this would get the Remake glowing reception in the moment (and it was never gonna stand the test of time anyway).


A big reason ff7 was such a big hit is the pacing was pretty damn good. It was helped by the game not being very hard and a lot of kid's first jrpg so it felt harder than it is. But it meant it could feel epic and not boring at the same time.

Hmm. I suppose that there is some padding here and there especially given the decision to set the story only on Midgar. I too thought things should have ended up to Junon simply to end the game with the first Jenova boss battle (which, ...well that ends up happening anyway) and to see the characters sail to new horizons.

All things considered, I don't think the pacing was that problematic given what they had, but from here on out they should not have characters dwell too long in any one place. We already went through enough character development for all of them. Hopefully, they don't spend more than about 1 chapter for any given location for the next installment except for perhaps Gold Saucer/Corel. So what would that be then assuming they don't want to muck things up any further which is obviously doubtful? Calm or rather Cloud/Zack flashback, Junon, ...Costa del Sol does not deserve its own chapter, ...hek even Gonzaga Forest doesn't either really but I imagine they will do so anyway, Corel/Gold Saucer certainly will be more than 1 chapter, Corel Prison will probably be it's own chapter as well, Cosmo Canyon, Rocket Town, Temple of the Ancients, and the Forgotten Capital. You had to go through Nibleheim to get to Rocket Town correct? I'd have to look back at the original. If so, I suppose that will be its own chapter then, so that's at least 10 assuming they end things where disk 1 ended. Huh...why does that feel so short then? Not exactly sure how you pad things out beyond that, but they'll probably find a way.

The only remake I know that would last over its original was Resident Evil on Game Cube.

As for fanfiction ...well, I'll confess to having one of my own last night/this morning, It was a small story just based on one of the Turks, Rude, essentially watching over Aeris before the events of the main game. I took in mind that one scene I mentioned above between Hojo and Aeris and crafted the story where Aeris is pretty much being abused him any time she has to routinely go for any examination which Rude doesn't recognize at first. Things get so bad that she tries to kill herself, considers turning to drugs (that is whatever final fantasy equivalent of that would be) to try to escape the pain, or tries to escape (that is when she's let out after an examination). Essentially the point of the story was Rude making sure the Golden Goose was doing ok, but it included additional things like dealing with petty Shinra bureaucracy, people willing to stand up to Shinra/the Turks just to protect Aeris, whether the Turks were just ruthless, amoral bloodhounds, and minor references.
 
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I knew he'd criticize it. Responses are filled with fanboys though.
The best thing about this is that as you read the comments and look around the net in general, fans that were abusing their genitals furiously over FFVII about a week and a half ago now think original FFVII is shit so that they can justify their love for FFVII Remake. Hey it's cool if you like the Remake, that's your prerogative. But now suddenly:

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The second guy wants random battles to be turned off and the game to play at 3X speed. WAT?

Editing this because it has been stuck in my brain. The Fort Condor part of the game takes all of 20 minutes. And that counts as tedious backtracking? Dude never play a Metroid game.
 
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The best thing about this is that as you read the comments and look around the net in general, fans that were abusing their genitals furiously over FFVII about a week and a half ago now think original FFVII is shit so that they can justify their love for FFVII Remake. Hey it's cool if you like the Remake, that's your prerogative. But now suddenly:

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The second guy wants random battles to be turned off and the game to play at 3X speed. WAT?
People want so many features streamlined that it makes me wonder what the fuck these people even want. Like do they even want to play the game?
 

Now that's some QUALITY right there.

I've been getting the sense lately that Square doesn't know how to make good action scenes anymore. I started noticing it in the cutscenes of Kingdom Hearts 3 as it had several awkward looking moments where the characters don't look like they have any weight to them. The most clear one that comes to mind is when Riku jumps up to do a downslash on Xehanort only for Xehanort to block his attack and leave him floating midair for a seconds. He just stays there until Xehanort gets his quip out and shoves him away. I've seen something very similar with Cloud and Sephiroth in FF7R so it's not just Osaka team being poor. Another good example in 7R would be the pre-rendered scene where
Sephy throws Shinra tower at the party and they jump off of the platform they're standing on. Except by "jump" I mean they go flying almost perfectly upward really fast and it looks goofy as hell.
Even if it's not QUALITY a lot of stuff just feels completely weightless now and I didn't really notice it in their games until KH3.

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I knew he'd criticize it. Responses are filled with fanboys though.
I really want him to play it on Oneyplays. Just imagine his raw reaction to the ending.
 
Having fun taking bong hits and playing cloud thirst simulator. Kinda wish it wasnt so talky at times but its been cool so far.
 
