Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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It's on Gamepass on PC too, I just checked. Even if I don't love the game I'll give the devs cred and keep an eye on them for putting out a documentary about how they kinda fucked up with the development of the game and being honest instead of the normal spiel.
The developers are pretty cool. One of them posted on a Reddit forum dedicated to piracy, saying that although they would obviously like those users to buy their game, they completely understand why people pirate.

 
Unreal 5 revealed:

Most of the video is either complete gibberish or stuff showcased in Half Life 2: Episode 2. Graphics look pretty but the style is "generic western developed game circa 2020".
I have my scepticism about the tri count. Surely that's mostly a graphics card limit instead of an engine limitation? (Barring extremely poor optimization)
 
The NES Top Gun game was my first time realizing that people can just be fucking bold face liars.

"I can hand the airplane on the aircraft carrier!"
No fuck you kid.
I did it.

Once.

Honestly no idea fucking how, because I tried a lot of times and I was pretty fucking certain I had that landing dead-to-rights more than ONCE.
 
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Unreal 5 revealed:

Most of the video is either complete gibberish or stuff showcased in Half Life 2: Episode 2. Graphics look pretty but the style is "generic western developed game circa 2020".
I have my scepticism about the tri count. Surely that's mostly a graphics card limit instead of an engine limitation? (Barring extremely poor optimization)

There certainly is room for improvement in the existing RTX technology. That being said, I imagine the graphics being presented come with a giant asterisk stipulating that you will need high-end models from the upcoming generation of GPUs to run it at highest settings whilst maintaining a decent framerate. I’d be interested to know just what kind of rig was running that tech demo, if it was even in realtime at all.
 
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First thing it came to my mind after seeing these PS5 SSD's
 
Unreal 5 revealed:

Most of the video is either complete gibberish or stuff showcased in Half Life 2: Episode 2. Graphics look pretty but the style is "generic western developed game circa 2020".
I have my scepticism about the tri count. Surely that's mostly a graphics card limit instead of an engine limitation? (Barring extremely poor optimization)

The graphical arms race has been one of the worst things to happen to gaming.

Assuming "games are art", one of the things that bothers me about traditional art is hyper-realism. A friend of mine was an excellent artist, but would only draw celebs or cars. I found myself saying "this looks like a photograph" and later came to the conclusion that once art matches up with reality all you're really doing is appreciating someone's skill rather than the output itself. In this case a bunch of CS nerds are fapping over the idea of shoving more triangles down the pipe so the tires in Forza can be 10x rounder than last year's entry. For everyone else, the games will play the same and for the first hour we'll be saying "Wow, this looks amazing!" just like we've been doing with every new round of hardware since the 90s.

True innovation comes from game design. However, AAA devs won't take the risk because iterating over existing, proven ideas is easier than giving a designer with a weird idea a chance at doing something new. This year's Ass. Creed game will play exactly like the last 30 entries, but the arm blade will have 99999999999 triangles!!! Oh fucking boy, better sell the house and all my cars to buy an Nvidia 4070TI so I can see light refract off Lara Croft's ass or whatever the fuck.
 
The graphical arms race has been one of the worst things to happen to gaming.

Assuming "games are art", one of the things that bothers me about traditional art is hyper-realism. A friend of mine was an excellent artist, but would only draw celebs or cars. I found myself saying "this looks like a photograph" and later came to the conclusion that once art matches up with reality all you're really doing is appreciating someone's skill rather than the output itself. In this case a bunch of CS nerds are fapping over the idea of shoving more triangles down the pipe so the tires in Forza can be 10x rounder than last year's entry. For everyone else, the games will play the same and for the first hour we'll be saying "Wow, this looks amazing!" just like we've been doing with every new round of hardware since the 90s.

True innovation comes from game design. However, AAA devs won't take the risk because iterating over existing, proven ideas is easier than giving a designer with a weird idea a chance at doing something new. This year's Ass. Creed game will play exactly like the last 30 entries, but the arm blade will have 99999999999 triangles!!! Oh fucking boy, better sell the house and all my cars to buy an Nvidia 4070TI so I can see light refract off Lara Croft's ass or whatever the fuck.
Don't even know why they bother, really. "LOOK AT OUR SUPER HIGH RESOLUTIONS AND BRILLIANT COLORS THAT WE'RE ONLY EVER GOING TO USE TO RENDER DARK HALLWAYS OR BROWN, MUDDY BATTLEFIELDS, YEAH"

Meanwhile in indie dev land
Low poly counts, STILL FUCKING A HUNDRED TIMES BETTER LOOKING THAN THIS NEW SHIT
 
Unreal 5 revealed:

Most of the video is either complete gibberish or stuff showcased in Half Life 2: Episode 2. Graphics look pretty but the style is "generic western developed game circa 2020".
I have my scepticism about the tri count. Surely that's mostly a graphics card limit instead of an engine limitation? (Barring extremely poor optimization)
The one good thing does not even come from the engine and this "press forward and autoplay the game" - shit. These fucking loading crevices man.

