- Joined
- Jun 28, 2021
How's it play on there? If it can run at a steady 30fps at low settings that'd be good enough for me.I can now play it on my Steam Deck.
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How's it play on there? If it can run at a steady 30fps at low settings that'd be good enough for me.I can now play it on my Steam Deck.
Why do you say that? I'm looking forward to playing it on my PC.View attachment 7547527
This should've been left buried with the PSP.
A re-release being developed by a studio that has quite a different track record than either Pyramid or Japan Studio is probably the main reason .Why do you say that? I'm looking forward to playing it on my PC.
Even though it's been a while, I remember enjoying GW2. Liked the structure and question around. Especially with the open events. And it's bit more active gameplay. I played though a good chunk of FF14, somewhere around Endwalker and I thought it was a miserable experience. Godawful story and the gameplay felt boring. And shit community. The only good thing was some of the music and Heavensward. Don't know how WoW is these days, but I can't imagine good.Can anyone recommend a good mmorpg?
As someone who played mmos for fucking ages and noticed how they all died once Discord took over, replacing the social aspect/need to log into an mmorpg to socialize, they're all dead. Like, "ESO is just TES but you see other people run around" is valid, but it's the exact same for every other game, especially WoW which is usually considered the exception to the rule. Sure people talk in /2 but even on EU realms is it LGBTQIZZ and American politics. LFG has become automated matchmaking.Even though it's been a while, I remember enjoying GW2. Liked the structure and question around. Especially with the open events. And it's bit more active gameplay. I played though a good chunk of FF14, somewhere around Endwalker and I thought it was a miserable experience. Godawful story and the gameplay felt boring. And shit community. The only good thing was some of the music and Heavensward. Don't know how WoW is these days, but I can't imagine good.
resident ESO shill, so gotta recommend it.Can anyone recommend a good mmorpg?
Concerning eso, i’ve heard very polarizing things. Your take is rare to me, in that it falls within the gray area. People either shit on it or worship it, in my personal experience.resident ESO shill, so gotta recommend it.
plays more like a sequel to gw1 than the actual sequel. monetization is mostly content, even if it looks worse on the surface. word of warning, combat takes some getting used to and the old leveling is a relic from 10 years ago. if the quests bore you there's nothing wrong with skipping/doing them later and rush to gearcap (doesn't take long) to get to the real meat of the game - collecting sets, trying to beat challenging content or nolife in pvp etc.
the problem with eso (granted no game is perfect) depends when you played it, where you come from and how much you can stomach the combat.Concerning eso, i’ve heard very polarizing things. Your take is rare to me, in that it falls within the gray area. People either shit on it or worship it, in my personal experience.
luckily with capped progression you can just take a break and come back later, without having all your gear invalidated and having to grind through the last 2+ expansion to catch up. since sub is optional you don't have to drop money first either.I've played ESO since release and it's a decent game with fun to be found if you look for it. That being said I also find it's incredibly easy to get burnt out on. Recently I've taking my time actually roleplaying my character (RP walking, avoiding certain quests/activities, etc.) and it made the game a lot more enjoyable for me. Also avoiding PvP like the plague is a must in my opinion.
ESO sucks and im the biggest defender of Elder Scrolls on this site, theres really nothing fun about the quests at all, if you want to explore shit they will never cover in a singleplayer ES like Valenwood, go right ahead, otherwise trying to play that seriously is not worth your time, its far too grindy to me, and they lock too much content behind higher levelsif you're an elderscrolls-fag it plays a bit too fast and lose with the lore, which people still whine about 10 years later, but for me is more like "kotor isn't the original trilogy" and I can keep it separate.
eso at launch was also a bit rough and undercooked
That area would forever be the one thing people remember from that game, besides big anime tits.The game is easier than most soulslikes outside certain parts like invasions because you are given AI companions to use.
Enjoy the Cathedral area, but don't worry no other area is like that.
