Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


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I think the hype boils down to a couple of things. It's a semi, production wise, big JPRG not from Japan. Apart from Persona, what else is there ? If I am not mistaken, most JRPGS are either indies or remakes nowadays. So no competition in an often maligned genre that is getting attention. It's French, so it will probably to some extent adhere to European design principles, which is always a breath of fresh air in an industry dominated by the US and Japan. Aesthetically, it seems to be unique, no Knights or Space Marines. So it stands out. And so far not political charged, i.e. the women are attractive, for example.
Judging by the screenshot and price tag, the game seems way too ambitious for a first time developer. It needed to scale down a bit instead of trying to go for Double A. And in this day of age trying to hire modern Eng VA seems worrying. I hope they just hire british VA like Souls games do.
 
Quite enjoying ghost of sushi, but it's very apparent how barebone and smalltime the game is. I appreciate the longer, slower cutscenes and the general vibe of the game, but for an outpost clearing collectathon it falls kinda short. I can't pinpoint it but there's a clear budget gap between this and Horizon. Has me curious about the sequel since it already looks very similar in both story and aesthetic. Big plains and winds. Hope the new character at least brings another vibe to the game. I've read that the whole "samurai honor" shit didn't exist during the era of the first game so it's kinda forced to even be present.
 
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I think Planetside 2 is faking player queues to push memberships.

For those who haven't played the game there's several massive maps and 3 (technically 4) factions. Each map has a limit on how many players can be on it, too many players and you have to wait in a queue. If there's a player imbalance for a faction you have to wait in queue if your faction has too many players.

The 4th faction allows you to play as a robot that can play with any faction allowing you to skip faction imbalance queue times entirely. I was in a 78 player queue for the map Indar on my New Conglomerate character. I hopped over to the faction that lets you skip faction queues (NSO faction for short) and it put me on New Conglomerate. Hop back over to my New Conglomerate character; 78 minute player queue. Hop back over to my NSO character: instantly puts me on New Conglomerate skipping the 78 player queue.

Why is it putting me on New Conglomerate if its a overpopulated faction at that time with a 78 player queue? It should put me with the terran communists or the alien humpers, not with the chad capitalist faction.
This is really activating my almonds:thinking:

TL;DR: Planetside are being greedy cunts

I played for like 10 years on and off from various countries and situations.

Having rejoined after quitting Star Citizen I am now getting a very strong sense I am playing with AI leaders using fake voice synthesizers. Mixed up with still majority human leaders but alongside sophisticated astroturfing bots. I swear some of the platoon chatter I hear in the background is recorded loops.
 
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I played for like 10 years on and off from various countries and situations.

Having rejoined after quitting Star Citizen I am now getting a very strong sense I am playing with AI leaders using fake voice synthesizers. Mixed up with still majority human leaders but alongside sophisticated astroturfing bots. I swear some of the platoon chatter I hear in the background is recorded loops.
I wouldn't put it past the current dev team to pull something like this
 
I switched from Planetside 2 to Foxhole a while ago, despite being a top down game the mechanics are just so much better suited for large scale big map wars.
 
I switched from Planetside 2 to Foxhole a while ago, despite being a top down game the mechanics are just so much better suited for large scale big map wars.
I've been curious about Foxhole but it just seems so overwhelming and I don't even know where I'd start as a solo player.
 
I've been curious about Foxhole but it just seems so overwhelming and I don't even know where I'd start as a solo player.
It's pretty easy, easiest thing you can do is just spawn at a place on the map that looks hot. Grab a gun from the building you spawned at, run up towards the front lines and start shooting. From there you can experiment with other simple roles, medic, engineer. If you want to do logistics or vehicle stuff you'll probably need to join a group in game for that. But really it's pretty simple just ask in chat or walk up to one of the logistics hubs they ship things out from.
 
Oblivion Remastered really underlined how gaming is just fucked. It's the epitome of a janky game, yet both having janky faces is bad, but also being not janky enough is bad. Bad graphics is soul unless you want good bad graphics which isn't soul but could be soul if uhh... Body type 2!!! Elden Ring was likewise meant to be the end-all of Souls games and Mizayakkis magnum opus. AC6, amazing!.. Both forgotten in a few months.

Gaming has gotten so stale. I still wanna play games, I stil wanna get hooked and waste 40 hours of my life on an indie, but either games are early access, die in early access, or are $80 blunders. And the fact Oblivion Remastered actually has me enjoying every minute of gameplay tells me that I do in fact still enjoy games, but the ones I can choose between are all dogshit.
 
I dislike Limited Run games, but sometimes they have the only way of getting a physical version of a game. I have now decided I will just create my own physical copies by pirating games and then putting them on generic USB sticks and labeling them. Collecting physical games sucks. Also, TES piqued at morrowind and everything else since has been garbage, buggy, garbage.
 
Finished Final Fantasy 16 today and quite enjoyed it. It is very linear and overstays its welcome by 10 hours or so especially if you do the DLC and all the sidequests like I did, but the spectacle of it made it worth finishing and I was really glad to see Soken doing more music outside of FF14.
 
It has the aesthetic mostly down and plays pretty similarly, but with more of an emphasis on using the various systems to play through progressively hard difficulties. Probably the closest you're gonna get to a roguelite MMBN, though.
How's it compare to Mega Man Battle Network?

I would also recommend One Step from Eden. It's also a roguelike, but the gameplay is the same action grid combat. There's different characters that specialize around different chip mechanics and I've gotten quite a bit of playtime out of it.

