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- Sep 9, 2016
What is The Dark Zone? Anacostia?Only hackers are playing the Dark Zone mode in The Division 2.
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What is The Dark Zone? Anacostia?Only hackers are playing the Dark Zone mode in The Division 2.
Div 2 map doesn't expand that far east. There's 3 small, separate DZs (instead of the massive one that covered a big chunk of Mnhattan in Div1) DZ West = Basically all of Georgetown. DZ South = a big chunk of the waterfront. DZ East = A chunk of Capitol Hill, north of the actual Cpitol Building up to Union Station-ish.What is The Dark Zone? Anacostia?
Wow, that sounds like shit. Also, you missed my ghetto joke.Div 2 map doesn't expand that far east. There's 3 small, separate DZs (instead of the massive one that covered a big chunk of Mnhattan in Div1) DZ West = Basically all of Georgetown. DZ South = a big chunk of the waterfront. DZ East = A chunk of Capitol Hill, north of the actual Cpitol Building up to Union Station-ish.
It absolutely is, literally no-one other than trolls like it. In Div 1 because the DZ was fucking huge you could run around and call a bunch of fake extractions to disguise where you actually were trying to get your loot out. In Div 2 the individual zones are so small that isn't viable because you can cross the entire area in no time.Wow, that sounds like shit.
In my defence it's 1 am, and also I've only ever been to theAlso, you missed my ghetto joke.
they said the same about the new settlers, and look how it turned out...Holy shit Division Heartland is never coming out, is it? They just released a video on The Division Twitter stating that after all the feedback they got on the beta they're gonna go back to focusing on the development and the next update will be sometime in 2024
in ubisoft's defense they kept working on it, and these days I'd actually call it good. still dragged down in parts from ubisoft trying to create their own destiny, but for co-op shenanigans like wildlands or some solo operating it's more than fine by now.Then we got breakpoint which added diablo loot, had a world 4x larger, made the movement awful, was overflowing with menuing, added a camp system which loaded too long, added a hub which loaded too long and let you see random players for no reason and overall was just a slog like the division. They threw away the one thing wildlands had going for it and killed the spin-off series immediately.
that was the point, their glorious "world 2.0" by not!elon and his version of google got fucked and then abused for money and power (which where the story starts to go off rails a bit). I also like that the DO NO EVIL retards where the ones causing the shit in the first play - by "doing evil" and bombing shit to scare not!elon into compliance, only for him to bring in the same mercs that went and fucked everyone over. they're portrayed as they retarded dipshits they are, which was kinda refreshing and pretty ballsy tbh. still fucked pacing so ubisoft doesn't have to pay their celebrities too much, but after that it's basically it's own story anyway.GR Breakpoint is just a globohomo version with solar and wind energy everywhere and drones watching you from the sky every 5 min. The story was ridiculous.
in ubisoft's defense they kept working on it, and these days I'd actually call it good. still dragged down in parts from ubisoft trying to create their own destiny, but for co-op shenanigans like wildlands or some solo operating it's more than fine by now.
The final boss fight was badly designed. Out of nowhere the guy is equipped with tiny drones that acted like a force field.that was the point, their glorious "world 2.0" by not!elon and his version of google got fucked and then abused for money and power (which where the story starts to go off rails a bit). I also like that the DO NO EVIL retards where the ones causing the shit in the first play - by "doing evil" and bombing shit to scare not!elon into compliance, only for him to bring in the same mercs that went and fucked everyone over. they're portrayed as they retarded dipshits they are, which was kinda refreshing and pretty ballsy tbh. still fucked pacing so ubisoft doesn't have to pay their celebrities too much, but after that it's basically it's own story anyway.
The boss fight was so unfinished and so last minute that it ends up being laughable.The final boss fight was badly designed. Out of nowhere the guy is equipped with tiny drones that acted like a force field.
It really felt like a last-minute decision. I wonder how was the development behind the scenes. In a way, it reminded me of the final boss battle in Far Cry Primal, with the big guy being bullet-sponge unlike the rest of the enemies encountered throughout the story.
asscreed still sells well enough for that. far cry too although that kinda came and went given it's budget. people even still play division for some reason. breakpoint would've worked fine if hadn't been tripped to fall flat on it's face right from the start (and fwiw they could've dropped it right then and there, but they didn't). same for watch_dogs - this one is even more retarded because besides GTA there isn't really anything to fill the modern sandbox niche, and GTA V is almost exactly 10 years old at this point. it's volition level idiocy to not exploit the opportunity when the genre juggernaut is content milking retards with shark cards.Ubisoft has a framework that is too large in scale for their release schedule. These worlds would be perfect for the live service model they want but they need to settle down on a title, if the game is made from the ground up every single time, they're wasting resources but also removing any chance of the live service success, you need a consistent platform for a playerbase to amass and sustain.
it's a ghost recon game, not just cause. people want operators operating, not g.i. joe (and even the current ones still draw ire when compared to the source or the first few games). also far cry kinda fills that niche of open world and going balls to the wall.There's also the consistent idea that because it's a sandbox and its pve there shouldn't be any sense of balance and that defeats the point of it as a game.
sense of scale, freedom of progression, amount of "content" etc., same as any other open world game. wildlands would probably have done far worse as a corridor shooter.It's just frustrating how they spread themselves so thin they lose any sense of identity in their games. Pre-release when breakpoint was bragging about being 4x larger of a world, it was an immediate red flag, wildlands was already too large for its own good when their gameplay is isolated to its bases making all the space between those effectively loading screens. Traveling between its outposts is just like waiting to start a mission. Its the same problem as all their other games, start with a field and place points of interest, why is this even an open world?
tbh I can't even remember the final bossThe final boss fight was badly designed. Out of nowhere the guy is equipped with tiny drones that acted like a force field.