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fair enough, but be aware I can't really take that opinion seriously when there's hardly locked content because almost everything is level scaled. unless you're talking about veteran (for the monster/raid sets, which is just gear) or hardmodes (for the cheevos), and even then you can probably get the required char progression (not BIS obviously but close enough it won't raise eyebrows) to do veteran in a few days. as I said the game isn't the same as it was at launch since 2016 when one tamriel released.ESO sucks and im the biggest defender of Elder Scrolls on this site, theres really nothing fun about the quests at all, if you want to explore shit they will never cover in a singleplayer ES like Valenwood, go right ahead, otherwise trying to play that seriously is not worth your time, its far too grindy to me, and they lock too much content behind higher levels
ESO is best consumed through those guys who make youtube vids in which they 100% all zones and do a summary/ranking. There is nothing to gain by doing the same yourself, which is usually the redeeming aspect of playing bad games.ESO sucks and im the biggest defender of Elder Scrolls on this site, theres really nothing fun about the quests at all, if you want to explore shit they will never cover in a singleplayer ES like Valenwood, go right ahead, otherwise trying to play that seriously is not worth your time, its far too grindy to me, and they lock too much content behind higher levels
Same case with GW1, GW2, and SWTOR.. And WoW.. Basically no mmorpg is an mmo anymore. Guilds are only actively briefly when new content drops, else they're on a Discord somewhere talking about anything but they game they initially met through. I do enjoy SWTOR's take of having companions (ESO too?) to make content easier and more classic Bioware'esque, seeing as any group content in WoW is just to be ignored. No one talks, no one queues. The social filler; the single mother, the aging grandpa, the racey 3 kids in /g who won't shut up, are all gone. They've moved on (to be by His side) to other games because they go where the gameplay is, while the rest of us rot away, constantly resubbing hoping this time is the one where it'll all click.It's best played if you just want a very, very long single player Elder Scrolls game set in areas not covered in the mainline series, or are into the mass PVP.
they probably play eso now because that's still happening there. how systems and progression work inevitably affects how players interact with the game and with each other (look at the average moba "community") and eso solved a lot of those early on, either by accident or purpose (like have single server per region, not the cucked MUH SHARD MUH FACTION crap). since you do the hard stuff for the challenge, you not only get people who want to be there, but you also want to have a social circle to find the right people. but even in randoms that still works more often than not (but obviously less optimal if that's what some people require to be able to enjoy the game without flying off the handle).Basically no mmorpg is an mmo anymore. Guilds are only actively briefly when new content drops, else they're on a Discord somewhere talking about anything but they game they initially met through. I do enjoy SWTOR's take of having companions (ESO too?) to make content easier and more classic Bioware'esque, seeing as any group content in WoW is just to be ignored. No one talks, no one queues. The social filler; the single mother, the aging grandpa, the racey 3 kids in /g who won't shut up, are all gone. They've moved on (to be by His side) to other games because they go where the gameplay is, while the rest of us rot away, constantly resubbing hoping this time is the one where it'll all click.
I've wanted to be 'that one healer' ever since I started vanilla wow. Back when each realm had their own infamous /2 spammer, ironforge ganker etc. I did content for the sake of being able to say I had to such a degree I'd tank naxx on a friend's warrior simply to say I had done it. Yet, being a healer main in a guild is still a thing I never achieved, and it's the one thing keeping me interested in WoW. Finally giving it my 120%, healer maining, doing all the content, talking to guildies.that might sound too much like real-life where you need the right connection to progress, but that's how it is. people want "the real mmo" experience, overlooking you have to involve yourself since "real mmos" are social to a large degree. it's like a neet whining about no gf when he never leaves the fucking house.
if you treat everyone like a bot, you'll be treated the same. if you don't, even if most people don't bite, the few that will are the ones you end up raiding for years and doing dungeon hardmodes with. of course there's also a time and place for everything. if you want to RP in a dungeon where most people just want to rush through to get their daily done, you won't have much luck. but if you're looking for people to do pvp or hard content with, doing that with randoms (even if some runs will suck) and meeting people that way will get you results because you'll inevitably encounter people with the same interest. it's basic bitch social interaction 101.
scheduled content isn't the issue, it's not different than joining a club or sports team. recurring recreational activity you do with likeminded people (and if you want to progress in a fixed group there is no other way around it). heck we often had breaks or non-progress raids because the raidlead was an actual professional athlete and off to events. almost complete normie outside the game as well, and raiding 2-3 times per week for 2 hours was just that.Ultimately I want to control my time and my usage of it, so doing scheduled mmorpg content is just a complete fallacy. Yet those few memories of doing content with people who care still lingers, however much easier it'd be to find 3 friends to play DRG or whatever fotm game with.