Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
I'm not sure how it would work, arcade games that moved from CRTs used a matrix of infrared lights behind the (flat)screen that the light gun picked up, a very bespoke solution. The closest thing to that was the Wii using the sensor bar but the accuracy was not good.
As memeworty as peripheral is, I can see a portable rail shooter working out on the labo. Something like Silent Scope where you’d have to aim down the sights and use the tablet as the scope
 
  • Thunk-Provoking
Reactions: Smaug's Smokey Hole
So I took a massive risk with an appropriate discount and have now played Battlefield V(on PC).

I was going to leave a wall of text explaining what's wrong with it in detail but I'll just sum it up by saying it sucks and that the action hero gameplay clashes horribly with the map design and takes away the incentive for team play.
 
I'm not sure how it would work, arcade games that moved from CRTs used a matrix of infrared lights behind the (flat)screen that the light gun picked up, a very bespoke solution. The closest thing to that was the Wii using the sensor bar but the accuracy was not good.
OMG I know, the wiimote's tracking was done by going off the positions of the camera servos, which point themselves at the light bar. So it's got built in lag, and, the positioning is all based on distance from the light bar, so the size of your TV is irrelevant. Obviously that means you couldn't actually "Aim", instead you basically moved until the crosshair was in the right place. Takes all the fun out of light gun games...

Now, I know the nintendo zapper was pretty primative, but still, it felt accurate and responsive. All it was doing was using a sensor behind a shroud so you have to be pointed at pretty much the right place for the gun to pick up the white boxes when the screen flashed when you pulled the trigger. Why can't that work on modern TVs?

Failing that, the sensor bar can work, but your light gun needs a pretty wide fov to allow you to calibrate it to your TV, which nobody ever does for some reason...

I feel like the Wii may have killed light guns because people figured it was close enough but nobody really liked it.
 
OMG I know, the wiimote's tracking was done by going off the positions of the camera servos, which point themselves at the light bar. So it's got built in lag, and, the positioning is all based on distance from the light bar, so the size of your TV is irrelevant. Obviously that means you couldn't actually "Aim", instead you basically moved until the crosshair was in the right place. Takes all the fun out of light gun games...

Now, I know the nintendo zapper was pretty primative, but still, it felt accurate and responsive. All it was doing was using a sensor behind a shroud so you have to be pointed at pretty much the right place for the gun to pick up the white boxes when the screen flashed when you pulled the trigger. Why can't that work on modern TVs?

Failing that, the sensor bar can work, but your light gun needs a pretty wide fov to allow you to calibrate it to your TV, which nobody ever does for some reason...

I feel like the Wii may have killed light guns because people figured it was close enough but nobody really liked it.
Still think the closest modern equivalent would be a first person gyro controls with Spergo Labo VR
 
Eyyy, look what dropped on Steam

Hnnng, I love EDF. Sometimes it's just nice to zone out and just shoot a bunch of shit to death.
 
Video Game Web Comic.JPG
 
Ya know what bugs me about Xbox? The One X is one of the most powerful gaming platforms in existence rn, but because it is part of the Xbox One line, the 12GB of ram, and all of the other amazing advantages it has over PS4 pro will likely never be utilized.

It’s stuck being “the slightly more powerful PS4 Pro” due to being part of the Xbox One line

And VR/AR, the one thing that was SUPPOSED to be One X-exclusive got canned
 
Last edited by a moderator:
Ya know what bugs me about Xbox? The One X is one of the most powerful gaming platforms in existence rn, but because it is part of the Xbox One line, the 12GB of ram, and all of the other amazing advantages it has over PS4 pro will likely never be utilized.

It’s stuck being “the slightly more powerful PS4 Pro” due to being part of the Xbox One line
Yeah, it seems like a console that'll be most useful about 15 years from now, when it'll be the highest-end machine you can play this generation's games on, and incompatibility issues start to crop up on PC versions.

You know what's crazy? There are more models of the Xbox One than any other current-gen console: Xbox One X, Xbox One S, Xbox One S All-Digital (SAD!), and the original Xbox One. PS4 has three models, Switch now has two, and Wii U only had one. That's a lot for a console that's intentionally completely devoid of exclusives.
 
Yeah, it seems like a console that'll be most useful about 15 years from now, when it'll be the highest-end machine you can play this generation's games on, and incompatibility issues start to crop up on PC versions.

You know what's crazy? There are more models of the Xbox One than any other current-gen console: Xbox One X, Xbox One S, Xbox One S All-Digital (SAD!), and the original Xbox One. PS4 has three models, Switch now has two, and Wii U only had one. That's a lot for a console that's intentionally completely devoid of exclusives.
Even that’s hard to say, because we’re not sure if Scarlett will be 100% back compat like PS5 with PS4 games and WiiU with Wii games or if it’ll just software update-based backcompat like Xbone
 
I love Mount and Blade and how you can win 45v100 with proper deployment. Then I bought Total War Three Kingdoms and I can have 5 groups on top of one and itll still take 6 minutes for it to die. I expected massive realistic combat, not "set up different units in different ways to gain buffs and debuffs so youll win after engaging for 3 minutes". What's the use in a pincher attack if the enemy doesnt snap out of existence, but simply lose overwhelmingly at the same pace as always?

I like the game but man, it's tough to get invested in.
 
I've found myself consistently hitting walls in Open world games lately and it's kind of annoying. For example I'm playing FC5 and I'm into it but I'm hitting that point where I'm two thirds of the way through and that creeping realization that I'm looking at doing the exact same thing for another 10-15 hours to finish the third region and the final guy is kind of off-putting. I understand that the whole point of "open world" is the freedom, but I feel like a lot of these developers just give up with crafting a third act to the story by figuring that you'll be happy driving around to do random side missions that aren't even that interesting. Maybe the endings are great to some of these games, but there just gets to be this slog that I don't even want to deal with anymore.

And yeah, I know it's an Ubisoft game specifically in this case bit it seems like a larger problem to me in the genre.
 
More Fallout, except now I understand what the fuck I'm actually doing.

 
Even that’s hard to say, because we’re not sure if Scarlett will be 100% back compat like PS5 with PS4 games and WiiU with Wii games or if it’ll just software update-based backcompat like Xbone

There's no doubt that Xbone2 will be fully backwards compatible. Both PS5 and XB2 are built around the same hardware(Zen2, Navi), and AMDs previous set of hardware was also shared between the two(with some differences). Backwards compatibility should be easier than ever with the upcoming generation of consoles, if one can do it the other one should be able to as well.

Microsoft already did something that in my mind seemed trickier, getting rid of the eSRAM from the XBone(S) and totally unifying the memory on the OneX without previous titles utilizing the eSRAM needing individual patches to run/not break.
 
Back