Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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>final mission for the current manhunt in The Division 2
>random difficulty spike with a bullet-sponge warhound
I guess it's co-op only. Also apparently there's a game-breaking bug near the end of the mission.
 
random difficulty spike with a bullet-sponge warhound
Personally I didn't really notice any issues with it, although in both of my runs so far we've had at least a couple of Chest Striker builds focusing it down. The key is apparently to basically ignore the other warhounds and kill the boss one before the mortar spam can build. Honestly I've had more issues with the SAM section at the beginning with minigun hounds doing their spin2win attack directly on top of the generator and killing it instantly.

Also apparently there's a game-breaking bug near the end of the mission.
Luckily haven't run across this one myself, but I've seen people talking. The two recommendations I'm seeing are no status effects on boss, and potentially not DPSing boss til the first wave of adds is done. FWIW on both my runs we DPS'ed the boss from the get go and didn't run into the bug. There is also a not game breaking, but definitely annoying, bug where the boss can somehow still shoot despite being shocked/foamed/suppressed (in my case it was literally all 3 at once). Foaming them also doesn't seem to force them out of cover which it should.
 
The millenial writing is so tiresome... As usual, the female character is a girlboss and the man is a faggot.


Personally I didn't really notice any issues with it, although in both of my runs so far we've had at least a couple of Chest Striker builds focusing it down. The key is apparently to basically ignore the other warhounds and kill the boss one before the mortar spam can build. Honestly I've had more issues with the SAM section at the beginning with minigun hounds doing their spin2win attack directly on top of the generator and killing it instantly.
I think my mistake was to do it in challenging difficulty. I managed to do it on normal and hard.
As usual, the reward didn't drop for me.
 
I think my mistake was to do it in challenging difficulty. I managed to do it on normal and hard.
As usual, the reward didn't drop for me.
Unfortunately if you're aiming for an actual drop instead of the master completion reward you're in for a long ass wait. The drop rate is 1% on normal and 3% on hard. Honestly I think it'd be much less effort to cobble together a support build that would work for master and just matchmake til you find a decent group, especially now while lots of people are still running it.
 
Unfortunately if you're aiming for an actual drop instead of the master completion reward you're in for a long ass wait. The drop rate is 1% on normal and 3% on hard. Honestly I think it'd be much less effort to cobble together a support build that would work for master and just matchmake til you find a decent group, especially now while lots of people are still running it.
I wish it would be a guarantee drop the first time you complete the mission. It's like that final mission in the Brooklyn DLC, I never got the exotic.
 
I wish it would be a guarantee drop the first time you complete the mission.
I think it being guaranteed on your first clear of master is fine (and it's per character no less so you can get one for every alt if you want to), guaranteeing it at lower difficulties would render Master basically useless.

t's like that final mission in the Brooklyn DLC, I never got the exotic.
Me neither, and frankly I'm not interested enough to try anymore. Not sure if you know this but there's one specific open world boss in Brooklyn named Charlie that has a chance to drop it, even if you haven't gotten one from Army Terminal, and it's not affected by world difficulty or directives. With alts you have 4 chances every half hour for him to be the boss that spawns.
 
Not sure if you know this but there's one specific open world boss in Brooklyn named Charlie that has a chance to drop it, even if you haven't gotten one from Army Terminal, and it's not affected by world difficulty or directives. With alts you have 4 chances every half hour for him to be the boss that spawns.
I finally got Charlie to spawn at Bridge Park Pier and got the Catalyst, LMAO. I tried so many times at that same location and always got the other guys, never Charlie. I've heard that it wasn't worth the grind but hey at least I finally have it.
I guess I will do The Manager mission with random people from time to time.
 
I finally got Charlie to spawn at Bridge Park Pier and got the Catalyst, LMAO. I tried so many times at that same location and always got the other guys, never Charlie. I've heard that it wasn't worth the grind but hey at least I finally have it.
Congrats. People are right it's probably not worth the grind since Vile is better with Eclipse, and Tinkerer is Better with Ongoing Directive, but can't beat that completionist feeling, plus sometimes you might just wanna run something that's technically not meta but still fun.


I guess I will do The Manager mission with random people from time to time.
As someone who only plays Master with randoms I'll give you two bits of advice to make your life infinitely easier
1)Run a support build. For previous missions I'd have recommended a foam CC, but for this one I'd say a decent Refactor is by far the best since there's basically nothing to fuck with it (there's a couple of EMPs in the final corridor before the boss, and you have to watch out for your drone getting EMPed by dying sniper doggos in the hound fight but that's it).

2)Inspect your teammates builds before you start. If they're running shit builds (too many blue cores, ninjabike backpack setups etc) then just leave and requeue. Waiting around until you get people with semi-competent builds is significantly less ballache than trying to bruteforce through it with shitty ones.
 
I wouldn't care either way if they were just honest and said 'yeah we made his son CEO because we trust family more than some random or a Tencent plant'.
I am ze furst sekond zhenairaysheeon Yoo-bee-soft
French.webp
 
Does anyone know where that chest is in District Union Arena? It shows up on the minimap but I can't find it.
Screenshot_20250819_171511.webp
 
Done with Far Cry 5. It was aight. It's.. Far Cry. Literally a foot outside the tutorial and a guy is yelling CLEAR OUTPOSTS! RESCUE CIVVIES!

Which is great. That's Far Cry. Too bad there's still co-op only achievements there so I'll never 100% it. Now to wait for Ass Creed Shadows to hit sale so I can 100% that. Even if ghost of sushima was better, it only made me yearn for open world ubislop's take on it. I don't even care that open world unlockathons are my shit now. They go on sale after 5 years for dirt cheap anyway.
 
Done with Far Cry 5. It was aight. It's.. Far Cry. Literally a foot outside the tutorial and a guy is yelling CLEAR OUTPOSTS! RESCUE CIVVIES!

Which is great. That's Far Cry. Too bad there's still co-op only achievements there so I'll never 100% it. Now to wait for Ass Creed Shadows to hit sale so I can 100% that. Even if ghost of sushima was better, it only made me yearn for open world ubislop's take on it. I don't even care that open world unlockathons are my shit now. They go on sale after 5 years for dirt cheap anyway.
Why on earth would you even think about playing, let alone buying Assassins' Creed: Nigger? No wonder you got that triangle.
 
Too bad there's still co-op only achievements there so I'll never 100% it.
I dunno if it's still active, but when I 100%'d FC5 there were maps in the arcade mode specifically for grinding the achievements. Might be worth checking out if you're really keen on 100%.
 
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