- Joined
- Sep 28, 2022
The denuvo license is paid yearly, and it's not cheap, so all games using it will eventually have it either removed or the game will be removed from sale.Denuvo Anti-Tamper DRM was removed from the Steam version on July 15, 2021
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The denuvo license is paid yearly, and it's not cheap, so all games using it will eventually have it either removed or the game will be removed from sale.Denuvo Anti-Tamper DRM was removed from the Steam version on July 15, 2021
Really need to pick up and play it myself one of these days when time allows for it. Looks great, happy to see that it's being well-received.Unicorn Overlord is really, really good. Makes me want to play Ogre Battle 64 though.
I'd say it depends a lot on what kinda game you're interested in making, and how you intend to distribute it. There'll be a different answer for a 2D platformer, sprite-based FPS, third person action-adventure, or a 2D RPG.I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn? Godot is free and open-source but IIRC is extremely bare-bones, whilst Unity is IIRC very flexible but obviously went through that whole "give us your money every time someone installs your game" nonsense (though a friend of mine told me that only applies to devs making enough money that they'd be able to afford such a fee anyway, though I don't know if that's actually true). Are there any other relatively inexpensive or free/open-source engines out there? FWIW I'm not exactly well versed in programming knowledge, though I reckon I could probably teach myself- I've been teaching myself Blender with a fair amount of success- and my wife is teaching herself Python, so she might be able to help there.
I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.I'd say it depends a lot on what kinda game you're interested in making, and how you intend to distribute it. There'll be a different answer for a 2D platformer, sprite-based FPS, third person action-adventure, or a 2D RPG.
In that case, I think Unity is your best bet simply because it has the greatest amount of documentation and tutorials available. The development framework is pretty fucking gay, but if actually creating a thing is more important to you than fucking around with vector math it's probably what you want.I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.
Thanks man, good to know. I'll give Unity a try.In that case, I think Unity is your best bet simply because it has the greatest amount of documentation and tutorials available. The development framework is pretty fucking gay, but if actually creating a thing is more important to you than fucking around with vector math it's probably what you want.
Edit: "Blender game" is basically garbage proof of concept stuff.
Good luck, hope it goes well for you.Thanks man, good to know. I'll give Unity a try.
iirc blender discontinued their game engine a year or two ago when they switched to their new one.I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn? Godot is free and open-source but IIRC is extremely bare-bones, whilst Unity is IIRC very flexible but obviously went through that whole "give us your money every time someone installs your game" nonsense (though a friend of mine told me that only applies to devs making enough money that they'd be able to afford such a fee anyway, though I don't know if that's actually true). Are there any other relatively inexpensive or free/open-source engines out there? FWIW I'm not exactly well versed in programming knowledge, though I reckon I could probably teach myself- I've been teaching myself Blender with a fair amount of success- and my wife is teaching herself Python, so she might be able to help there.
I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.
to be fair feels like half the industry has trooned out, so the "acting like chris-chan" ship has sailed a long time ago...Is this you? Talking about Chris Chan, posted roughly the same time but before your comment on the farms...
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Engine and tools is less important than fundamentals. Basically, just choose whatever interests you. As ZMOT said-I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn?
most skills you acquire will be transferable.
This is my main concern. Normally I recommend starting with simple stuff like pong or space invaders. But you can manage if that's what you really want to make. Just be aware there's going to be headaches along the way.I'm mainly thinking of third-person 3D games
Is this you? Talking about Chris Chan, posted roughly the same time but before your comment on the farms...
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You failed at doing that.I would appreciate it if you didn't make too big a deal of it since due to disinformation having an account on the farms can some times get you in trouble and I try to keep my social media accounts separate and I try to keep my online and real life from mixing.
Origins is the best of the RPG Nu-assassins games, Great character, great setting.Any Assassin's Creed games that you guys recommend? I'm playing through Rogue again, and I also was thinking about giving Origins a shot; any suggestions? What about the other RPGs in the series?