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The best thing about this is that as you read the comments and look around the net in general, fans that were abusing their genitals furiously over FFVII about a week and a half ago now think original FFVII is shit so that they can justify their love for FFVII Remake. Hey it's cool if you like the Remake, that's your prerogative. But now suddenly:

View attachment 1223497

The second guy wants random battles to be turned off and the game to play at 3X speed. WAT?

Editing this because it has been stuck in my brain. The Fort Condor part of the game takes all of 20 minutes. And that counts as tedious backtracking? Dude never play a Metroid game.

Here comes the gaslighting shills. How long do you suppose they'll hope the next installment "subverts our expections"?
 
@verissimus If part two comes out in under four years I'll be stunned.

Then prepare to have your expectations subverted assuming Square Enix doesn't suffer any major financial problems. I mean when you think about it, they'll probably just do what I mentioned above and just treat most of the rest of the places in the game that you go to as their own chapter. I highly doubt they'll let players roam around in some kind of overworld. There's already more than enough trekking to be had.

The best thing about this is that as you read the comments and look around the net in general, fans that were abusing their genitals furiously over FFVII about a week and a half ago now think original FFVII is shit so that they can justify their love for FFVII Remake. Hey it's cool if you like the Remake, that's your prerogative. But now suddenly:

View attachment 1223497

The second guy wants random battles to be turned off and the game to play at 3X speed. WAT?

Editing this because it has been stuck in my brain. The Fort Condor part of the game takes all of 20 minutes. And that counts as tedious backtracking? Dude never play a Metroid game.

Yes there was a lot of tedious stuff to do in that game as with pretty much most final fantasies since at least 4 or 6 but excluding 13. What's his point? Has he even played any other final fantasy never mind JRPG in the late 90s to early 2000s?

Also to be honest, ignoring the apples and oranges comparison, let's compare the original vs the remake's battles for a moment. Most of the remakes boss battles are pretty long compared to the original granted that could be partly because of cutscenes in between boss phases. Ok, fine, I didn't mind that too much (except for a few times anyway). How about regular battles? Well, let's see. In the original you pretty much had to go through the following cycle : get into a random battle, wait a few seconds for the battle screen to load, attack and repeat till you won, wait a few second while your characters strike a victory pose, and check the AP, experience and loot gained screen(s) after each battle. Sure, that's tedious when you put it like that since you have to see it every time and you don't have much control over that but then compare it to the remake. I mean honestly, in the original it would take what, 2 hits early on, if that, to kill a Shinra trooper correct, but in the remake it would take you a number of hits. Granted you can just hack away all you want. Then gain, there tends to be a few more enemies on screen at any one time as opposed to the original. Point is, I think the amount of time the player has to spend for any regular battle might not be as long as people might think between the two.
 
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Yes there was a lot of tedious stuff to do in that game as with pretty much most final fantasies since at least 4 or 6 but excluding 13. What's his point? Has he even played any other final fantasy never mind JRPG in the late 90s to early 2000s?
Unpopular opinion: the opera segment in FFVI is tedious and boring and if it makes you cry you're a faggot that only started crying over that scene after the internet told you that you should.

The best part of the opera scene is when Ultros shows up and ruins everything because Ultros is the fucking man.
 
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Now that's some QUALITY right there.

I've been getting the sense lately that Square doesn't know how to make good action scenes anymore. I started noticing it in the cutscenes of Kingdom Hearts 3 as it had several awkward looking moments where the characters don't look like they have any weight to them. The most clear one that comes to mind is when Riku jumps up to do a downslash on Xehanort only for Xehanort to block his attack and leave him floating midair for a seconds. He just stays there until Xehanort gets his quip out and shoves him away. I've seen something very similar with Cloud and Sephiroth in FF7R so it's not just Osaka team being poor. Another good example in 7R would be the pre-rendered scene where
Sephy throws Shinra tower at the party and they jump off of the platform they're standing on. Except by "jump" I mean they go flying almost perfectly upward really fast and it looks goofy as hell.
Even if it's not QUALITY a lot of stuff just feels completely weightless now and I didn't really notice it in their games until KH3.


I really want him to play it on Oneyplays. Just imagine his raw reaction to the ending.

I can't stop laughing at that video and Cloud's face at the end makes it even better. Unintentionally like "What the fuck?"
 
Tifa's thirst looks subdued next to Jessie's.
Yeah they totally ruined best girl Jessie. I weep when I think about how they will ruin second best girl Yuffie. They're setting up the Shin-Ra-Wutai rivalry much harder in the remake and you just know that Yuffie is going to be some mary sue revolutionary bitch instead of a regular klepto bitch.

Going back to this post because since I'm currently replaying the original I have even more bitchy shit to direct at these two morons; this time the first moron. The guy says "there was exposition for everything, there was little to no environmental storytelling."