(Yes, I know it's a Switch trailer, but the game is multiplatform)

I decided to pick up Clair Obscur: Expedition 33, and although I'm only around halfway through it, I can already safely say this is my game of the year, if not game of the decade. It's a French-themed JRPG (a J'RPG, if you will) with gameplay elements from Lost Odyssey, Final Fantasy, Legend of Dragoon, Paper Mario, and Persona distilled into pure kino. The soundtrack is 8 hours of some of the most beautiful music I've heard in a game and really sells the more tragic melancholic theme the game goes for. The character dialogue is well-performed and the writing is completely devoid of Reddit/Whedon style snark and quips.

Considering the game is the first release for fresh studio, the production value is damn-near unmatched. The environments are beautiful, the combat is polished, and the game runs well for being on UE5. From what I've seen, completing the game and the side content clocks in at around 50 hours or so, with around 30 if you just focus on the main story beat. Which, might I add, has little to zero filler bullshit and the pacing of the plot keeps things from turning into a slog. I much prefer this to the recent 100+ hour RPGs where I usually finding myself burning out at around the 80 hour mark. I won't say anything else about the story other than "it's really good", because spoiling anything would be an absolute disservice.

Also, it's $50, $45 right now on Steam, and also available on Gamepass. It is more than worth it. The game might make you cry a little and hurt your feelings, but it's that good hurt that is seldom executed properly in video games these days.
 
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I've had the pleasure of playing Peripeteia. It's a lot of fun, also filled with weird shit (in a good sense). I recommend trying the demo out if you enjoyed playing the original Deus Ex or E.Y.E.
In it's current state it's a bit jank. You can sequence break stuff easily if you explore on your own, which you are meant to do, and there's a lot of ways you can traverse a level, many of which are not obvious to you until you master the movement. Lots of guns, (if you can find them!), decent gunplay, pretty good aestethics. No DEI shit. If anything, this game seems to be made by channers.
The early access version contains 5 main levels currently, you can expect 8-12 hours playtime. I have 30 hours on it at the moment, i replayed levels multiple times to try and find all the routes and hidden stuff and still come across new weapons or shortcuts I haven't seen.
Fuck Belgrade level tho. Shit is so unfun with the glitchy doll enemies.
 
I love Metroidvanias, I love platformers, I love collectathons, I love Dark Souls type games (although I never beat Elden Ring and it pisses me off more than brings me fun.)

I am absolutely hating Ori and the Blind Forest. I plan to beat it, and my opinions may change with more experience, but what an absolutely frustrating game. Getting extra health containers doesn't feel impactful at all considering a ton of shit does 3-5 orbs of damage (out of my current 10.) The escape sequences are fucking annoying, a lot of the platforming is annoying due to needing decent jumps, and the combat is alright to also annoying. Nothing cements the combat being jank more than running back and forth and destroying the land worms easily while mashing X, while trying to defeat them with charged attacks and more strategic play gets me killed. The story seems kind of nice, the visuals are nice (when the foreground textures aren't hiding the one block of spikes to fuck you.) and it controls decently enough, but I am more frustrated than not at every junction in this game.

Oh and dying to your save point is annoying. I get it, but it's annoying.
 
Elden Ring was likewise meant to be the end-all of Souls games and Mizayakkis magnum opus. AC6, amazing!.. Both forgotten in a few months.
Yeah, I feel a bit daft for buying either of them now.

I remember they even had Karl Urban(!!!) doing promo bits for AC6 and my inner nerd was happy happy.

Seeing Fromsoft go from that to asset flip battle royales is jarring, even if apparently Miyazaki is a BR player himself and has been wanting to make one for a little while now.
 
Ever since beating Loony of Sushima I've been unable to really find a game I'm drawn towards. I got games I wanna play and already put tens of hours into, but dropping into KH2 with intent to also beat KH3 is such an undertaking. I'm beyond mmorpgs once again which is a bliss but still, at least I know I'd bot up Classic and gain a few levels or what have you. To no end, cause I've no interest in raiding, but feels like nothing I play is long-term scoped anyway.
Yeah, I feel a bit daft for buying either of them now.

I remember they even had Karl Urban(!!!) doing promo bits for AC6 and my inner nerd was happy happy.

Seeing Fromsoft go from that to asset flip battle royales is jarring, even if apparently Miyazaki is a BR player himself and has been wanting to make one for a little while now.
I'm not sure if I've just grown jaded from hyped games failing or if it really has become that grim. It's as if even with a good game, there's a background story of 40% content was cut and the product being least-viable at best. Look at how many Persona 5 spin-offs they made. You really think Persona 6 is gonna drop with any measure of confidence behind it?

Honestly I feel like the best thing about GTA 6 is the fact it has an unlimited amount of funding and been underway for probably more than a decade. It's gonna be generational from the sheer fact it has been in the oven for a decent amount of time. It also explains why I'm organically drawn more towards $25 indie games than big releases: To bake properly is like.. a bunch of mediocre funding and maybe 2 years of development time. Equally big chance that that the game fucking blows though.

Also, literal Elden Ring Fortnite.
 
The Oblivion remake is.. fine. I'm enjoying it and it's wild to be back in the world since I last played it over a decade ago, but it really does show its age. I'm one of the autists who likes clearing off markers on a map and going into every little copy pasted cave/ruin for the tiny bit of lore and loot there is, but Oblivion goes overboard with the amount of absolutely pointless dungeons. Just give me a little note or scrap of world building in each one and I'm happy, but this is before they started doing that and it finally got to the point where I'm now only doing dungeons that are related to quests and actively skipping the rest.
 
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