Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Ahaha what the fuck

shesreal.jpg


You know she really needs some fucking bangs, the combed back look really doesn't suit her.
 
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Barbarians have been cheap for as long as I can remember. It's not fun or challenging, it's annoying and dulls the experience. That's just my impression, though.
The main purpose of barbarians is to force everyone to have some investment into units in the early game. Otherwise a Civ with a remote or easily defendable starting location could gain a giant snowballing advantage by just ignoring military altogether.

one day we'll get a civ game that makes the AI better instead of just stacking buffs.
Nah, we won't.

The newbies and critics will always play the game on Prince difficulty. Coding an AI that gets "organically" harder with difficulty (better tactics, smarter decisions etc.) would in effect mean making the best AI possible, then intentionally dumbing it down for lower difficulties. From a publisher standpoint there is zero reason to do that. You'd be presenting your product to the critics, e-celebs, influencers and just overall new players in a state with worse AI than what you're currently capable of shipping. It would be a retarded business move.

Civ's AI relies on cheating buffs because writing AI actually smart enough to rival a human player in a game as complex as Civ is far beyond what any gaming company has money for in their development budget. Even more importantly to get it to run on the PC of the average customer (or more critically, consoles) would be impossible without loading times so long they'd turn off all but the most hardcore fanatics. Again, not a worthwhile business move.

By the way I'm saying this as someone who plays Civ 6 rolling "random" to everything and can still beat the game on Deity 4 out of 5 times, despite role playing and fucking around (and being drunk most of the time I play the game). I never needed to read any strategy guides or meta posts to achieve this level of "skill". Deity is not as hard as you might think despite the insane starting buffs the AI receives. As long as you don't get steam rolled early on by something you can't do anything about the difficulty quickly eases off, which is pretty poor game design in itself too.
 
The main purpose of barbarians is to force everyone to have some investment into units in the early game. Otherwise a Civ with a remote or easily defendable starting location could gain a giant snowballing advantage by just ignoring military altogether.


Nah, we won't.

The newbies and critics will always play the game on Prince difficulty. Coding an AI that gets "organically" harder with difficulty (better tactics, smarter decisions etc.) would in effect mean making the best AI possible, then intentionally dumbing it down for lower difficulties. From a publisher standpoint there is zero reason to do that. You'd be presenting your product to the critics, e-celebs, influencers and just overall new players in a state with worse AI than what you're currently capable of shipping. It would be a retarded business move.

Civ's AI relies on cheating buffs because writing AI actually smart enough to rival a human player in a game as complex as Civ is far beyond what any gaming company has money for in their development budget. Even more importantly to get it to run on the PC of the average customer (or more critically, consoles) would be impossible without loading times so long they'd turn off all but the most hardcore fanatics. Again, not a worthwhile business move.

By the way I'm saying this as someone who plays Civ 6 rolling "random" to everything and can still beat the game on Deity 4 out of 5 times, despite role playing and fucking around (and being drunk most of the time I play the game). I never needed to read any strategy guides or meta posts to achieve this level of "skill". Deity is not as hard as you might think despite the insane starting buffs the AI receives. As long as you don't get steam rolled early on by something you can't do anything about the difficulty quickly eases off, which is pretty poor game design in itself too.

shame, but I get it

yeah civ 6 gets interesting at times but I do sort of wish that the AI at least had better city placement because they tend to just slap them everywhere, but it seems if I place one within 10 tiles of theirs, they get all pissy.
 
shame, but I get it

yeah civ 6 gets interesting at times but I do sort of wish that the AI at least had better city placement because they tend to just slap them everywhere, but it seems if I place one within 10 tiles of theirs, they get all pissy.
You're really not supposed to think of the AI as other players on par with you. They operate on an entirely different ruleset. Think of them as obstacles, like you would think of an enemy in an FPS shooter where you kill an army of opponents alone.
 
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What are the good racing sims these days? Is Gran Turismo still a thing?
GT3 was the pinnacle. They lost their way after that. Obnoxious menus, stupid sunglare, etc.

I don't know racing games too well, but Midnight Club LA and Need for Speed: Underground have a nice sense of progression: start with a beater and work your way up to a supercar.
 
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I have an autistic urge to play a good racing simulator. I never played such games because I only wanted to have quick fun with Mario Kart 64 but now I want to spend hours learning to drive an accurate reproduction of a racing car, and wasting my free time in shaving milliseconds off my personal records, mastering the timing of downshifting, how to approach each curve on the track, all that, all while I listen to an endless playlist of '80es Japanese fusion jazz.

What are the good racing sims these days? Is Gran Turismo still a thing?
Assetto Corsa and Project Cars 2.

Dirty Rally 2 for rally.
 
GT3 was the pinnacle. They lost their way after that. Obnoxious menus, stupid sunglare, etc.

