Beautiful Man
kiwifarms.net
- Joined
- May 2, 2023
Gaming has been extraordinarily corporate since its inception. Arcade machines only existed to suck quarters out of stupid kids looking for a cheap fix. Many older games were made extremely hard (often in unfair ways) just to keep people from realizing their 20(0) hour game is more like a 2 hour game. The Atari was sold for an equivalent of $350 bucks today and we all know how barebones and shitty those games were. For most of gaming's history, it's had a very draining atmosphere. I'd say for most of its existence as an industry it's been a travesty.I want to expand on it. Gaming today is a travesty, we went from a profession filled with engineers that want games to be fun, into a profession filled with businessmen and artists who want to sell us shit in the former and showoff their talent in the latter.
No one cares about player enjoyment, just "engagement". And rather than make things that look good because they are designed well they just cram incredibly intensive features into shit models and call it a day.
Even older "soulful" titles, such as those released by Nintendo, are overshadowed by Nintendo's inherent corporate nature.
The only good parts of the industry, and of gaming as a whole, existed in spite of this heavily corporate atmosphere. Those engineers you speak of.
I think you have a very flowery view of the medium, but nonetheless it is an ideal to strive toward, and somehow, even that which we did have was taken.