Total War thread

Please no. I want to enjoy Paradox games, but fuck them and their policy of having a game cost over $200, because you need thirty DLCs in order for it to fucking work. CA already is teasing this with the multiple DLCs they rolled out for both Warhammers that are autistically overpriced.
Well by Paradox route I meant how they handle historical genocides and the like in their newer games by just not mentioning them at all in game and banning islamophobic jokes. Though a Medieval 3 would almost certainly have like 5 factions on release with a dozen as DLC.
 
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Well Christ...

Well by Paradox route I meant how they handle historical genocides and the like in their newer games by just not mentioning them at all in game and banning islamophobic jokes. Though a Medieval 3 would almost certainly have like 5 factions on release with a dozen as DLC.

Paradox only bans certain genocides.

You can kill off the Cherokee in vanilla Victoria 2 and mainstream mods like Pop Demand let you wipe out ethnic minorities as the Qing.

No holocaust, no Armenians and no killing off Africans.
 
Bit of a necro, but I'm hooked on the Third Age: Divide and Conquer mod for Medieval 2. Balin's Khazad-Dum reconquest campaign has some of the coolest battles in any Total War game I've played, and I've been playing since Shogun 1. I also like playing as some of the minor factions that nobody gives a shit about, like Dorwinion and the Enidwaith clansmen.
 
Bit of a necro, but I'm hooked on the Third Age: Divide and Conquer mod for Medieval 2. Balin's Khazad-Dum reconquest campaign has some of the coolest battles in any Total War game I've played, and I've been playing since Shogun 1. I also like playing as some of the minor factions that nobody gives a shit about, like Dorwinion and the Enidwaith clansmen.
gods i havent touched divide and conquer in quite some time, but its most definitely kino. my time was mostly spent with gondor trying to hold back mordor. i should really get back to Med2 after this current play through of TW:W2.
 
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3. No space for heroic units and monsters


Medieval two had a decent compromise in some of the campaigns where faction leaders would provide buffs.

If anything would hold medieval back it'd be modern CA, Their fondness for DLC, lack of atmosphere, minimal effort and they're still lumbered with the warscape engine would really drag the game down.
 
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Rome 2 ruined TW permenantly. Warhammer did its best to save it, but ultimately we're never going back to pre-Rome mechanics.
Warhammer 1 and more importantly 2 finished off the historical game play after Rome 2. After a game where lords can cast spells and drop abilities and you have flying monsters, even the historical titles are now ones with fantasy or mythology infused into them - 3K and the upcoming Troy. Sure, there is still engagement with historical titles like Rome 2, but I don't ever see CA going back to pure history.

Anyways, getting excited for the upcoming WH2 DLC. It's one of the few games I give a crap about. Last game I got was Death Stranding when it dropped... Back in November.
 
My biggest complaint with Rome 2 is the exact requirements they want for a campaign victory. The first one tells you right off the bat how many provinces and what factions to defeat depending on length of campaign. While Rome 2 has three ways of victory, I felt like I had to waste time just to churn 10 more units or send an army to some bogus part of the map to please the games requirements and made it boring.
 
Bit of a necro, but I'm hooked on the Third Age: Divide and Conquer mod for Medieval 2. Balin's Khazad-Dum reconquest campaign has some of the coolest battles in any Total War game I've played, and I've been playing since Shogun 1. I also like playing as some of the minor factions that nobody gives a shit about, like Dorwinion and the Enidwaith clansmen.
Im not just hooked to the game like crazy, im also hooked to the letsplays and faction overviews from the head of the modding team. the new version sounds sooo cool, and Corona will help make it come faster.


If the new titles had a mod support like Med 2 i would never leave my home again.
just imagine third age on the WH2 system...
 
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I just want a Total War 40k game.

Although the one thing I can't stand is that in 40k it takes FOREVER for big shit to happen in the Universe. Like everyone has been holding their dicks for Eons for The Emperor to return in a new body.
 
Im not just hooked to the game like crazy, im also hooked to the letsplays and faction overviews from the head of the modding team. the new version sounds sooo cool, and Corona will help make it come faster.


If the new titles had a mod support like Med 2 i would never leave my home again.
just imagine third age on the WH2 system...

Imagine Hyborea: Total War set in the Conan the Barbarian universe.
 
Imagine Hyborea: Total War set in the Conan the Barbarian universe.
Tbh I'd like a new-world centered campaign where the playable factions are all pre-industrial societies where the old-worlders represent a limited-but-powerful roster (Ie being the only groups that bring gunpowder and horse units to the field initially) And the focus is on adapting their technologies and trying to stave off colonial expansion by the spanish/british/ect.
 
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Tbh I'd like a new-world centered campaign where the playable factions are all pre-industrial societies where the old-worlders represent a limited-but-powerful roster (Ie being the only groups that bring gunpowder and horse units to the field initially) And the focus is on adapting their technologies and trying to stave off colonial expansion by the spanish/british/ect.
Conan actually has a fuckload of races and creatures they could use.

There's something like 400 individual creatures in Conan Exiles alone.
 
I just want a Total War 40k game.

Although the one thing I can't stand is that in 40k it takes FOREVER for big shit to happen in the Universe. Like everyone has been holding their dicks for Eons for The Emperor to return in a new body.
Would it work? 40k doesn't have the rank and file of Fantasy which fits Total War. Maybe if you had the Total War campaign map for the building of armies, but have Dawn of War 1+2 gameplay so it can handle large armies and also use things like cover and specializing squad leaders.
 
Would it work? 40k doesn't have the rank and file of Fantasy which fits Total War. Maybe if you had the Total War campaign map for the building of armies, but have Dawn of War 1+2 gameplay so it can handle large armies and also use things like cover and specializing squad leaders.
It could most definitely work.

40k isn't that far removed from Starcraft. Starcraft 2 even had missions which boiled down to individual squads/members completing sub objectives.

They could take the siege missions and make them more dynamic. Have limited parts of your army split off and try to capture or take other stuff for encampments or research to unlock new units. That way you remove the tedium of the sieges by having less units to deal with and each mission would be somewhat different.
 
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It could most definitely work.

40k isn't that far removed from Starcraft. Starcraft 2 even had missions which boiled down to individual squads/members completing sub objectives.

They could take the siege missions and make them more dynamic. Have limited parts of your army split off and try to capture or take other stuff for encampments or research to unlock new units. That way you remove the tedium of the sieges by having less units to deal with and each mission would be somewhat different.
40k is like Starcraft? Them's fighting words.

But the difficulty with making a 40k strategy game is what level of war do you want? There's kill-team level games like Necromunda, skirmish level like Dawn of War, and then Apocalypse level like the Ultimate Apocalypse Mod. Then you have to factor in space combat.

If you had the siege battles be split into sections, weakening the enemies defenses through strike teams until the ultimate attack. And then factor in deep striking units. Imagine Devastator Marines blowing up Ork defenses allowing bikers and assault units to charge in, while tactical marines in drop pods wreck Ork artillery.

But by then you are just doing a real-time simulation of the tabletop game.
 
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