- Joined
- Apr 19, 2019
First sophie game had alchemy loops just like Ryza 1 and 2 did. You needed high end shit for the post game bosses because they were turned way high in the original sophie. The Blocks in sophie 2 are not all that far off from Ryza where you needed specific colored/type alchemy items in the alchemy trees in order to unlock bonuses. They still both wind up serving the same purpose because in all 4 games you need to unlock all recipes to 100% them. It takes the same effort to get overpowered items in either of the gamesYou're just confirming my previous statement that you cannot talk in detail and exactitude about the Atelier games without making yourself look like a retarded larper who actually never touched the games.
Item quality barely matters in Atelier Sophie 2 since its alchemy system is about filling the grid with specific colored blocks and linking star blocks together in order to unlock more bars for better effects. It's literally not the same as Ryza 1 where quality actually did matter to unlock stuff and for the Item Rebuild.