Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


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    8
  • Poll closed .
celeste is a good game. like empgulcasa said the tranny stuff is all post hoc virtue signaling from the devs. play it if you like challenging platformers and are not too triggered by tangentially related twitter nonsense.
 
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Absolutely degenerate.

Celeste is okay. It's well made, but a little bland. I haven't seen a single tranny flag or anything after about an hour of play. I'd probably be a lot more into it if I hadn't burned out on platformers from playing Super Meat Boy and Spelunky.
 
Been playing the OG Splinter Cell. It's weird; it has the tools for a more open game (like being able to walljump off of anything, hanging between two close walls, changing your movement speed with the scrollwheel, etc.) but the approach to each level feels very linear. There's also a lot of depth to the stealth (with noise and light being actual things), but the systems feel janky.

I wish more modern games took those systems and just refined them. Like yeah, there's a lot of games that say they're "open" in their level design, where you can stealth or go loud our go this way or that way, but the systems feel basic and railroaded. Stealth is just crouching and using a silenced weapon. They dropped light, "noise" just means press the walk key when close to someone, and hiding just means crouch out of their line of site or hide in this container.

Games really need old systems with modern refinement.
 

Shadow Man is the one Nintendo 64 game that I’ve never heard of, yet it still looks good for its time. I should get on to playing it when I have the chance.
 
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Shadow Man is the one Nintendo 64 game that I’ve never heard of, yet it still looks good for its time. I should get on to playing it when I have the chance.
It's a pretty interesting game, and I really dig the aesthetic and overall feel it has. Nightdive ended up making a remastered version that includes some of the cut content as well, which I was pretty happy with.
 
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Celeste is okay. It's well made, but a little bland. I haven't seen a single tranny flag or anything after about an hour of play. I'd probably be a lot more into it if I hadn't burned out on platformers from playing Super Meat Boy and Spelunky.
That's a pretty accurate and concise description. I'm gonna sperg about it a bit here though.

When I see Celeste I just see another precision platformer, another game with vaguely anime inspired art, another depression/anxiety themed game, another pixelshit game, another forgettable chiptune soundtrack.

It is exactly what comes to mind for generic, mediocre indie games. It isn't "bad", but it's overrated as hell, and the tangential faggotry only turns me off from it even more. I've seen people call it the best 2D platformer and some of them aren't even zoomers, which hurts my head.
 
That's a pretty accurate and concise description. I'm gonna sperg about it a bit here though.

When I see Celeste I just see another precision platformer, another game with vaguely anime inspired art, another depression/anxiety themed game, another pixelshit game, another forgettable chiptune soundtrack.

It is exactly what comes to mind for generic, mediocre indie games. It isn't "bad", but it's overrated as hell, and the tangential faggotry only turns me off from it even more. I've seen people call it the best 2D platformer and some of them aren't even zoomers, which hurts my head.
Exactly my thoughts. I figure this one got big because it came out in 2018 and was made by a tranny, so it was in the right place at the right time for journos to gush over it. I'm sure it's one of those games that has more fans that don't actually want to play it themselves, so they buy related merchandise and let their copy sit unplayed forever, as they watch their favorite streamer play through it.

The wall kicking and boosting feels like an easier version of Mega Man X, and the portraits and sound effects when the characters are speaking are directly copies of Animal Crossing's style. It's just another mishmash of random games the developer played as a kid, and then threw into a pot to create something we've all played before, but under a new name.

I don't think it would have gotten any ground, had it been published by a major publisher and didn't have the associations with trannies and indie developers. Lord knows The Misadventures of P.B. Winterbottom didn't get such favor, and that game's great, despite being published by 2K.
 
I've never even heard of it, but to be fair that title isn't doing it any favors lol
It's one of those puzzle platformers where you script your character to do an action, and then he makes a copy of himself doing it in a loop. So you use that to solve puzzles. It's very good and very difficult. Came out back in the XBLA days, also got a Steam release, never seemed to catch on much.
 
It's one of those puzzle platformers where you script your character to do an action, and then he makes a copy of himself doing it in a loop. So you use that to solve puzzles. It's very good and very difficult. Came out back in the XBLA days, also got a Steam release, never seemed to catch on much.
Seems interesting, I don't think I've heard of a game doing that. I'm just not a big puzzle guy though really, except for the Zelda type. Too bad it never got popular though, it's a shame when good games sink and shit floats to the top.
 
It's one of those puzzle platformers where you script your character to do an action, and then he makes a copy of himself doing it in a loop. So you use that to solve puzzles. It's very good and very difficult. Came out back in the XBLA days, also got a Steam release, never seemed to catch on much.
wasn't it made by the penny arcade guys? or published at least or something?
 
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Shadow Man is the one Nintendo 64 game that I’ve never heard of, yet it still looks good for its time. I should get on to playing it when I have the chance.

It's quite good for its time. Granted, the "find all the things sprinkled around the game world" mechanic has aged like milk, but still, it's incredibly atmospheric and moody. A few things had to be cut from the Dreamcast version to fit it into the N64, but it's still impressive.

Diablo IV is so many things I hate about modern gaming.
  1. The whole game is built around the battle pass. You have to grind every day to complete the new story
  2. The seasonal stories aren't worth playing through anyway
  3. It's not challenging at all. 99% of the game can be beaten by spamming your basic attack. Your build doesn't really matter. The only reason to put any effort in is so you can get through things faster and grind the challenges more quickly.
  4. It is extremely well-produced, and the gorgeous graphics make the shittiness of the game that much more infuriating. I would like a fun game that looks this good, but I can't have one.
  5. Unique gear sets are gone. Unique cosmetics are obtained through the battle pass. Because this game, of course, exists to sell battle passes, not be fun.
  6. It gives you that urgent feeling of needing to "get the content you paid for," but the content is shit and doesn't make anything more fun when you get it.
 
