Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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We already know why; Ubisoft's back-end team is the worst among AAA studios. A more pressing question is who's the retard that greenlit making this blogpost unasked for?
Yet another certified Ubisoft moment
 
We already know why; Ubisoft's back-end team is the worst among AAA studios. A more pressing question is who's the retard that greenlit making this blogpost unasked for?
It's a diversion. People start talking about XDefiant (what a retarded name...) and not the latest Skull & Bones controversy.
 
GTA there isn't really anything to fill the modern sandbox niche, and GTA V is almost exactly 10 years old at this point
There is this trend with Ubisoft where they will have a mediocre first game, a sequel that improves on almost every element and is genuinely great, then a new team will come in for the third installment and just totally fuck it up trying to reinvent the wheel for no reason whatsoever.

Watch Dogs Legion killed the franchise because the developers decided it was a great idea to have you recruit any NPC you find, but the only way they could make that work was through dogshit awful random generation that makes most operators unappealing to play as and means you never have a full suite of abilities at any one time.

So the sequel decided that it would be great if you could only do two or three things that the protagonist of the second and first game could do at any one time, unless you want to swap PCs six times.
 
Watch Dogs Legion killed the franchise because the developers decided it was a great idea to have you recruit any NPC you find, but the only way they could make that work was through dogshit awful random generation that makes most operators unappealing to play as and means you never have a full suite of abilities at any one time.
personally, the npc recruitment system was the most interesting part of that game and i had myself a fairly large suite of characters to choose from for whatever felt necessary. my issues came from other things, like the overreliance on melee combat because guns were rare to come by unless you had someone in the team who had one, a rather lackluster story, gameplay downgrade from the previous 2 games, and this one fucking mission where you have to defend a npc drone doing a puzzle for you while constantly being barraged with enemy drones that take you out in a few hits constantly resetting your progress and i wish they had nerfed them just a bit for this mission.
it at least had one decent dlc for it which just brought back 2 characters from the previous games to play as, making this far more endearing to play and the story for that was pretty decent
 
With Division: Heartland looking to be canned I wonder if they will move the assets to a Division 3 game or constantly try to retool the game until they get something that works.
 
happens all the time, dice sweden was notorious for that.
they don't usually use it for PR tho...

Watch Dogs Legion killed the franchise because the developers decided it was a great idea to have you recruit any NPC you find, but the only way they could make that work was through dogshit awful random generation that makes most operators unappealing to play as and means you never have a full suite of abilities at any one time.
what killed it was ubisoft trying to be woke and CURRENT HEADLINES shit. going by what I saw on social media etc. about it I'm pretty sure at first it was supposed to have some anti-brexit message, after that actually happened they were fucked. they could still use it for some FITE THE POWA simulator, but then the summer of love happened which made everyone fucking loathe antifa and their retarded schtick.

so basically ubisoft sitting on a game that had no market goodwill, even less when you consider 2, then they just dumped it to at least recoup some money.

EDIT: forgot a no :stress:
 
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what killed it was ubisoft trying to be woke and CURRENT HEADLINES shit. going by what I saw on social media etc. about it I'm pretty sure at first it was supposed to have some anti-brexit message, after that actually happened they were fucked. they could still use it for some FITE THE POWA simulator, but then the summer of love happened which made everyone fucking loathe antifa and their retarded schtick.
I wish the series was like the first game but slowly turning into a warning for the Internet of Things and other global mass surveillance. Instead, they went with current year shit and "brexit is literally hitler".
 
Watchdogs was always current year shit. Ohhh, technology is watching you shit was all over the news in the early 2010s. Don't you remember the constant Google Glass stories?
 
Watchdogs was always current year shit. Ohhh, technology is watching you shit was all over the news in the early 2010s. Don't you remember the constant Google Glass stories?
It's unsurprising that the franchise is a decade old and even by the first game it ages like milk.
 
For those that didn't see, The Division 2 just finished it's most recent PTS, and Jesus Christ, everytime I think the devs can't get any dumber, there they go. They simultaneously managed to create a bunch of absolutely dogshit, and literally useless, gearsets/items, while also creating the single most overpowered gun in the game.
Apparently someone thought it was a good idea to take one of the best burst DPS guns in the game, increase it's base RPM by 25%, then give it a +10% fire rate mod for shits and giggles. One of the youtubers who does math breakdowns of builds pointed out you can put this thing on a tank build and output more DPS than the current meta DPS builds. I genuinely don't understand how literally noone who works there realized that is a bad fucking idea, before it made it off the drawing board.
 
I actually liked the first Watch Dogs quite a bit. Blowing up chunks of Chicago with my phone while gunning down mooks with Rise Against blaring? Damned fun.