Anyways if you use unreal engine and your sales don't exceed 1million$ it's royalty free.
"Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD."
Unity Engine fuckers on suicide watch.

Epic better fucking optimize their texture problems from UE4, but we get models direct from the 3d sculpting software. I am intrigued if this NANITE makes the game fluid and doesn't kill your SSD because a millions polygon model is a lot of storage.
I will test it out most definetly.
 
I am intrigued if this NANITE makes the game fluid and doesn't kill your SSD because a millions polygon model is a lot of storage.
I will test it out most definetly.

When say say "one triangle for every pixel" they mean that no matter where you are in the scene, how far or how close, there will still be one triangle per pixel. That makes me think of something along the lines of Carmack's sparse voxel octrees idea for virtualized geometry. Combine that with mesh/primitive shaders and you have a stew, baby!
 
With the power of Unreal 5, we can recreate the Anthem trailer.

I know it's easy to snark, but this at least looks somewhat believable compared to most tech demos. I could see this generic fantasy Uncharted being a game that actually exists. I'm skeptical about the triangles and texture stuff, but if it works it could speed up development if nothing else.

Seeing Sony fanboys gloating is weird. Do they think this engine isn't going to be ported to everything with a CPU?
 
Seeing Sony fanboys gloating is weird. Do they think this engine isn't going to be ported to everything with a CPU?

You should remind them of the previous time Epic showed their new engine on the upcoming Playstation.


It's fun to compare their recent tech demo to the one for UE2 which was equally impressive at the time.
 
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With the power of Unreal 5, we can recreate the Anthem trailer.

I know it's easy to snark, but this at least looks somewhat believable compared to most tech demos. I could see this generic fantasy Uncharted being a game that actually exists. I'm skeptical about the triangles and texture stuff, but if it works it could speed up development if nothing else.

Seeing Sony fanboys gloating is weird. Do they think this engine isn't going to be ported to everything with a CPU?
Optimization of the engine makes a huge difference. UE3 was optimized for the 360 architecture, making PS3 ports of games built on it have major issues and lousy performance. Having a major engine focus on your platform is a huge boost for a manufacturer, so it does give Sony an edge that could end up huge if even half the developers using UE4 stay in that toolchain. With how versatile UE4 was, a lot of games you wouldn’t think used it came out really good, like Guilty Gear Xrd, so it could be a big edge.
 
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https://www.youtube.com/watch?v=FX6DTLcWUdY
A new Paper Mario game with partners and it looks like there's no cards/stickers like the previous two, and this was just dropped out of nowhere

Short battle demo https://www.youtube.com/watch?v=v3XwDV6jF6M&feature=emb_title
Mixed feelings about this one. On one hand, the story looks intriguing, the battle system does look like its closer to the original style, and some of the locations look cool. On the other hand, the art style reminds me too much of SS/CS, and I'm concerned that the game will lack partners in battle and XP (the lack of apparent Flower Points is a bit of a red flag).

I can't imagine that the game would be worse than SS/CS, but I need much more information before I jump aboard.
 
Gameplay showcase for Ghost of Tsushima after all this time. About to watch it, but this is one of the few games I have interest in this year, alongside Cyberpunk.

Edit: Fucking youtube and making me think it was a 40 minute video.
Looks good as far as open world story driven games goes. Reminds me of RDR2. Best thing imo was the samurai style gameplay, can pull off these samurai film scene of iai cutting your opponent in a standoff. The wind as a direction arrow is nice instead of having this mini map.

Overall looks like something I can relax and play. Not so nerve wracking as a Soulsborne/Sekiro styled game.
 
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Unreal 5 revealed:

Most of the video is either complete gibberish or stuff showcased in Half Life 2: Episode 2. Graphics look pretty but the style is "generic western developed game circa 2020".
I have my scepticism about the tri count. Surely that's mostly a graphics card limit instead of an engine limitation? (Barring extremely poor optimization)
I never really got people who got hyped over stuff like this. Oh you have fancier graphics, meaning even more expensive and less interactive games. But the screenshots do look better in the yearly multiplayer or overlty mocapped climb the radio towers semi-openworld game.

What I can see is in engine animation taking over for 3D cartoons and such. In fact I would say your average last gen AAA game looks superior to your average TV 3D animated show. (If we discount the that art direction is just boring realism in most Western titles.)
 
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