Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Not sure what the KF consensus is on EmpLemon but he just released a video on how games have changed in the present for better and/or worse.
 
Any enhancements, patches or something like that, that I should be aware of?
PlugY and the MultiRes patch for 1.13c. Gives you Ladder Runewords on SP, infinite stash space, and a resolution greater than 800x600.
Also, it's neither on Steam nor on GoG (only Diablo Hellfire), I guess it's on some ActiBlizz Steam-wannabe system, in which case, it can go kiss my ass.
Just pirate it, unless you for some reason want to play online, then no fixes or enhancements work (other than maphacks, lol).
 
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So I started playing Hades. Is there an upgrade where you start from later floors or you need a perfect run all the way to the finish? Because there all sorts of character interactions that you want to see between deaths, so I don't want to advance too much in one go and miss things out (I ended up committing sudoku at Elysium after blitzing the second floor at my first go. Bow + charge attack upgrade from Artemis is OP).

I thought about picking up Hades. How do you like it?

I downloaded Spellbind instead and won my first game. Gameplay is fun but not original. Kinda bummed nothing I'm really into right now.
 
Not sure what the KF consensus is on EmpLemon but he just released a video on how games have changed in the present for better and/or worse.

Sorry to double post.

What a fucking doomer of a video. Hey monotone tard, maybe it's because you a fucking child when you enjoyed those games now that you're a big boy you video game standard is much higher?
 
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Sorry to double post.

What a fucking doomer of a video. Hey monotone tard, maybe it's because you a fucking child when you enjoyed those games now that you're a big boy you video game standard is much higher?
If you actually watched the video he says that he doesn't agree with the cynical doomer mindset that all games made today are worse.
 
I thought about picking up Hades. How do you like it?

I downloaded Spellbind instead and won my first game. Gameplay is fun but not original. Kinda bummed nothing I'm really into right now.
It's pretty solid the first hours until you get a successful run. Afterwards the question is if you're okay with very repetitive stages, enemies and bosses purely for the gameplay (that's alright, but also samey unless you switch weapons).
If not then I suggest waiting for the devs or mods to patch in more content.
 
Just unearthed this from an old box of games:
View attachment 1638884

It somehow completely vanished from my memory. Even when actively thinking of Sonic games from the late 2000's, I could immediately recall every other one from the time, but never even had a vague feeling I was forgetting something...

Also, who the FUCK thought it was a good idea to make Sonic a shitty turn-based RPG?
The worst part is that there ARE good things about this game, but Bioware got really lazy. Not to mention using stock sound effects. I wanted to kill myself after every battle when the kids cheering fx played.
There's potential there, and the story isn't all bad for what it is, if you ignore the OOC moments.

Sonic: Okay guys, we need to cross the portal over into the pocket dimension, but we need someone to stay back here to look after things.
Eggman: I'll do it.
Sonic: I trust you completely.

And then the gang is absent from the planet for 10 freaking years because time moves faster in the pocket dimension. Fuck.
 
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Just unearthed this from an old box of games:
View attachment 1638884

It somehow completely vanished from my memory. Even when actively thinking of Sonic games from the late 2000's, I could immediately recall every other one from the time, but never even had a vague feeling I was forgetting something...

Also, who the FUCK thought it was a good idea to make Sonic a shitty turn-based RPG?
I remember that game getting a lot of hype on Something Awful leading up to its release, mainly because Bioware still had a good reputation at the time. The moment it was released, though, discussion just abruptly stopped like it was completely forgotten about. They tended to do that about so many games, they'd discuss them for months or even years, but when the game's finally out, the thread dies in a matter of hours, like every single poster there bought it at midnight and played through the whole game immediately.

But I didn't know Sonic Chronicles turned out that bad. Wow.
 
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A couple of decent games seemed to have died at launch or fizzled out quick.
If the first battlepass for Rocket arena wasn't so goddamn grindy it could have done better.

The switch to free to play in Rocket League has brought in enough smurfs to make Gargamel's viagra for years.

I'm at Gold III all week watching guys flip around like Grand Champion. It's making me get better at aerials fast, I went into a Snow day hockey match and destroyed the other team 7-0 no problem..
I earned the Battlebus car quick, I don't play Fortnite so I don't know how coveted the items I earned for it are.
 
Blinx The Time Sweeper is a great game, and it’s time they created a sequel or fan made one.

Blinx_2_-_Masters_of_Time_and_Space_Coverart.png


I remember that game getting a lot of hype on Something Awful leading up to its release, mainly because Bioware still had a good reputation at the time. The moment it was released, though, discussion just abruptly stopped like it was completely forgotten about. They tended to do that about so many games, they'd discuss them for months or even years, but when the game's finally out, the thread dies in a matter of hours, like every single poster there bought it at midnight and played through the whole game immediately.

But I didn't know Sonic Chronicles turned out that bad. Wow.

SA had a guerilla marketing presence to build hype and I think it was one of the first places that really exposed the practice. Threads dying when the game was released isn't that strange if someones job was to keep the thread on the first page as marketing.
 
Remember the Apogee platformer Crystal Caves? It's getting an HD remake. It looks pretty good, but I agree with LGR, the music should have been done in the Adlib FM style, not sounding like an NES. Definitely going to be picking this up when it comes out on the 15th anyway.

 
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Why didn't the PSP have two analog sticks? It would've solved control problems in so many games it's not even funny.
Engineering limitations, the DS's second analog stick was an addon that increased the size of the system by 1/3rd. The PSP was already a large handheld for it's day and also had to fit the UMD drive in. To many tiny moving parts meant that it would be expensive if a second stick was included. They also didn't expect Monster Hunter to take off as well as it did.
 
Engineering limitations, the DS's second analog stick was an addon that increased the size of the system by 1/3rd. The PSP was already a large handheld for it's day and also had to fit the UMD drive in. To many tiny moving parts meant that it would be expensive if a second stick was included. They also didn't expect Monster Hunter to take off as well as it did.
Yeah, I own the 3000 so I kinda forgot how big the original model was. Still, they probably could've added an extra set of shoulder buttons the way the New 3DS did.
 
Yeah, I own the 3000 so I kinda forgot how big the original model was. Still, they probably could've added an extra set of shoulder buttons the way the New 3DS did.
They tried to make up for the lack of extra shoulder buttons on the Vita by way of the touch panel on the back, which had... mixed results. Like in Borderlands 2, you patted one side of it twice to run, and the other to throw a grenade. It worked pretty well. That was about all it was good for in practicality, though. Anything where you had to be precise on where you were touching was pretty bad, considering how, you know, you can't exactly see where you're touching and look at the screen at the same time. But, fortunately, Sony's a lot more laid back with their gimmicks than Nintendo, so very few games ever actually used it.

@Marissa Moira's right, though, if you've ever taken apart a PSP (they're very easy to repair, btw), you'd see how they really used every single millimeter they could.
 
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