Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
scheduled content isn't the issue, it's not different than joining a club or sports team. recurring recreational activity you do with likeminded people (and if you want to progress in a fixed group there is no other way around it). heck we often had breaks or non-progress raids because the raidlead was an actual professional athlete and off to events. almost complete normie outside the game as well, and raiding 2-3 times per week for 2 hours was just that.

the problem is finding those people, but it's not a thing that happens overnight or the minute someone hits levelcap and is ready for a guild while ignoring everyone and everything up to that point. it also helps not trying to get into the top sweatlord groups and stick with the more casual ones. you won't clear content on your first try and progress will be slower, but also more enjoyable (ymmv). most of the guilds I was in was full of boomers, who treated the game like a hobby or distraction, not a second job or something to lose their life in. ironically those are also the ones who are more picky who they hang out with, because some early twenties drama magnet isn't worth the time and energy, half of them has their own kids for that shit. still did server firsts all the way back, in part for simply having less drama and being more chill in general.
I've done a bunch of scheduled gaming content before and I always end up feeling like it's a chore if the people involved don't got me hooked on the shared activity, and that quickly plummets if you're wasting time in a heroic raid for the n'th week in a row. Compared at least to running around herbing, chatting, doing dailies, helping low levels out. There is just nothing in modern WoW outside m+ and raid lockouts. They even made a reputation/covenant out of fucking raids now. Do it every week to unlock dmg buffs and comforts. KEEP RAIDING!

If I truly enjoyed a class I'd probably look for a raiding guild but I simply don't. The idea of being in a social Discord while playing my own thing is a lot more appealing, but I do get the social cravings of playing with people. Which again, is easier to just.. "hey anyone wanna play DRG?". Though that itself is a challenge cause if I look at my friends lists right now, they're 4/5 set to invisible and the remainder don't play games. "Ooh they're old and have famil-" no. It's just how gaming has evolved. You're terminally online and don't really sit down and engage with something fully. I've been tempted to buy a single curved monitor just to cut the Discord/stream-on-second-monitor shit out of my life, but that don't mean other people follow suit.

I've raided primarily with /vg/ guilds and since I'm european, it has been equal measures of toxic banter and maturity. Sadly these days it's all cliques and gooners cause rational people moved on in life or to better games. I do tire of the edgelord chats but the alternative is finding one of those "Family uwu" guilds, which can be fine, and I'd honestly rather normies than twitch lords, but yeah I'd have to shift through tens of them, giving them a few weeks each, just to realize in the end I don't actually wanna play WoW anyway.

I think it boils down to it being near impossible to find new friends from scratch in the modern world in general. Gaming used to be the easy way to do so, but now that it ain't, it's a jarring experience.
 
About halfway through Moonlighter, enjoying it quite a bit. Messed around with a precision platformer called N++ a bit for variety and as expected it wasn't for me. My reflexes are not nearly good enough for that sort of game and haven't been since I was a literal kid.

I'm eyeing The Outer Worlds: Spacers Choice Edition for my next single player game. I played it at launch and it was.. okay. The humor got tiring pretty fast, like Futurama jokes about work/corporations but cranked to 11 and near constant, but I remember the game itself playing well enough. Gonna go for the DLC this time in prep for the sequel.
 
The developer of Near-Mage, one of the ugliest games I have ever seen, is having a slapfight with some poor reviewer and accidentally confirming all the negative aspects of his review.
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I am mostly making this post to comment on the game, because seriously, I am barely exaggerating when I say that this is one of the ugliest fucking games I've ever seen; especially in terms of character design. Look at this shit.
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Maybe this is intentional, I don't know, but the entire game is drenched in this disgusting mix of bright neon and washed-out pastels that clash horribly. I can't imagine being able to play this thing all the way through. Reading the reviews is so confusing; the visuals are one of the main points of praise for most players. Even the negative reviews can't stop going on about how "beautiful" the game looks.