I'm saying it should be open world but is too large for its own good. Wildlands isn't an interconnected world like Watch_dogs or Assassin's creed, it's an outpost simulator. The gameplay is in infiltrating bases, doing an objective, gathering resources/collectibles for bonus reward and extracting. This is most of Ubisoft's catalogue at this point, it's also MGSV's core gameplay loop. Aside from convoy takedowns the space between outposts isn't real gameplay, it's just traveling, driving is terrible so that time between should be shortened so that you're primarily playing the good part, the outposts. The in-between stuff is just filler, and that'd be fine if it was a bit shorter. But the game has no interest in making those parts painless, vehicle spawns are the worst in this regard because they always spawn too far away, in forests where they don't fit, helicopters spawn too close to powerlines/trees that immediately break them, sometimes on hills in view of a SAM turret, they'll spawn across bodies of water, over mountains, every problem that could exist, does.wildlands would probably have done far worse as a corridor shooter.
It's funny that Ubisoft consoomers will buy into these brand names despite being just unpolished goyslop shitasscreed still sells well enough for that. far cry too although that kinda came and went given it's budget.
I can defend it in a "realistic" setting like ghost recon, because most areas on earth are last swaths of nothing, maybe fields for agriculture.I'm saying it should be open world but is too large for its own good. Wildlands isn't an interconnected world like Watch_dogs or Assassin's creed, it's an outpost simulator. The gameplay is in infiltrating bases, doing an objective, gathering resources/collectibles for bonus reward and extracting. This is most of Ubisoft's catalogue at this point, it's also MGSV's core gameplay loop. Aside from convoy takedowns the space between outposts isn't real gameplay, it's just traveling, driving is terrible so that time between should be shortened so that you're primarily playing the good part, the outposts. The in-between stuff is just filler, and that'd be fine if it was a bit shorter. But the game has no interest in making those parts painless, vehicle spawns are the worst in this regard because they always spawn too far away, in forests where they don't fit, helicopters spawn too close to powerlines/trees that immediately break them, sometimes on hills in view of a SAM turret, they'll spawn across bodies of water, over mountains, every problem that could exist, does.
after cp2077 and most other AAA games ubisoft slop is pretty polished (division and breakpoint notwithstanding). I never heard of any issues like other games have - unless they fuck it up by stacking 2 copy protections on top each other or never bother to properly change/update denuvo like in starlink's case.It's funny that Ubisoft consoomers will buy into these brand names despite being just unpolished goyslop shit
Either way, Ubi is still shitafter cp2077 and most other AAA games ubisoft slop is pretty polished (division and breakpoint notwithstanding). I never heard of any issues like other games have - unless they fuck it up by stacking 2 copy protections on top each other or never bother to properly change/update denuvo like in starlink's case.
and even as slop it still fills a niche. how many games have you run around in pseudo-historical setting with AAA production values? that's why asscreed still works and other games don't.
Minor correction, they don't have Tom Clancy's IP on lock, they have using his name for video games on lock. The only actual Clancy IP they have currently is Rainbow 6. The rest of your point still stands, they definitely should have been much less retarded at chasing gaming trends to cash in.one reason ubisoft is so retarded is that they either not try to fill other lucrative niches, or compete with themselves. I mean think about it, imagine you have the whole of tom clancy's IP on lock - and do absolute nothing with it.
It's sad that ActiBlizz is doing better at chasing current gaming trends, and that's a very low bar considering chasing any trend is just retardedthey definitely should have been much less retarded at chasing gaming trends to cash in.
#MeToo really fucked up the company, now the only trend they're after is ESG.It's sad that ActiBlizz is doing better at chasing current gaming trends, and that's a very low bar considering chasing any trend is just retarded
The game is very arcadey, the core gameplay is about tactics not realism, its not a sim. Tactics are positioning, team coordination, accounting for mistakes, resource management and in a real time game, execution.I can defend it in a "realistic" setting like ghost recon, because most areas on earth are last swaths of nothing, maybe fields for agriculture.
You don't lose your heli in the middle of nowhere because there's nothing to make you lose it. Also you can just call in another one.gameplay-wise it also adds another layer, losing your heli in bumfuck nowhere suddenly becomes an issue. now you have to figure out how to get around the map, time vs convenience etc. dying suddenly becomes annoying when you have get back there which takes time etc. "space" as a gameplay element is highly underused, and when it is often done wrong or neutered for the sake of "fun" (which is highly subjective).
Good games don't have filler, good games have a core gameplay loop and execute it well, any additional mechanics would then feed into the core gameplay. In the case of wildlands almost every additional mechanic is superfluous or works against the core gameplay. Weapon choices are non-existent, attachments do nearly nothing aside from suppressors and underbarrel GLs, skills remove mechanics rather than modifying them and some are actually downgrades.some might see that as pointless busywork, but any (good) game needs filler, just like a cake. you can't just eat frosting all the time without getting sick of it. or for vidya have everything so streamlined and convenient that you just press buttons like in a telltale game. it's another challenge to overcome.
XDefiant has failed certification from Sony and Microsoft
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How does a AAA publisher fuck something up so hard?