Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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If you enjoyed the detective work of Obra Dinn or The Case of the Golden Idol and wanted more of that same feeling, you should check this free itch.io game out
The Roottrees are dead
You basically have to piece together a family tree to find out the blood relatives to work out who gets the inheritance. It does use AI art for the photos though but its forgivable imo
 
I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn? Godot is free and open-source but IIRC is extremely bare-bones, whilst Unity is IIRC very flexible but obviously went through that whole "give us your money every time someone installs your game" nonsense (though a friend of mine told me that only applies to devs making enough money that they'd be able to afford such a fee anyway, though I don't know if that's actually true). Are there any other relatively inexpensive or free/open-source engines out there? FWIW I'm not exactly well versed in programming knowledge, though I reckon I could probably teach myself- I've been teaching myself Blender with a fair amount of success- and my wife is teaching herself Python, so she might be able to help there.
 
I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn? Godot is free and open-source but IIRC is extremely bare-bones, whilst Unity is IIRC very flexible but obviously went through that whole "give us your money every time someone installs your game" nonsense (though a friend of mine told me that only applies to devs making enough money that they'd be able to afford such a fee anyway, though I don't know if that's actually true). Are there any other relatively inexpensive or free/open-source engines out there? FWIW I'm not exactly well versed in programming knowledge, though I reckon I could probably teach myself- I've been teaching myself Blender with a fair amount of success- and my wife is teaching herself Python, so she might be able to help there.
I'd say it depends a lot on what kinda game you're interested in making, and how you intend to distribute it. There'll be a different answer for a 2D platformer, sprite-based FPS, third person action-adventure, or a 2D RPG.
 
I'd say it depends a lot on what kinda game you're interested in making, and how you intend to distribute it. There'll be a different answer for a 2D platformer, sprite-based FPS, third person action-adventure, or a 2D RPG.
I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.
 
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I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.
In that case, I think Unity is your best bet simply because it has the greatest amount of documentation and tutorials available. The development framework is pretty fucking gay, but if actually creating a thing is more important to you than fucking around with vector math it's probably what you want.
Edit: "Blender game" is basically garbage proof of concept stuff.
 
In that case, I think Unity is your best bet simply because it has the greatest amount of documentation and tutorials available. The development framework is pretty fucking gay, but if actually creating a thing is more important to you than fucking around with vector math it's probably what you want.
Edit: "Blender game" is basically garbage proof of concept stuff.
Thanks man, good to know. I'll give Unity a try.
 
Anyone ever play Lichdom: Battle Mage? Picked it up dirt cheap on GOG for $3. Looked interesting and heard it has a really robust spellcrafting system, which I’ve been looking for games like that recently. Also heard it’s kinda garbage after a couple hours. Just curious if it’s worth getting into.
 
I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn? Godot is free and open-source but IIRC is extremely bare-bones, whilst Unity is IIRC very flexible but obviously went through that whole "give us your money every time someone installs your game" nonsense (though a friend of mine told me that only applies to devs making enough money that they'd be able to afford such a fee anyway, though I don't know if that's actually true). Are there any other relatively inexpensive or free/open-source engines out there? FWIW I'm not exactly well versed in programming knowledge, though I reckon I could probably teach myself- I've been teaching myself Blender with a fair amount of success- and my wife is teaching herself Python, so she might be able to help there.
iirc blender discontinued their game engine a year or two ago when they switched to their new one.

as for the install stuff, that was completely overblown. first thing you'd have to understand is that unity didn't take royalties. 5 bucks or 5 million, unity didn't see a cent of that. remember, this is the same industry that was bitching and moaning about devs deserving a cut from second hand sales. second is that it was basically an idea (a shitty one, granted) to switch people to a higher plan and get royalties, that install stuff was mostly to gauge which plan you have to buy (unity always worked like this, if you made >100k/200k you had to buy the higher tier), however in this case it just meant if you don't have >1 million installs AND made over a million bucks in the last 12 months, you're not eligible for the fee anyway (there was a 200k tier still, but before going into too much detail and someone goes akshually, all you had to do is sub for a higher tier, with no price increase, which meant 1 million threshold). this was all outright stated and explained on their website.
you had literal no-devs and indies who'd never hit that number to begin with whip themselves into a hysteria over unity taking their lunchmoney - and if you made that money you had no trouble paying for that shit anyway.

even the MUH PRIVACY whining about counting installs was retarded because unity already does that (most engines do actually, mostly for metrics, so again a retarded thing to whine about). devs were using those same metrics for their own gain for years already which they were oddly quiet about of course, and in a royalty scheme the same way epic does you have to disclose that shit anyway.

unity also spends quite a bit of money on teaching materials (of course with the idea people will use unity later on), but a lot of that still applies beyond unity - basic fucking programming is not limited to unity or c# for example - so credit where credit's due.

anyway unity is good sweet spot to figure out if you even like gamedev or if there's one aspect you rather focus on like animation, coding or scenes etc., and most skills you acquire will be transferable.

and before writing another wall of text:
same points more leaning towards going commercial

I'm mainly thinking of third-person 3D games (I have two competing ideas in my head, though both are 3D third-person action adventure and both would be using retro-styled visuals because I am a sucker for low-poly goodness). I have heard Blender itself can actually be used as a game engine but I have no idea if that's advisable.
interesting video, but I want to slap that nigga for not knowing what ligne claire is...
 
