Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Goldeneye 007 on 00 Agent, the hardest difficulty, is tedious as all hell. It involves a lot of aiming a little cursor reticle very, very carefully. If you've never played it, here's how it works: holding R brings up the reticle, but since the N64 only has one stick, you cannot move while you're aiming, and you have to very carefully and accurately move the reticle over the exact pixel of whatever you're trying to shoot. And I mean it when I say "exact pixel", because there are these ceiling-mounted machine guns that'll rip you to shreds in no time, so you have to stay way back and very carefully pick them off. 00 Agent also makes everyone a damage sponge, so you have to squeeze off about a million shots before they explode.

This is on top of the lower ammo count, increased enemy count, and increased damage you take. It is a frustrating, tedious mess. Even Secret Agent (medium) suffers from some of this. I'm all but certain Goldeneye was balanced around Agent (easy) mode.
 
i just finished pathfinder wrath of the righteous and holy shit what a good game
The crusade sections sucked super hard though
 
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Apparently Lord of the Rings: Gollum may be a contender for worst game of the year, to absolutely nobodies surprise.

Apparently a lore compendium for it is 2 dollar DLC? Sorry if I'm late but holy shit lmao
 
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Apparently Lord of the Rings: Gollum may be a contender for worst game of the year, to absolutely nobodies surprise.

Apparently a lore compendium for it is 2 dollar DLC? Sorry if I'm late but holy shit lmao
Feels like there's a lot of either tremendously shit or horribly optimized games being released this year.
 
Apparently Lord of the Rings: Gollum may be a contender for worst game of the year, to absolutely nobodies surprise.

Apparently a lore compendium for it is 2 dollar DLC? Sorry if I'm late but holy shit lmao
Why did they make a Gollum game?
Why did they put a $3 DLC for emotes in a single-player game?
Why did they make another $3 DLC to make the elves speak Sindarin?
Jesus Christ, Daedalic, what the fuck are you doing? $5 for a lore compendium, $8 for a collection of concept art? This shit used to be part of the main game, unlocked as you play. I think I'm having an aneurysm.
 
Why did they make a Gollum game?
Why did they put a $3 DLC for emotes in a single-player game?
Why did they make another $3 DLC to make the elves speak Sindarin?
Jesus Christ, Daedalic, what the fuck are you doing? $5 for a lore compendium, $8 for a collection of concept art? This shit used to be part of the main game, unlocked as you play. I think I'm having an aneurysm.
They knew it was shit and are milking it for whatever they can get.

This is certainly one of the weirdest games I've seen in a while. Not so much the game itself but the idea of it. Who the hell thought a game about Gollum was a good idea? Who the hell kept pushing it along when, from a few accounts I've seen today, everyone was aware it was shit and that there was no audience for it?
 
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Not sure where to put this, but found this funny because a server host provider has a random word banned on their naughty list and because they're the host for Steam and many other companies, if you put this random and non offensive word in your profile name, it will brick your Steam account.


Yay for central infrastructure of the Internet censoring dumb shit and causing everything to collapse.
 
The autism is strong with this one. Someone's managed to archive the arcade version of Um Jammer Lammy. (Game dump incoming but the cutscenes are on youtube and the audio CD's on Archive.org)
It's a long story but they contacted Namco, NanaOn-Sha and basically everyone else who had a vague chance of having a back-up and they all turned up empty handed.
The single remaining lead was that UK television star Jonathan Ross had a copy. He let them dump it!


Anyway, there's a quote in here that's 100% guaranteed to inflame the troony shipping wars but around half of the new content is Joe Chin related so it balances out nicely.
Also, Parappa's obscure mother makes a few prominent cameos.

Goldeneye 007 on 00 Agent, the hardest difficulty, is tedious as all hell. It involves a lot of aiming a little cursor reticle very, very carefully. If you've never played it, here's how it works: holding R brings up the reticle, but since the N64 only has one stick, you cannot move while you're aiming, and you have to very carefully and accurately move the reticle over the exact pixel of whatever you're trying to shoot. And I mean it when I say "exact pixel", because there are these ceiling-mounted machine guns that'll rip you to shreds in no time, so you have to stay way back and very carefully pick them off. 00 Agent also makes everyone a damage sponge, so you have to squeeze off about a million shots before they explode.

This is on top of the lower ammo count, increased enemy count, and increased damage you take. It is a frustrating, tedious mess. Even Secret Agent (medium) suffers from some of this. I'm all but certain Goldeneye was balanced around Agent (easy) mode.
What makes it worse it that lower difficulties don't give you all the mission objectives so you're missing out on a lot of content if you dial it down.
I think that the respawning enemy bullshit is what really breaks the game.
 
You fucking bastard I bought Midnight Suns and I love it.
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You know I never got a reply to the above. Did you stick with this game and did you manage to beat it? I upped the difficult every time it let me and the final battle was the first real challenge I've found in a game in a long time. I literally had a notebook next to me with scribbled sequences trying to get through it.
 
You know I never got a reply to the above. Did you stick with this game and did you manage to beat it? I upped the difficult every time it let me and the final battle was the first real challenge I've found in a game in a long time. I literally had a notebook next to me with scribbled sequences trying to get through it.
I am currently playing it yes! I'm still in the rookie amount of hours (around 13 hours in); mostly doing side missions to level up characters. I'm playing on Normal, and the only time I had to reload a save was during a Hard mission. I clearly underestimated the enemies.

