Captain of Industry sounded kind of cool in the fact that it had more "real" stuff to build than Factorio (which usually just ends in science packs, no matter the raw ingredients) and farms that produce real stuff rather than just alien fruits that somehow can be made into metals or plastic with enough processing.
But the maps are also limited, the survival aspect doesn't appeal to me, and adding DLC while the game is still in early access all rubs me the wrong way. It's also as expensive as Factorio is now.
I grabbed it on a lark while browsing cs forums. It was kind of iffy at first, but grab the COI-Extended mod and give it another go. I still don't know if I'd
buy it, but it has been diverting. I seem to do less "spaghetti building" than I do in most factory games. I don't get lost in my own builds quite so much. And I quite like the limited space of the islands, because thats kind of the point. Its called
land reclamation, fella! If the Chinese can do it IRL, I can do it in a game. I learned you shouldn't rush in this game. If you run out of space, you are probably expanding too fast. Careful planning and land reclamation.
I
have restarted quite a few times to learn the lesson, so I
do get what your saying, though. Also, try the map editor, its pretty good. I made a huge flat testbed/sandbox island to experiment with builds, and COI-Extended has a "creative mode" that was really helpful. They also have a "hub" where you can grab shared blueprints, which is also pretty helpful for learning to manage limited space. I've only just gotten started with trains, despite having the research done for a while, so I'll probably start fresh again next time I play. But, I've been hooked on
Stormworks recently, so it may be a while.
I only really have time to really play games during the colder months when work slows down. I tend to pirate most of the year away, and buy the shit I actually liked during the seasonal steam sales. So, I only started dicking around with
Stormworks a couple weeks ago, for about 8 hours total. I'm pretty hooked, though. One of the best building systems in a game I've ever seen. The microcontroller system is
crazy powerful/versatile. Its intimidating at first, but hella fun. I've been using steamcmd to grab workshop stuff. Its fun customizing/tweaking vehicles from the workshop, learning the ropes, so to speak. There's gold in that thar' workshop. And I've
still barely scratched the surface, gameplay wise. I've only really done a few coastguard/firefighting/service/"sawyer" missions so far, and they've all been pretty fun.
I had to rescue 5 campers from a burning campervan in the mountains of an island last night with a warning of a bear spotted nearby. I basically crashed my SAR VTOL (undercarriage needs fixed, but it'll still fly, damnit!) into the camper, almost died fighting the fire because I forgot to equip my firefighter armor, and then
a fucking bear killed the last camper and I
of course forgot to recharge the defibrillator on my VTOL! I loved it. Great autistic fun. 8/10 REEEs. Would rage again!
It kind of,
almost, felt like the early days of KSP. Like the feeling you got
the first time you sent that grinning idiot Jeb merrily to his glorious violent death atop a tower of bargain rocket parts, duct tape, and hope. That's a
gamer feel I be will chasing again. I
will catch that fucking dragon, and I
will make it my bitch.
That's getting bought this winter sale, for sure.