I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn? Godot is free and open-source but IIRC is extremely bare-bones, whilst Unity is IIRC very flexible but obviously went through that whole "give us your money every time someone installs your game" nonsense (though a friend of mine told me that only applies to devs making enough money that they'd be able to afford such a fee anyway, though I don't know if that's actually true). Are there any other relatively inexpensive or free/open-source engines out there? FWIW I'm not exactly well versed in programming knowledge, though I reckon I could probably teach myself- I've been teaching myself Blender with a fair amount of success- and my wife is teaching herself Python, so she might be able to help there.
iirc blender discontinued their game engine a year or two ago when they switched to their new one.
as for the install stuff, that was completely overblown. first thing you'd have to understand is that unity didn't take royalties. 5 bucks or 5 million, unity didn't see a cent of that. remember, this is the same industry that was bitching and moaning about devs deserving a cut from second hand sales. second is that it was basically an idea (a shitty one, granted) to switch people to a higher plan and get royalties, that install stuff was mostly to gauge which plan you have to buy (unity always worked like this, if you made >100k/200k you had to buy the higher tier), however in this case it just meant if you don't have >1 million installs AND made over a million bucks in the last 12 months, you're not eligible for the fee anyway (there was a 200k tier still, but before going into too much detail and someone goes
akshually, all you had to do is sub for a higher tier, with no price increase, which meant 1 million threshold). this was all outright stated and explained on their website.
you had literal no-devs and indies who'd never hit that number to begin with whip themselves into a hysteria over unity taking their lunchmoney - and if you made that money you had no trouble paying for that shit anyway.
even the MUH PRIVACY whining about counting installs was retarded because unity already does that (most engines do actually, mostly for metrics, so again a retarded thing to whine about). devs were using those same metrics for their own gain for years already which they were oddly quiet about of course, and in a royalty scheme the same way epic does you have to disclose that shit anyway.
unity also spends quite a bit of money on teaching materials (of course with the idea people will use unity later on), but a lot of that still applies beyond unity - basic fucking programming is not limited to unity or c# for example - so credit where credit's due.
anyway unity is good sweet spot to figure out if you even like gamedev or if there's one aspect you rather focus on like animation, coding or scenes etc., and most skills you acquire will be transferable.
and before writing another wall of text:
same points more leaning towards going commercial
I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.
interesting video, but I want to slap that nigga for not knowing what
ligne claire is...