It's quite good for its time. Granted, the "find all the things sprinkled around the game world" mechanic has aged like milk, but still, it's incredibly atmospheric and moody. A few things had to be cut from the Dreamcast version to fit it into the N64, but it's still impressive.

Diablo IV is so many things I hate about modern gaming.
  1. The whole game is built around the battle pass. You have to grind every day to complete the new story
  2. The seasonal stories aren't worth playing through anyway
  3. It's not challenging at all. 99% of the game can be beaten by spamming your basic attack. Your build doesn't really matter. The only reason to put any effort in is so you can get through things faster and grind the challenges more quickly.
  4. It is extremely well-produced, and the gorgeous graphics make the shittiness of the game that much more infuriating. I would like a fun game that looks this good, but I can't have one.
  5. Unique gear sets are gone. Unique cosmetics are obtained through the battle pass. Because this game, of course, exists to sell battle passes, not be fun.
  6. It gives you that urgent feeling of needing to "get the content you paid for," but the content is shit and doesn't make anything more fun when you get it.
Battlepass mechanics are such shit, any game that uses them instantly turns me off. Arguably more so than lootboxes did back in the day.
Not only is it abusing FOMO to the degree that it makes almost any game feel like full time work, but it also makes full price titles feel like F2P games because despite paying 60$ 70$-100$ the devs expect you to cough up another 10$-20$ every "Season" to actually get the content of said game and have a progression system that is not as grindy as an early Korean F2P MMO.
And to top off the shit sandwich everything those 20$ payed for randomly gets deleted after a month or two because fuck you.

Better buy the skip for another 10$ to get that Tier 75 and unlock the EXCLUSIVE SEASON 5 "TALES OF THE MAGIC GOAT" golden dilator skin.
After all, everything before that was a somehow even more meaningless "reward" alongside the breathtaking lines of "+5% XP BOOST for 15 minutes" and "generic fortnite emote nr.25 NAYNAY DANCE". The data for all of that creatively bankrupt digital filth is obviously still bloating the install size of the game to a cute 100-200GB anyways, but nope, you cannot get access to that unless you pay extra for the privilege to treat the game like a full time job and ideally pay some more on top of that so you can skip the grindy garbage you just bought.

Just no thanks.
Id rather play a game with no rewards or "progression" whatsoever, because those actually try to entertain the player with this ancient technique known as "fun gameplay" instead of increasingly insane hamsterwheel schemes to obtain a drip feed of low-effort 3D models detached from any meaning beyond the semi-professional collecting of meaningless 3D models in shit games.
 
Better buy the skip for another 10$ to get that Tier 75 and unlock the EXCLUSIVE SEASON 5 "TALES OF THE MAGIC GOAT" golden dilator skin.
that's just shit design. the idea of a battlepass is to make it as easy as possible to advance, because the further a player gets the more incentive the player has to actually buy the extra track for money (the more a player has "already unlocked", the more he would "waste" otherwise).
gating or making the BP a grind is absolutely retarded and defeats the whole purpose of having a BP in the first place. what's the point of having a BP to boost retention when people burn out?

mind you, that's not a defense, just pointing out lot of companies are fucking retarded (usually out of greed) when designing their monetization. they bet on a few people spending extra money (and time), while completely ignoring the casuals that look at that shit, laugh and uninstall the game.
 
that's just shit design. the idea of a battlepass is to make it as easy as possible to advance, because the further a player gets the more incentive the player has to actually buy the extra track for money (the more a player has "already unlocked", the more he would "waste" otherwise).
gating or making the BP a grind is absolutely retarded and defeats the whole purpose of having a BP in the first place. what's the point of having a BP to boost retention when people burn out?

mind you, that's not a defense, just pointing out lot of companies are fucking retarded (usually out of greed) when designing their monetization. they bet on a few people spending extra money (and time), while completely ignoring the casuals that look at that shit, laugh and uninstall the game.

You want the BP to hit that sweet spot where the Skinner box is giving you rewards often enough to keep you hooked, long enough that you feel the need to play every day before it expires, and requires enough time that you don't have too much time to play other games. The problem is everyone has different time needs, so some people simply can't get through the whole pass. These are usually older gamers with big boy jobs for whom an extra $15 to get all the helmets and weapon skins and, of course the exclusive operator with matching skin at the capstone level is chump change.

Source: This bullshit is like catnip to my lizardbrain, and I am keenly aware of every manipulative tactic these assholes are using on me as they drain away my valuable life-hours in a game that isn't even any fun. My only saving grace is that I'm also a cheap bastard and refuse to actually buy battle passes, so I only get the free items. Some games, like Diablo IV have nothing but ugly garbage in the free section of the pass, but others, like MW 2019, have some pretty cool blueprints (that I never used because like everyone else, I just use my 3 favorite loadouts over and over). I was able to quit CoD because as of MW2, there was so much bullshit, and it was so in your face, and they additionally ruined the entire aesthetic of the game, that my "fuck this shit" cerebral cortex was able to override my limbic system's craving to unlock the dildo weapon charm that I would never, ever use.
 
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Anyone else looking forward to Helldivers 2? I just noticed it for pre-order. Me and the wife had a lot of fun with the first one though we were terrible at it. I hope there is some kind of difficulty slider for us retards who suck at the game but still want to enjoy it.
 
Just saw that the upcoming Indiana Jones game will be a PC/Xbox exclusive.

(Sure, it’ll most likely be trash anyways, just like Starfield but still…)

It seriously pisses me off that Microsoft is trying to prop up their failed Xbox with this anti competitive bullshit.

How the F was that merger allowed to pass?
 
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