I don't know racing games too well, but Midnight Club LA and Need for Speed: Underground have a nice sense of progression: start with a beater and work your way up to a supercar.
Tbh 4 was the Pinnacle of the series
 
I don't know racing games too well, but Midnight Club LA and Need for Speed: Underground have a nice sense of progression: start with a beater and work your way up to a supercar.
I don't know about Midnight Club, but Underground and other Need for Speed games are more arcadey than simulation. Any game where automatic transmissions are an option and even bumping into other cars, much less trying to crash them, is a strategy to win wouldn't be in the racer sim genre.
 
I have an autistic urge to play a good racing simulator. I never played such games because I only wanted to have quick fun with Mario Kart 64 but now I want to spend hours learning to drive an accurate reproduction of a racing car, and wasting my free time in shaving milliseconds off my personal records, mastering the timing of downshifting, how to approach each curve on the track, all that, all while I listen to an endless playlist of '80es Japanese fusion jazz.

What are the good racing sims these days? Is Gran Turismo still a thing?
Grand Prix Rally, it made you afraid of pushing the throttle too the maximum. It's old insane Formula 1 where the cars left the ground going over crests and it was fun as hell. Wear and tear on everything including the gearbox.
 
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I have an autistic urge to play a good racing simulator. I never played such games because I only wanted to have quick fun with Mario Kart 64 but now I want to spend hours learning to drive an accurate reproduction of a racing car, and wasting my free time in shaving milliseconds off my personal records, mastering the timing of downshifting, how to approach each curve on the track, all that, all while I listen to an endless playlist of '80es Japanese fusion jazz.

What are the good racing sims these days? Is Gran Turismo still a thing?
Gran Turismo and Forza are both nice simcades. Assetto Corsa is definitely the pick for realism. If you just wanna go vrrooom and have fun, some of my favorite arcade racers are NFS Hot Pursuit 2, Carbon, Underground 1 and 2, Most Wanted, Tokyo Xtreme Racer Zero, and Ridge Racer franchise. Crazy Taxi is also good fun just to dick around while listening to 90s grunge rock.
 
Speaking of Dreamcast games:

Nostalgia just hit me harder than a Jimmy Neutron brain blast. Dreamcast was the best console I ever owned. SA1 and 2, San Francisco Rush 2049, Toy Commander, Fur Fighters, Resident Evil 2 and Code Veronica, Phantasy Star Online, Virtual On, Time Stalkers and fucking Shenmue lol jk JET SET RADIOOOO
If you're like me and can't accept that's JSR is dead forever then check this mix out. It's like going right back to Tokyo-to with an all new soundtrack.
 
I have an autistic urge to play a good racing simulator. I never played such games because I only wanted to have quick fun with Mario Kart 64 but now I want to spend hours learning to drive an accurate reproduction of a racing car, and wasting my free time in shaving milliseconds off my personal records, mastering the timing of downshifting, how to approach each curve on the track, all that, all while I listen to an endless playlist of '80es Japanese fusion jazz.

What are the good racing sims these days? Is Gran Turismo still a thing?
GTR 2 By Simbin, its dirt cheap and unlike 90% of the other sims out there you get a complete game out of the box, it also has a basic driving school. Race Injections not bad either (Race 07 with all of its DLC). Most other sims either have a gross amount of DLC or they expect you to have a high end steering wheel setup. Oh, and GTR2 is very easy to mod, lots of good add on tracks and cars out there.

I'd avoid anything by Codemasters unless if its free, EA owns them and most of their games are more arcadey.
 
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If you're like me and can't accept that's JSR is dead forever then check this mix out. It's like going right back to Tokyo-to with an all new soundtrack.
Yeah, I came across that a few months ago. It's funky.

There are a few games on Steam that have pretensions of being spiritual successors to JSR, like Hover and Bomb Rush Cyberfunk. The latter will be interesting since they hired Hideki Naganuma to do music, the same guy whose music made up the bulk of the original games' soundtrack. Those soundtracks are available on your music service of choice, by the way, though some will be missing due to licensing nonsense - look up Sparkling Music by Deavid Soul for the rest.

Yeah, I liked these games too. JSR/JGR was the first major game that I beat and then immediately started a new playthrough to beat it again. Never forget that (according to rumors) Sega considered a JSR sequel for the Wii which would let you use the Wiimote to spray tags but opted not to go forward with it, even though they did release that garbage NiGHTS sequel that nobody remembers except me because it was that much of a disappointment.
 
Sega considered a JSR sequel for the Wii which would let you use the Wiimote to spray tags but opted not to go forward with it, even though they did release that garbage NiGHTS sequel
Because Yuji Naka was responsible for the original NiGHTS.

Yeah! That's the ticket, baby! We'll be rolling in money if this is as popular as Sonic was! 8)
 
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So, I'm sort of contemplating getting a PS5 at some point in the future (maybe when it's discounted or a bundle).

Not having any buyer's remorse with Xbox, I just happen to be doing decently lately and the idea of experiencing three generations of games I've never played is kind of enticing (I had a PS2 way back in the day, and haven't tried the other consoles since). That, and Spider-Man looks like such an awesome game.

As someone that has a Series X and a Nintendo Switch, would a PS5 be a good complimentary system or redundant?
 
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