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I dunno if this is the thread for this, but as someone interested in dipping my toe into making vidya, what engine would be best to try and learn?
Engine and tools is less important than fundamentals. Basically, just choose whatever interests you. As ZMOT said-
most skills you acquire will be transferable.

I will now contradict most of what I just said, but it'll make sense.

Most of the arguments over "industry standard tools and techniques" fall flat, and come from people who don't actually make things. Game maker 8.1 was seen as "babies first game engine" and dismissed as something used to make joke games. The Hotline Miami came out and that changed. Unity was the asset flip engine until Cities Skylines and Hearthstone. Pico-8 was for chinzty hipster shit until Celeste and Poom. There are even GZDoom mods becoming full games.

I'm mainly thinking of third-person 3D games
This is my main concern. Normally I recommend starting with simple stuff like pong or space invaders. But you can manage if that's what you really want to make. Just be aware there's going to be headaches along the way.

While I don't fully agree with this video, it gives a good summary as to why you should start with specific genres over others.


Edit: I forgot to mention. A great place to start is modding. Choose an old game you love that has modding tools that work on modern systems. Doom is a great choice. You can download Doom builder and make something over a long weekend, learn the fundermentals. I also forgot to mention Godot can do 3D quite well. The idea of it being a 2D only engine with 3D tacked on is outdated. It's made huge strides in 3D since then.



Completely unrelated. Dragons Dogma might be the straw that broke the camels back for YouTube game reviewers. ACG used to be a favourite, but between praising Dragons Dogma and Pacific Drive without mentioning the problems (he supposedly did this with Starfield as well) the trust might be gone.
 
Is this you? Talking about Chris Chan, posted roughly the same time but before your comment on the farms...
View attachment 5842115


Yeah, it's me.

I didn't mean any offense and for the record I posted here first, I was just posting the same thought to different people.

I would appreciate it if you didn't make too big a deal of it since due to disinformation having an account on the farms can some times get you in trouble and I try to keep my social media accounts separate and I try to keep my online and real life from mixing.
 
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A blast from the past title known as Outcast has been remade and recently released. Outcast a New Beginning seems like a hit of a game compared to all the high budget woke shit around. The main character from the 90s game is the same. The main character, Cutter Slade, reprieves his role and isn't some gender and race swapped replacement. He cracks dry and witty jokes and the focus is clearly on the gameplay and fun factor, not some BS leftist messaging. The game visually looks pretty too.
 
Star Citizen is now actively testing static locational and server meshing. Results are apparently very promising with server fps anywhere from 30-60.
Playercounts per "server" expanding from 110 to 800
. 800 players.png

This is going to have significant impact on development from here on as this was essentially the promised jesustech people have been waiting for to scale the game to a proper MMO.
Development has also picked up pace considerably the past few months as the devs are apparently finishing out work on SQ52
 
Any Assassin's Creed games that you guys recommend? I'm playing through Rogue again, and I also was thinking about giving Origins a shot; any suggestions? What about the other RPGs in the series?
 
I would appreciate it if you didn't make too big a deal of it since due to disinformation having an account on the farms can some times get you in trouble and I try to keep my social media accounts separate and I try to keep my online and real life from mixing.
You failed at doing that.

If someone finds something like your deviantart favorites, furaffinity account or would-rape-list you can only blame yourself. Just delete your post if you want it gone.
 
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Any Assassin's Creed games that you guys recommend? I'm playing through Rogue again, and I also was thinking about giving Origins a shot; any suggestions? What about the other RPGs in the series?
Origins is the best of the RPG Nu-assassins games, Great character, great setting.
Odyssey has a neat setting that takes some liberties with the architecture and some ok characters (besides Layla) but suffers from open world bloat. Combat gets more fantastic abilities in the vein of God of War. Can be quite tiresome boating from island to island.
Valhalla is pretty shit, Both the scandinavian setting and the english setting are just dismal and depressing landscapes and the vilkings are written as heckin wholesome heroic diverse liberators. It also suffers from animus retardation the most. I didn't like the combat as much as I did Odyssey and the settlement upgrade part seemed like padding
 
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