The gameplay loop is really good, despite all the moving parts (deck-building, Persona 5 confidant style, crafting, research, etc.) that could have been spelled FLOP if this game would have been made by a different developer.

I'm not afraid to say that I love Magik.

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I am currently playing it yes! I'm still in the rookie amount of hours (around 13 hours in); mostly doing side missions to level up characters. I'm playing on Normal, and the only time I had to reload a save was during a Hard mission. I clearly underestimated the enemies.

The gameplay loop is really good, despite all the moving parts (deck-building, Persona 5 confidant style, crafting, research, etc.) that could have been spelled FLOP if this game would have been made by a different developer.

I'm not afraid to say that I love Magik.

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Oh, Magik is excellent. I liked her interactions but I struggled to use her effectively on the battlefield. I felt I understood the theory and approach but that it just wasn't that good. But later in the game I was forced to understand her abilities better because I was playing on a high difficulty and certain missions require certain characters for story reasons. Once I started to think things through with her more I realised a couple of synergies I hadn't thought of before and she became one of my most effective team members.

Nico, on the other hand, really gets on my nerves.
 
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I wouldn't mind some more solid healers, Nico is fine but she's more of a roulette mage? I mostly rely on Hunter for solid heals, or Blade for lifesteal.
Nico is fairly random and that's one more reason I dislike her. But she is quite powerful if you can live with it (I can't). As a healer she is effective. You're fairly early on I think so you wont have got deep into modding cards or the Epic cards. If you know what you're doing and you re-roll some good mods on her cards then you can stack the deck (so to speak) in favour of getting some good healing off. Honestly if you don't have a Light focused Hunter which it sounds like you do, she might be the best healer in the game. My hunter went dark-dark-dark though so whilst there is healing down that route, it's healing which injures the user at the cost of healing the recipient.

I screwed myself big time with Nico because I never brought her and never bothered optimising her deck. I just disliked both her and her roulette abilities. And then I ran into a story mission that required her. I'd upped it to at least Hard by that point. Whoops!

Ghost Rider was similar in that I didn't at all get to grips with the playstyle until I was forced to. The difference being that whilst I learned how to be effective with both, Ghost Rider became something of a favourite of mine whilst Nico went back to being the annoying squeaky Emo girl.

EDIT: For healing I really like Wolverine. I mean, he doesn't heal anybody but himself but boy is he good at it! :D
 
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God, the moment I step outside of mainline Pokemon for even a second i'm reminded of why I loved that series and the monster catching genre so so much. It's hard to even put into words exactly why, but I truly enjoy almost every game in the genre that I pick up (to some extent) and the concept has always been inherently brilliant and full of potential to me.

As of late I've just been thinking about that love. It's probably one of the most consistent things in my life- the ability and want to just sit down and enjoy a good monster-catching game. And yet, throughout it all, I've basically only had Pokemon and Fossil Fighters in terms of good shit in the genre to play.

Anything that came before the third generation of the former is before my time (which unfortunately makes up 60% of the genre by now) so I never got to play it as a kid,
almost everything that's come out past 2013 has been unadulterated dogshit (Pokemon has been dying since the fifth generation but really started accelerating that collapse from Omega Ruby/Alpha Sapphire onwards, Fossil Fighters' third game must not be named, Spectrobes had died by that point and the Digimon World brand was mostly dormant, not sure about Siralim but Geneforge was also dead (and already ridiculously niche anyways), Persona/SMT and DQM were still niche weeb shit, etc) with all the mainstream stuff going down the gutter and all the indie stuff being nauseatingly shallow and pandering...

All this is to say- I've wanted to make my own monster catching game for ages, now. Like, i've been drawing up concepts for one since I was at least 8 years old. And I think i've finally settled on a concept that I'm happy with after a decade of tinkering lol.

Problem is, I'm fucked if I know what I want for gameplay. All I'm certain of is that I want TRPG combat and a heavier focus on exploration + raising creatures. But I don't want something as esoteric as Digimon World, nor do I want something more obviously akin to a virtual pet, but I repeat myself, so I'm stumped.

That's not even mentioning that I'll have to sit down and learn to code while trying to dodge online programmers at the same time, 3D model, write music, balance shit, draw often enough to be able to illustrate most things with relative ease...

I've probably got at least half a century of life left in me so it's not like I'm want for time or anything, but I've been pondering all this as of late so it felt pertinent. I wonder if this is just another bygone dream or something i'll actually act on someday...
 
I bought Boltgun on Steam. It's a good game. It's a Boomer shooter based on Warhammer 40k. I don't know that much about Warhammer stuff. I know a little but not much. I don't play the table top stuff at all and never have. You don't need to know anything about Warhammer 40k or anything to play it. By Boomer shooter I mean it's done in a retro fashion. Like Selaco and Wrath: Aeon of Ruin.
I found a good retro/boomer FPS that I played on xbox pass and is being released on steam. Slayers X: Terminal Aftermath: Vengance of the Slayer. If you like duke nukem 3d, blood and similar games you will enjoy it. A lot of neat environments and details with a lot to interactive with like random phones, toilets etc. First game in a long time that I actual enjoyed and did not know about.
 
I found a good retro/boomer FPS that I played on xbox pass and is being released on steam. Slayers X: Terminal Aftermath: Vengance of the Slayer. If you like duke nukem 3d, blood and similar games you will enjoy it. A lot of neat environments and details with a lot to interactive with like random phones, toilets etc. First game in a long time that I actual enjoyed and did not know about.
Looks interesting. I just stuck it on my Steam wish list. With the other 213 games. lol
 
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