Warframe

Holy shit, I'm hyped about that. The new Nightwave Emissary intro was awesome and points towards something coming up with that.
 
I am MR 20 mostly on PC nearly every single Prime set cept founders. Playing since 2013 I can DM anyone who wants to add me in game for my user as I do not wish to PL here. I am slowly becoming a Wukong main due to his rework that and I umbra formad him to make him indestructible in any mission.
 
Any Kiwis apart of a Clan or anything? I’ve been solo playing but wouldn’t mind joining a Clan, if you’d have me. Don’t imagine I’d be that helpful but I can’t deny the perks a Clan gets.

So far I’m just playing Mag (lvl 30) but I’m almost done building Oberon. Trying to get Gara and Garuda tho. I play on Nintendo Switch. I just started playing maybe a month or so ago, two maybe.
 
The newest quest The New War sucked so badly, so much time wasted waiting for DE to stop dragging their feet and they drop the ball. :(
 
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I didn't think it was that bad. Sure, the intro sequences where you play random grunts can go eat shit, the two minute Railjack sequence was pretty good if way too short, the Teshin sequence was tolerable, after that i turned pretty enjoyable except for the stealth sequences. Also it dropped off with the boss hunts, those guys take way too long to take down on foot, the third you fight after getting your frames back went down in five seconds. And then it was all over and you're back to normal except now you have two more things you can buy cosmetics for.

So while I wouldn't go as far as saying it sucked they massively overhyped it and it did fall flat a bit. They did already pretty much kill my desire to play with the new prime vault system and their response to players who complained that they just cut plat out of the packs. They're very clearly not the same company they were just a few short years ago who actually gave a shit and it's sad.
 
So while I wouldn't go as far as saying it sucked they massively overhyped it and it did fall flat a bit. They did already pretty much kill my desire to play with the new prime vault system and their response to players who complained that they just cut plat out of the packs. They're very clearly not the same company they were just a few short years ago who actually gave a shit and it's sad.
You referring to them making money-only packs you can't buy with plat here?
 
Nah the always had those but used to have Prime Vault packs that would give you one or both of the currently unvaulted frames, their gear, some cosmetics and some plat and they replaced those with that Regal Aya shit that comes down to the same cost as past Prime Vault packs per thing only they cut the plat out of those. People did the math, figured this out, complained and the response was that it was simply not possible for some reason they never explained to keep the plat in. This of course got massive amounts of backlash and all of a sudden it was possible to still give plat like they used to for those packs. They were just trying to devalue shit and got pissy when called out.
 
I just looked up that Regal Aya shit.

I can't believe they basically made a second pay only premium currency, only this is better because it's untradeable.
It's literally just a system to milk more cash out of the player base. Makes me wonder if they knew the new content was going to cause backlash, so they add this currency to buy old vaulted primes you can't get normally anymore to make a quick buck.
 
I haven't tried the new content. How bad is it?
If you're referring to the New War...it's okay. There's some more lore/history of the tenno, hints at what's coming next, the boss combat ranges from obnoxious to piss easy and it's unfortunately not up to the level of Second Dream or The Sacrifice. Disappointingly, it's pretty self-contained and has no real impact/lasting change on the system/gameplay other than slightly altered open world maps. But at least you can now customize mommy lotus.
 
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If you're referring to the New War...it's okay. There's some more lore/history of the tenno, hints at what's coming next, the boss combat ranges from obnoxious to piss easy and it's unfortunately not up to the level of Second Dream or The Sacrifice. Disappointingly, it's pretty self-contained and has no real impact/lasting change on the system/gameplay other than slightly altered open world maps. But at least you can now customize mommy lotus.
I agree that it's 'okay', but having come from endwalker, 'okay' feels a lot like 'shit' most of the time.