Gonna have to call some bullshit on that. With barely ten polygons to her character model, Tifa manages to subtly indicate that Cloud's story about his trip to Nibelheim is a bunch of hogwash. She's fidgeting around the entire time and runs her block of a hand through her triangular hair every time Cloud claims he has done something that Zack actually did. Furthermore, the real Cloud (the guy in a grunt uniform and a helmet) is also subtly in frame every time an important event happens, justifying his knowledge but not outright exposing the lie. No exposition needed, you just have to put your fucking cell phone down and play the game in order to see it.

And then the exposition that there is concerning Cloud's big lie is pretty subtle as well because with the knowledge of what has happened in this game, it is pretty clear that Tifa is guiding the entire conversation at Kalm's inn. She's interrogating Cloud but he's too deluded to realize it. Tifa also stops Barret from leading the conversation away from important details because she probably has a suspicion that Cloud may grab onto any extra information Barret unknowingly may hand him and run with it. It's pretty well done and makes for a surprisingly replayable JRPG, even if the overall story is still a bit wobbly.

I question whether or not the guy in the first tweet even played FFVII.
 
Lol that ending was fucking bonkeroonies. What in the goddamn fuck are they doing.

I'm not even saying that as like a statement of being angry or all that confused or ANYTHING. I'm totally on board this crazy train because it's wrong in all the best possible ways, let's ride it to the fuckin end baby! Is there such a thing as a good trainwreck?
 
Then prepare to have your expectations subverted assuming Square Enix doesn't suffer any major financial problems. I mean when you think about it, they'll probably just do what I mentioned above and just treat most of the rest of the places in the game that you go to as their own chapter. I highly doubt they'll let players roam around in some kind of overworld. There's already more than enough trekking to be had.



Yes there was a lot of tedious stuff to do in that game as with pretty much most final fantasies since at least 4 or 6 but excluding 13. What's his point? Has he even played any other final fantasy never mind JRPG in the late 90s to early 2000s?

Also to be honest, ignoring the apples and oranges comparison, let's compare the original vs the remake's battles for a moment. Most of the remakes boss battles are pretty long compared to the original granted that could be partly because of cutscenes in between boss phases. Ok, fine, I didn't mind that too much (except for a few times anyway). How about regular battles? Well, let's see. In the original you pretty much had to go through the following cycle : get into a random battle, wait a few seconds for the battle screen to load, attack and repeat till you won, wait a few second while your characters strike a victory pose, and check the AP, experience and loot gained screen(s) after each battle. Sure, that's tedious when you put it like that since you have to see it every time and you don't have much control over that but then compare it to the remake. I mean honestly, in the original it would take what, 2 hits early on, if that, to kill a Shinra trooper correct, but in the remake it would take you a number of hits. Granted you can just hack away all you want. Then gain, there tends to be a few more enemies on screen at any one time as opposed to the original. Point is, I think the amount of time the player has to spend for any regular battle might not be as long as people might think between the two.

Next part probably end at gold saucer. It's about twenty hours in.
 
Is the remake actually fun or should I wait for the Beacause spergs to put out the latest version of their retranslation of the original?
 
Remember in my first long post that I said they pretty much spoiled/teased Aeris death scene twice? Well, I went back and it's 3 times. 4 if not 5 if you want to include 2 very cryptic moments between Aeris and Cloud which, quite frankly, they should have kept those in place but got rid of the others, but Square couldn't help themselves.

Eh I'll throw this as well even though this is hardly a spoiler I recommend you go to about @55:55 to @56:05. Somebody has clearly been taking moves from a certain DMC character.

They're setting up the Shin-Ra-Wutai rivalry much harder in the remake and you just know that Yuffie is going to be some mary sue revolutionary bitch instead of a regular klepto bitch.

Don't even kid around about that. What would even be the point of doing that? Hek there's already a character kind of like Yuffie in the game who I honestly thought for a moment would be her.

I was such an idiot to buy this. I figured that everything was done in one go, but it looked too pretty and was taken in by nostalgia. Motherfucker. If I wanted to wait 3-4 years between parts I'd keep watching anime. Fuck me.

I thought you were more careful about this kind of shenanigans by now. I mean...how many times have we all been burned in the past 10 years by the entertainment industry especially when it comes to reboots, remakes and sequels to old franchises? Too many times. Too freaking many times. The worst part of it all is, despite all the hubbub about things like Tifa's design, we can't blame the overall management of this remake on SJWs. This is entirely Square management's fault.

Also, I laughed out loud when Aerith started spazzing out and Cloud was like "what's wrong with this bitch?" when he'd been doing the exact same thing all day.

Then you're going to have an awfully good time for the next couple of hours especially for chapter 18. Good god...that chapter. Unfreaking believable.
 
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