- Kahl's segment was solid. Nothing fancy but that was exactly what I liked. Felt a little "cod of duty guy gets dropped into warframe", but that was what I was expecting and what I got. I did completely cheese the stealth segment by riding the edge of the map on the crater to the right, though.
- Veso segment was interesting. A little clunky at points - why you couldn't bring a walker in/out of the second terminal's area still eludes me, and I had to look it up because I assumed that if walkers couldn't go through, neither could the flying drones. Beating the Jackal as Veso was satisfying, but fighting it was frustrating, if that makes sense.
- Teshin's segment was awful. Overextended, visually uninteresting, repeated bossfights, and his only mechanic is "at any point in time, the mass effect 3 ending i imbued my blade with only works on 1/3rd of enemies" and "nezha's 2 but clunkier"
- None of those 3 matter at all to the story, by the way. At least Veso and Teshin just die (lol the only casualty we knew from before the new war is the Black Guy) and we lose the new war after those three and a short railjack segment. Where they feel the need to explain how to repair breaches. There's no uniting the factions, there's no climactic battles, nothing. Nobody even cares that Teshin dies, lol.
- The story, involving the return of ballas, has everything to do with the paracesis (the ridiculously expensive ducats-grind weapon that quite a few players including myself would ignore, as it solves a problem that tenno by definition don't have) and nothing to do with Umbra (the character we know was wronged by ballas personally and that all players get by default). He does literally nothing as Ballas all but cuts our fucking arm off - even if you bring
him to the mission.
- Most of the rest of the story is the Drifter (a fourth character who looks like an aged-up version of the operator) with stealth gameplay and no void powers, for the most part. An unfortunate fact is that the stealth controls feel real janky - most enemies I just rushed at in a smoke cloud and killed.
- Saving the ostrons made me realise they've learnt our language "backwards". They know complicated phrases and such, but don't know thank you in English/whatever language we're using. I only noticed this because of how many DAH DAP SURAHs I got from them.
- Ordis gets a cute little "Owl" drone body. I like it.
- The Trailer Song of this one is
For Narmer, a dark reprise of We All Lift Together. Appropriately haunting, and
playing the two together will make you cream, especially at the climax.
- ...I don't remember why we had to go to the Orb Vallis. It was mostly just for exposition on what the Veils do on a meta level, but the in-game reason is gone to me.
- Little Duck doesn't seem to remember the Drifter as the Operator, which feels really weird.
- Uranus segment was kinda cool, especially as the Stalker cut down more and more people. Meeting hunhow was cool, and I like the charge up rhythm style of the nataruk.
- The archons are two decentish (but also kinda bullshit) boss fights and one complete joke of a fight. Which one is which is determined by which one you fight last, so don't save the snake lady for last if you want to have an "epic rematch after running from her" like I did.
- Erra just completely cucks to Ballas, which feels really jarring, because I thought sentients hated Orokin for being dicks. Even when it becomes painfully obvious that Ballas doesn't give a shit about them he still doesn't get it.
- The flashback segments talk about "Presentism" and "Eternalism", the latter of which is presented as being able to access the past and future as if they're the same moment as now, but what actually plays out in practice is closer to Many-Worlds theory (aka every choice creates two universes etc.).
- Immediately after one of the archons died, I had my arrow and the crystal I took from them both clipping wildly through my hand.
- After another Archon, Ordis seems to sacrifice himself for us. It doesn't take, and it didn't have the impact on me Endwalker's equivalent did because he's literally back after like one walking segment for no reason.
- We see the first meeting of us and Wally, and honestly, the fucking faces are too hard to take seriously. This somehow gives the drifter void powers???
- The relationship between the drifter and the operator is a great example of something that is easy to understand but poorly explained. Basically, the Drifter is us from a timeline where we never took Wally's deal. Only one copy can exist in the real world at one time, so when Op was thrown into the void, apparently Drifter came out. This functionally lets us switch between a grizzled grown up version of us and our usual selves. I think this causes huge lore problems down the road, as only one of the two will experience any given plot point, but 'ey, whaddoo I know?
- The Cetus segment was just a worse stealth section, broken all the ways having a warframe in a stealth segment can. Also the drifter loses his unique traits here, so rip those.
- The Unum segment is fucking infuriating, and it's impossible to find the fucking ostrons in there half the time.
- The final murex segment has Erra turn, because he finally realised that the guy who
brainwashed literally everyone is the bad guy, not because of that, but because
he's literally trying to eat the sun and leave literally everyone else for dead. Then he dies.
- The third archon fight is paced as if it's a bulky level 15 enemy. It's a joke.
- The final boss fight is fuggin' awful, and has a really awkward kiss sequence as it's ending.
- Man in the wall is literally just a fucking giant plaque.
- It's a testament to how fucked Warframe's lore is that, when you get chance to choose the Lotus' identity going forward, two thirds of players are split on if "The Lotus" or "Natah" is her true identity, and the remaining third of players just said "fuck it margulis I'm sick of the onion hat."
- Despite literally taking over THE ENTIRE STAR SYSTEM, the remnants of Narmer post-new war is like some missions on Eidolon and Vallis occasionally and that's it.
- Teshin is still alive in the conclave. Not even Teshin's death is enough to justify updating the conclave.