Then Watch Dogs 2 turns it into a quirky hipster satire thing, and I bounced off that hard.
 
Watch Dogs Legion killed the franchise because the developers decided it was a great idea to have you recruit any NPC you find, but the only way they could make that work was through dogshit awful random generation that makes most operators unappealing to play as and means you never have a full suite of abilities at any one time.
Its a fine idea they just undermined it in so many ways. Too many characters have no downside so the whole class based on job thing is irrelevant when most choices are just inferior. The other problem is that every character can get a gun and then just not play their class anyway. So the adaptation of playstyle to approach situations in unique ways due to the strengths/weaknesses of characters you choose become irrelevant. They had a functioning idea and just decided players should be able to ignore it. Also the quad-copter is just a really op scissor lift cart. Again you don't need to figure out how your character should infiltrate if the answer is always "fly to the top"
 
There is this trend with Ubisoft where they will have a mediocre first game, a sequel that improves on almost every element and is genuinely great, then a new team will come in for the third installment and just totally fuck it up trying to reinvent the wheel for no reason whatsoever.

Watch Dogs Legion killed the franchise because the developers decided it was a great idea to have you recruit any NPC you find, but the only way they could make that work was through dogshit awful random generation that makes most operators unappealing to play as and means you never have a full suite of abilities at any one time.

So the sequel decided that it would be great if you could only do two or three things that the protagonist of the second and first game could do at any one time, unless you want to swap PCs six times.
People were so hyped too, people assumed it would have rougelike elements or at least be a real life pokemon, which is obviously the clear option. for fucks sake why have an option for your character to die if the game is so piss easy.

what they should have done is: you can recruit anyone but there are 18 "types" of people each different and oddly enough the enemies also come from the same 18 types, While there are similarities each type has something special that is exclusive to them and the tiers aren't hilariously lopsided. because of a focus on melee you can have levels and all of london is districted' up and level gated like in the AC game.

obviously you could just go to the final area and recruit the chads but it will be super hard compared to the blokes in your starting area. also the levels don't correspond to strength but more of a passion/dedication meter. which is how you explain the dudes in the final area being so much tougher overall to recruit as well as fight compared to some poor slum. also those types have 25 different personalities assigned to them randomly that influence their leveling chart slightly as well as stuff like what lines their voice actors say as well as 50 different subconscious' that the player can't see that reflect at what level shit gets unlocked for that character. Mind you that all sounds like a massive ask but those terrible programmers at gamefreak were able to do that and more literally 20 years ago.

They truely did make it too piss easy and why should you bother recruiting anyone when everyone plays almost exactly the same.

Its a fine idea they just undermined it in so many ways. Too many characters have no downside so the whole class based on job thing is irrelevant when most choices are just inferior. The other problem is that every character can get a gun and then just not play their class anyway. So the adaptation of playstyle to approach situations in unique ways due to the strengths/weaknesses of characters you choose become irrelevant. They had a functioning idea and just decided players should be able to ignore it. Also the quad-copter is just a really op scissor lift cart. Again you don't need to figure out how your character should infiltrate if the answer is always "fly to the top"
even that would have been an easy fix, make getting a gun or being a flying man be a last resort tactic, have even attempting to do such a thing cause instant every enemy swarms you style combat, because especially in areas without gun fire normally that shit gets picked up super quick and they've had the technology to pinpoint gun fire in cities since the bush admin. And i assume in dystopia london there aren't ICE engines to make shit even nosier.

especially with the soulsborne trend at the time of release they had every reason to make this the "hardest" fucking game. they could have even hyped it up as such. "ubisoft's hardest game ever" "we asked fromsoftware how to make it difficult and we made it even harder than that" Or hell they could even steal the need for HMs from pokemon too, just anything that would have made it worth not just using the OP character you find and running through the same bullshit quests we find in all ubisoft games. would it be fucked up when they had that whole "play any style you want" yeah, but it would have been better than that crap.

It was a bland game, say what you will about Watch dogs 1, it had a vibe and even if shit was piss easy, the missions themselves were creative and they were smart enough to not just let you spam blackout or go in guns blazing. Ubisoft would have been better off being taken over a decade ago. i'm very surprised they haven't gotten brought up yet. they're released so many games the last 5 years that were DOA. i'm sure rainbow six is keeping this entire organization afloat the same way skyrim does for bethesda or fortnite for epic games.

And from what i'm hearing about the upcoming AC game its another one that people won't remember after the holiday season and they'll stop providing updates for before 11 months in.
 