I've had the misfortune of getting flashbanged by this piece of shit for months in my Steam Queue, to the point that this game singlehandedly made me stop using that thing entirely, and I really don't understand how it can be sitting pretty with an 83% positive rating. I guess it's just a FNAF Security Breach situation, where the audience is so inherently inclined to like the premise that the execution doesn't matter and they'll just slather it in positive reviews regardless.

EDIT: The game was Kickstarted. Not only that, but it got FIVE TIMES its original funding goal of 25k euros, earning 125k euros for its development.
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Another fun fact: apparently, this is the dev team's second project. Somehow, their art skills deteriorated significantly between this game and their last... which still doesn't look great, but is comparatively much more tolerable despite having many of the same issues visually. At least its character designs are mostly fine and the main character isn't a complete eyesore.
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The developer of Near-Mage, one of the ugliest games I have ever seen, is having a slapfight with some poor reviewer and accidentally confirming all the negative aspects of his review.
Took a screenshot of that for posterity because what a hoot
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I am barely exaggerating when I say that this is one of the ugliest fucking games I've ever seen
If it wasn't for the tumblr noses here and there, it'd look like really bad Winkz Club fanart from late '00s DA.
 
I cannot believe we are getting a Code Vein sequel instead of another God Eater. GE3 only had one ridiculous titcow character and next to zero fanservice bullshit (still could not play it in English because of the cringe voice acting). The combat is much more refined, the movement is great, the story was serviceable. GE4 could have had the overall cool aesthetic of 3 with normal characters and maybe less duct tape everywhere.
 
I was playing Travellers Rest, a game similar to Stardew Valley except you run a tavern. I went with a female character as it works a bit better thematically. My two big disappointments are no quick save and I think my character is a bit overdressed.

I was pleased to see that the other NPCs referred to my player character as a woman and not making generic "you there" style dialog.
 
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as much as "it gets good after X hours" is a meme, sadly that's how it works, with no guarantee it will for you. it IS still a mmorpg after all.
I think thats my main problem with ESO specifically getting to level 10 is such a grind and the quests are just boring as fuck, maybe I should have stuck it out more but the "go here and talk to Commander Khajiit" or whatever got tiring for me
 
I think thats my main problem with ESO specifically getting to level 10 is such a grind and the quests are just boring as fuck, maybe I should have stuck it out more but the "go here and talk to Commander Khajiit" or whatever got tiring for me
Getting to level 10 in ESO shouldn't take you more than half an hour tops. Obviously if you don't like the way quests are structured or the writing it's still going to feel tedious but it's far from a grind. Frankly if you expect quests to be anything more than "talk to this guy" and "kill/gather/interact with this thing" in a MMO I don't know what to tell you.
 
Romancing SaGa 2: Revenge of the Seven is fun so far, about 15-20 hours in, but I'm not sure I get the showering of love it gets online. It's the most approachable SaGa game in a while and it's nice to play a remade version of a game that kicked my ass when I was a kid but it's just alright.
 
Somehow, their art skills deteriorated significantly between this game and their last... which still doesn't look great, but is comparatively much more tolerable despite having many of the same issues visually.

Never expected to see Gibbous mentioned here; I enjoyed it personally, it's a sort of lighter-hearted affectionate parody of the Cthulhu Mythos, has some pretty interesting ideas. I'd suggest giving it a look.
 
I really need to get over my general aversion to 2d games, I think I write-off too many good shit as Indieslop because of it
 
I really need to get over my general aversion to 2d games, I think I write-off too many good shit as Indieslop because of it
Some of the best games ever made are 2D. Just judge a game by its art style, that's what I do. If it's indie slop it'll look like indie slop (with some exceptions, like Limbo).
 
Anyone here played Solasta: Crown of the Magister? How is it? I was told there was a decent amount of woke crap in it, but I really haven't heard much about it; anyone got a more comprehensive review?
 
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