Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Quick note on The Ascent, you'll want to install Cheat Engine and keep a speed hack hotkey ready.
there's some back and forth, but not as bad imho that you would need cheats for it. most missions are grouped together by area anyway, and you want the exp going to/from anyway.
 
Must be years ago I downloaded Kero Blaster, played it for a few minutes and then never touched it. Out of the blue I just decided to play it and man what a good little 8-Bit style game this is if you loved Cave Story no reason you shouldn't play it.

I think design wise it's just very well made. Like Mega Man but a little less bullshit. In Mega Man I can die and feel like the level designer was being a dick well I die in Kero that's really on me. And the weapons are super powerful like in a traditional Shmup all you have to do is use them right.

It also has one of the best game over screens in its genre class. After you lose all your lives you wake up in a hospital bed, a nurse asks your Frog hero if he wants to continue. If you select no she says "Good Job." And you just get a Game Over. The game doesn't take itself seriously at all which I find very charming.

Just a quality little game I hope Pixel drops another little Indie soon.
 
Vermintide 2's necromancer career finally dropped. I can't decide if it's good or not but I'm leaning towards no. I'm definitely too shit with it to take it into cata+. Gitting gud with the command skellies is gonna be what makes or breaks this career.

Her gimmick is an item that allows the player to arrange the summoned skeletons into either an offinsive formation, a defensive formation, or sacrificing a skelly to refund 70% of max overcharge. The item occupies the potion slot but you can skill carry a potion, you just have to tap the key a second time to bring it out. The skellingtons don't do that much damage but there's talents to augment them. Most of her skillset revolves around applying DoTs and she has a passive that causes her and the skellies to do more damage to burning targets but only her DoTs. The new staff's alt fire is the brain burst from Darktide's psyker, complete with the charge. I'm assuming that you can build her as a boss killer/patrol killer by taking that staff and spamming the brain burst while saccing skellies to vent overcharge and that thing does generate a lot of it. The trouble is that you can throw out two, maybe three brain bursts before going critical, so you have to whip out the command skeletons skull, select one, pop it, switch back to the staff, and resume. Kind of a lot of work compared to battle wizard who deletes patrols and bosses with much less effort.
 
Playing it as a twin stick with couch coop honestly felt best.
It's not good at being that and the shitty rpg elements make it even worse.
There's another bad (also vaporware) top down game called glitchpunk that's basically a 2d gta clone and maybe if those two games were stapled together it'd at least be somewhat more interesting to play.
 
I just ordered Powerslave Exhumed and I am really enjoying the resurgence of old school shooters like this and Ion Fury (old school styled).

They're pretty fun and exactly what I'm looking for.
 
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I have never heard of the game at all, but some anon on /v/ linked a mega for a dev build of Overkill's The Walking Dead, including cut maps, characters and content. Claims it came from a friend who worked at Starbreeze? I downloaded it and it doesn't have any malware as far as I can tell. Runs smooth, has UE4 logger and shit. The game stinks but it might be interesting to some people.

I couldn't find any previous info on a dev leak but correct me if this is old news.

Mega link (VPN hop to avoid download limiter): https://mega.nz/file/T6gQQZbT#5R_TTL2H3LiBCIOEdg1vDPW0y_uV8K2dTu0qtesv9P0
 
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I gotta sperg a bit because I love this game and it is criminally underrated.

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Underhell is one of the finest mods ever made for half life 2. Hell I personally consider it the finest mod ever. It was a project started by one man with some help from the guys who did nightmare house 2 and was planned to be a multiple episode series. There's only one episode with a prologue, but holy crap, is it a fleshed out and meaty game.

Essentially you could call it three games in one.

1 Horror hub house where you get chased by the ghost of your dead wife.

2 The Prologue, which is an action extravaganza of you and a swat team going after what appears to be terrorists.

3 The base game of Episode 1. Which is a very unique prison escape experience.


The core gameplay outside of the house is an action shooter in the vein of F.E.A.R, but with more resource management and no slow mo.
but the main thing you need to know is that the guns sound fucking fantastic.
I cant remember a time after bad company guns felt this raw.





The soundtrack is fire.

The story is really great.
Your playing a literally mute Swat member named Jake hawkfield. You experience some shit your not supposed to and get sent to an underground prison in the middle of nowhere.
An outbreak of "something" happens and you have to join forces with the local prison guards to somehow find away out of there.

A lot of the magic of the game in my opinion is the character interaction and level design. The prison feels like a real place and has a character of its own. With a unique security system, layout and hurtles to overcome between all the levels. Then there's the security guards you team up with.

Underhell is one of the very few horror games ive played that actually seems to really care about fleshing out an ensemble cast. It's long enough that it can indulge in that without breaking up gameplay flow, with periodic sessions to regroup and plan out your next moves. Actual fucking planning mind you. Your not trapped in room with a bunch of morons or redshirts for once. There are 10 to 20 min segments where the team actually THINKS of a solution to their problem and banters their way through some tight places.
You get invested in them, they actually praise you for being a one man army and you dont mind not risking their lives when you go out alone to accomplish a goal.
That is insanely rare in this day and age. The voice acting is amateur , but it works well surprisingly. the guards feel like actual people and the writing lines up nicely.



Something really neat about this game, is that outside scripted events, the item, enemy and collectable placement is completely randomized. So there's a lot of replay value, even more so given the game has a shit ton of effort and coding put into it. There's moments of player choice, characters responding to little shit, easter eggs, just a ton of detail that shocked me the second time I played it. Solider AI is pretty smart and has a lot of dialogue. the infected were fun and I liked how they have a sort of Left 4 dead spawn system where you can fight them or just hide. The gore is great and you can shoot off limbs to your hearts content. Also there's stamina, battery life, bleeding effects, Just a lot of little things that add up to a very varied and thoughtful playthrough as opposed to a simple run and gun shooter.


Horror wise, most of the obvious scares are in the house, I never tried to stay very long in there, you've got a trade off of learning more lore at the expense of getting hunted by your wife. The base game is more atmosphere and tone then direct jump scares, but it did a great job with the music and sound to give it a subtle unnerving feeling of wrongness. There were moments worth their weight in gold I wont spoil though. The game pulls off some shit I never saw coming and really plays with your emotions.


I brought this up now, because after 10 years it was recently confirmed in a stream that the creator Mxthe has the script for episode 2 done. Id pay him money out the ass, but apparently he's unsure of the legality of doing a gofundme while working for another company. He works with the guys who made insurgency sandstorm.





In any case this masterpiece deserves more attention and love. It has such an ambition and scale to it that many modern games on better engines fail to achieve.

(Dont worry about the cliffhanger ending, its surprisingly satisfying.)
 
Armored Brigade is fun, but you really need to be into mil-sim RTS autism for that
People seem to like the OG Fallouts. Not a turn-based guy myself though
OG Battlefields are fun (and abandonware), but the AI is dated and most of the longevity is from modding
Wish I had more recommendations :/
Darkest Dungeon
I really, really wanted to like that game. But it's the most unfair and infuriating thing I've ever played.
 
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