Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


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    8
  • Poll closed .
Judging by the screenshot and price tag, the game seems way too ambitious for a first time developer. It needed to scale down a bit instead of trying to go for Double A. And in this day of age trying to hire modern Eng VA seems worrying. I hope they just hire british VA like Souls games do.

American VAs aren't going to be bad if they aren't part of the cabal who holds a stranglehold on AAA games and demands residuals like real actors have.

Just don't hire people off the street and do more than one take. The early days of CD-ROM games were embarrassing with flubbed lines, obvious mispronunciations, and dissonant personalizations.
 
I can't remember the last time I chose to listen to English VAs when Japanese was an option. Maybe the original Xenoblade, but that was a team of British VAs and not American and they actually did a good job.
Let's show em a thing or three!


I do enjoy the voice acting but it's definitely special.
 
Let's show em a thing or three!


I do enjoy the voice acting but it's definitely special.
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I played that Entity dating sim thing and hated it. I was really into the big ladies character design and hoping that the game had actual gameplay in it but alas. Just goonerbait and reddit humor in visual novel form

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Beat two games tonight. Baldurs Gate: Dark Alliance 2 was nostalgic but didn't hold up, and honestly the best thing I can say about it is that it's better than the first one and was easier to break and less grindy. #BLUD was an action rpg with a really appealing saturday morning cartoon aesthetic, and though the combat was pretty minimalist and I didn't love all the running back and forth I quite enjoyed it by the end. Worth a try just for the really nice art style/animation if you're into it.
 
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Beat two games tonight. Baldurs Gate: Dark Alliance 2 was nostalgic but didn't hold up, and honestly the best thing I can say about it is that it's better than the first one and was easier to break and less grindy. #BLUD was an action rpg with a really appealing saturday morning cartoon aesthetic, and though the combat was pretty minimalist and I didn't love all the running back and forth I quite enjoyed it by the end. Worth a try just for the really nice art style/animation if you're into it.
baldurs gate is a good multi player games but not single player if you played it alone
 
I hate it when strategy games, instead of making AI a tiny bit smarter, just let them straight up cheat. Case in point, War on the Sea.

Its a rather niche naval strategy game. You take command of either japanese or americans during the 1942 Solomon Islands campaign, and fight for supremacy. You get a set amount of points that you spend on ships, freighters or combat ships. Then you move troops, supplies, etc between hotspots (Renelle Island, Guadalcanal, etc) and so the game goes, while trying to sink/evade hostile forces. The amount of points you get initially is enough to get a small combat group (two heavy and light cruisers and two destroyers) and a single convoy up, and maybe one or two submarines.

So here I was thinking enemy would be subject to the same limitation... How wrong I was! Turned out, my first patrol of six ships encountered enemies. Four heavy and six light cruisers. Okay, maybe they invested all in those ships, right? Wrong, the next day I got assaulted by a wing of D3A1 Vals and B5N2 Kate carrier borne bombers, meaning that at this point in the campaign, three days in, japanese already had forces equivalent to about 700 points, when I am given 250. And then see them make just plain stupid mistakes - like ALL torpedo bombers in flight going after destroyers, fighters strafing heavy cruisers, and dive bombers plinking at light cruisers, when completely ignoring freighters which are much more important target than combat ships in this scenario. It makes the gameplay feel so cheap, instead of challenge you fight a cheater. A very dumb one at that.
 
I feel completely stuck on video games these days. Aside from my job taking up a ton of time and my personal projects like writing taking up most of the remainer, I've gotten burnt out on a lot of games that I used to enjoy - got a rant on Fortnite here - and there just doesn't seem to be anything that really brings any long-term enjoyment these days.
True, I almost don't want to commit to anything new as I would have to come and go with games because of adult life. Then, you haven't played in a while and forget what's happening.
 
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True, I almost don't want to commit to anything new as I would have to come and go with games because of adult life. Then, you haven't played in a while and forget what's happening.
This is a large part of the reason I've been going back to emulating games I never got around to playing as a kid:

One of the things that I've noticed replaying them is a lot of those older games are paced very nicely and have natural stopping moments, like save points. Having save states on emulators helps of course, but even native saving in almost every older console game I've touched lately has been helping me to keep track of what I'm doing in them very well - in between my job, learning video/music production software, learning GIMP, and catching up with friends IRL.

I do feel like old games in general respect your time and intellect more than most modern shit, which seems to be paced in such a way that you're supposed to c o n s u m e them in a single sitting or no-life them to be able to hold on to their ADHD stream-of-consciousness stories and autistic messes of mechanics
 
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American VAs aren't going to be bad if they aren't part of the cabal who holds a stranglehold on AAA games and demands residuals like real actors have.

Just don't hire people off the street and do more than one take. The early days of CD-ROM games were embarrassing with flubbed lines, obvious mispronunciations, and dissonant personalizations.
their all bloodsucking Communists, I have no trust in them if they are in SAG-AFTRA
 
Titanfall and Titanfall 2 are good but mentally demanding if you happen upon a lobby/match where there’s a veteran/sperg that calls for your full attention to not be stomped into oblivion.

You can get a match of Titanfall on weekends/weekday 5-9.

I like Titanfall’s burn card system. I wish the Titanfalls had a pity/catchup/slaughter mechanic since getting stomped by a full team at who has their titans as your allies feed feels pretty shitty and you have to take it up the ass.

I hope EA unfucks itself.

Look at these.
 

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Titanfall and Titanfall 2 are good but mentally demanding if you happen upon a lobby/match where there’s a veteran/sperg that calls for your full attention to not be stomped into oblivion.

You can get a match of Titanfall on weekends/weekday 5-9.

I like Titanfall’s burn card system. I wish the Titanfalls had a pity/catchup/slaughter mechanic since getting stomped by a full team at who has their titans as your allies feed feels pretty shitty and you have to take it up the ass.

I hope EA unfucks itself.

Look at these.
EA has completely abandoned both games and the chances for a Titanfall 3 in the next decade are slim. So don't expect anything.
 
Wake up honey, a new nostalgic romanticization of the urge to play games dropped!

Man, if anything, seeing people get really into a new game is my hopium. The way tyler1 just fucking grinds 50 hours of a random game got me hopeful for the future of mine that won't replicate this experience.
You can get a match of Titanfall on weekends/weekday 5-9.
Telling myself this is suboptimal, knowing I can only play TF2 in EU during dinner time.
 
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Am very much enjoying Xenoblade Chronicles X on the Switch. About 60 hours in and I just unlocked my level 50 skell and flying and am looking forward to completing the map. Really glad they remastered this as dealing with the dual screens and shit if you emulated the Wii U version was a big pain in the ass.
 
I like Titanfall’s burn card system. I wish the Titanfalls had a pity/catchup/slaughter mechanic since getting stomped by a full team at who has their titans as your allies feed feels pretty shitty and you have to take it up the ass.
that's what they tried with tf2 (battery mechanic and nerfing titans). hope you like not only getting stomped but getting stomped even harder. but hey at least the match is over faster I guess...

it was always a retarded idea, since that's the normal match progression in any team deathmatch game. unless you outright buff the loser when needed (but then why bother trying to win) at some point the difference will be too big and/or the timelimit too short to stage a comeback.

I hope EA unfucks itself.
tf2 was already crap, you really want apexfall 3?
 
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