I actually liked the first Watch Dogs quite a bit. Blowing up chunks of Chicago with my phone while gunning down mooks with Rise Against blaring? Damned fun.

Then Watch Dogs 2 turns it into a quirky hipster satire thing, and I bounced off that hard.
the radio in wd1 was better than it had any right to be.

It was a bland game, say what you will about Watch dogs 1, it had a vibe and even if shit was piss easy, the missions themselves were creative and they were smart enough to not just let you spam blackout or go in guns blazing. Ubisoft would have been better off being taken over a decade ago. i'm very surprised they haven't gotten brought up yet. they're released so many games the last 5 years that were DOA. i'm sure rainbow six is keeping this entire organization afloat the same way skyrim does for bethesda or fortnite for epic games.
wd1 was comfy on a level I never felt in gta tbh. there was also effort put in with the landmark that gave you info on stuff etc, which always made it fun to run around and see what's around the corner.

as for buying ubisoft, one suspicion is they're simply too big. most other companies are smaller but outsource a lot, ubisoft owns most of them, so they basically do lot of stuff "in house", which any potential buyer would have to pay for, even if he has no use for it, and can't really get rid off easily.
 
as for buying ubisoft, one suspicion is they're simply too big. most other companies are smaller but outsource a lot, ubisoft owns most of them, so they basically do lot of stuff "in house", which any potential buyer would have to pay for, even if he has no use for it, and can't really get rid off easily.
Anything that nobody wants can simply be sold off later or closed. The real issue is: who would even buy them? Activision Blizzard is about to be bought off by Microsoft, and Microsoft will not be able to go after Ubisoft after they finish with this deal, considering the amount of scrutiny they attracted.

There have been consistent rumors for a few years that EA itself is seeking a buyer, making it unlikely that they are in the market. Embracer Group have run into financial trouble recently. Square Enix just offloaded their western divisions, and its doubtful another large Japanese publisher like Bandai Namco is willing to put up with the headache.

Take Two probably has the money, but whether or not they see anything in Ubisoft worth buying is another story.

Sony and Nintendo are highly unlikely, each for their own different reasons.

So who does that even leave? Probably only Tencent, and that would be a deal with the devil nobody wants to see.
 
Anything that nobody wants can simply be sold off later or closed. The real issue is: who would even buy them? Activision Blizzard is about to be bought off by Microsoft, and Microsoft will not be able to go after Ubisoft after they finish with this deal, considering the amount of scrutiny they attracted.
that would still be part of the package, you can't just buy parts of the company (unless ubisoft is willing to, which wouldn't make much sense).

as for who, vivendi tried just 5 years ago, which ubisoft fought off with the help of none other than tencent. the deal to not buy more shares for 5 years should run out soon, if it hasn't already. while I doubt they gonna try again soon, given the economy is what it is, time might work in their favor if ubisoft keeps being retarded and it's value dropping more and more. and if not them there are still plenty of companies around who might be willing to pick the bones of the frogfags later on.
 
that would still be part of the package, you can't just buy parts of the company (unless ubisoft is willing to, which wouldn't make much sense).
You can buy off a company and immediately unload massive parts of it. In fact, if you are facing regulatory scrutiny for a merger or acquisition, one of the ways to beat said scrutiny is to do just that. You can even make deals for who to sell off said parts to before your deal to buy them is firmly finalized.

as for who, vivendi tried just 5 years ago, which ubisoft fought off with the help of none other than tencent. the deal to not buy more shares for 5 years should run out soon, if it hasn't already. while I doubt they gonna try again soon, given the economy is what it is, time might work in their favor if ubisoft keeps being retarded and it's value dropping more and more. and if not them there are still plenty of companies around who might be willing to pick the bones of the frogfags later on.
Vivendi is the most likely suspect, but the heads of Ubisoft have made it clear they would rather sell the company off to someone else than allow the Vivendi vultures to have a piece.
 
that would still be part of the package, you can't just buy parts of the company (unless ubisoft is willing to, which wouldn't make much sense).

as for who, vivendi tried just 5 years ago, which ubisoft fought off with the help of none other than tencent. the deal to not buy more shares for 5 years should run out soon, if it hasn't already. while I doubt they gonna try again soon, given the economy is what it is, time might work in their favor if ubisoft keeps being retarded and it's value dropping more and more. and if not them there are still plenty of companies around who might be willing to pick the bones of the frogfags later on.
if we're being honest, with their output the world would have been better off with vivendi owning them, or at least their reputations would have been better. imagine vivendi succeeded and then threw all the rapists out and switched to mobile games. ubisoft would go down as the biggest what-if of all time. all their failures would be put on the other company and capitalism
 
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