- Kahl's segment was solid. Nothing fancy but that was exactly what I liked. Felt a little "cod of duty guy gets dropped into warframe", but that was what I was expecting and what I got. I did completely cheese the stealth segment by riding the edge of the map on the crater to the right, though.
- Veso segment was interesting. A little clunky at points - why you couldn't bring a walker in/out of the second terminal's area still eludes me, and I had to look it up because I assumed that if walkers couldn't go through, neither could the flying drones. Beating the Jackal as Veso was satisfying, but fighting it was frustrating, if that makes sense.
- Teshin's segment was awful. Overextended, visually uninteresting, repeated bossfights, and his only mechanic is "at any point in time, the mass effect 3 ending i imbued my blade with only works on 1/3rd of enemies" and "nezha's 2 but clunkier"
- None of those 3 matter at all to the story, by the way. At least Veso and Teshin just die (lol the only casualty we knew from before the new war is the Black Guy) and we lose the new war after those three and a short railjack segment. Where they feel the need to explain how to repair breaches. There's no uniting the factions, there's no climactic battles, nothing. Nobody even cares that Teshin dies, lol.
- The story, involving the return of ballas, has everything to do with the paracesis (the ridiculously expensive ducats-grind weapon that quite a few players including myself would ignore, as it solves a problem that tenno by definition don't have) and nothing to do with Umbra (the character we know was wronged by ballas personally and that all players get by default). He does literally nothing as Ballas all but cuts our fucking arm off - even if you bring him to the mission.
- Most of the rest of the story is the Drifter (a fourth character who looks like an aged-up version of the operator) with stealth gameplay and no void powers, for the most part. An unfortunate fact is that the stealth controls feel real janky - most enemies I just rushed at in a smoke cloud and killed.
- Saving the ostrons made me realise they've learnt our language "backwards". They know complicated phrases and such, but don't know thank you in English/whatever language we're using. I only noticed this because of how many DAH DAP SURAHs I got from them.
- Ordis gets a cute little "Owl" drone body. I like it.
- The Trailer Song of this one is For Narmer, a dark reprise of We All Lift Together. Appropriately haunting, and playing the two together will make you cream, especially at the climax.
- ...I don't remember why we had to go to the Orb Vallis. It was mostly just for exposition on what the Veils do on a meta level, but the in-game reason is gone to me.
- Little Duck doesn't seem to remember the Drifter as the Operator, which feels really weird.
- Uranus segment was kinda cool, especially as the Stalker cut down more and more people. Meeting hunhow was cool, and I like the charge up rhythm style of the nataruk.
- The archons are two decentish (but also kinda bullshit) boss fights and one complete joke of a fight. Which one is which is determined by which one you fight last, so don't save the snake lady for last if you want to have an "epic rematch after running from her" like I did.
- Erra just completely cucks to Ballas, which feels really jarring, because I thought sentients hated Orokin for being dicks. Even when it becomes painfully obvious that Ballas doesn't give a shit about them he still doesn't get it.
- The flashback segments talk about "Presentism" and "Eternalism", the latter of which is presented as being able to access the past and future as if they're the same moment as now, but what actually plays out in practice is closer to Many-Worlds theory (aka every choice creates two universes etc.).
- Immediately after one of the archons died, I had my arrow and the crystal I took from them both clipping wildly through my hand.
- After another Archon, Ordis seems to sacrifice himself for us. It doesn't take, and it didn't have the impact on me Endwalker's equivalent did because he's literally back after like one walking segment for no reason.
- We see the first meeting of us and Wally, and honestly, the fucking faces are too hard to take seriously. This somehow gives the drifter void powers???
- The relationship between the drifter and the operator is a great example of something that is easy to understand but poorly explained. Basically, the Drifter is us from a timeline where we never took Wally's deal. Only one copy can exist in the real world at one time, so when Op was thrown into the void, apparently Drifter came out. This functionally lets us switch between a grizzled grown up version of us and our usual selves. I think this causes huge lore problems down the road, as only one of the two will experience any given plot point, but 'ey, whaddoo I know?
- The Cetus segment was just a worse stealth section, broken all the ways having a warframe in a stealth segment can. Also the drifter loses his unique traits here, so rip those.
- The Unum segment is fucking infuriating, and it's impossible to find the fucking ostrons in there half the time.
- The final murex segment has Erra turn, because he finally realised that the guy who brainwashed literally everyone is the bad guy, not because of that, but because he's literally trying to eat the sun and leave literally everyone else for dead. Then he dies.
- The third archon fight is paced as if it's a bulky level 15 enemy. It's a joke.
- The final boss fight is fuggin' awful, and has a really awkward kiss sequence as it's ending.
- Man in the wall is literally just a fucking giant plaque.
- It's a testament to how fucked Warframe's lore is that, when you get chance to choose the Lotus' identity going forward, two thirds of players are split on if "The Lotus" or "Natah" is her true identity, and the remaining third of players just said "fuck it margulis I'm sick of the onion hat."
- Despite literally taking over THE ENTIRE STAR SYSTEM, the remnants of Narmer post-new war is like some missions on Eidolon and Vallis occasionally and that's it.
- Teshin is still alive in the conclave. Not even Teshin's death is enough to justify updating the conclave.

TLDR warframe continues to be warts-and-all-frame. I just want one fuckin' update that is just good with no baggage. Is that too much at this point?
 
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THE CONCLAVE is eternal, Tenno.

Yeah, this was an okay quest, but three years for this? If we at least got a new system or something like The Second Dream provided, I'd have been okay with it, but we don't even get that.

Least Nidus Prime is out. I did promise myself I'd farm him, so that is keeping me busy.
 
See the problem of course is that Nidus is mediocre at best and Nidus Prime doesn't raise above that so clearly they just need to skip all the bullshit filler frames and just do Protea Prime already.
 
I haven't played Waframe since around Mesa Prime's release (so ~3 years), but with The Division 2 delaying it's new stuff I figured I'd drop back in and play the new stuff while I'm waiting. Turns out that ain't happening because just to do the new quest I'd apparently have to grind out Railjack (which I've never liked the look of), Deimos open world (which based on Fortuna + Cetus I'm guessing will be kinda shite), farm out a Necramech seperately to the other Deimos shite, because of course, and then my reward for all of that and completing the quest (which most people seem to find kinda meh), is new bounties in the same old broken open worlds. Hell I've seen people still complaining on the forums/subreddit about things like shitty open world mob spawn rates which people were bitching about 2+years ago when I quit.
Kind of a shame to see Warframe going so to shit. I really enjoyed the game when I first played, had almost 900 hours, almost to MR30, and used to farm all the frames and shit, but these days it seems like there's so much shit that's outside of what made the game cool: fast paced parkour space ninjas.
 
I like Railjack personally it's just that they really don't do enough of it, you still only get a portion of those missions actually space fighting, the rest is still you go inside a thing and do the ground shit same as elsewhere. It is a great way to farm Credits and Endo though.

Deimos however and the Necramech grind are god awful, even though they made Deimos less annoying. You don't have to engage with the open world a lot you can just keep running vaults since that's where you the good shit anyway but you can't do the better vaults from the city you have to go out in the field and start them from there so barely anybody ever does those and probably not a lot of people even remember they exist most of the time. At least you don't have to grind for the second Necramech that needs higher standing since that one is objectively worse than the first one.

Also the quest doesn't mention it but it's a really good idea to have a decent amp and some good arcanes on hand.
 
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The worst is that there isn't some sort of "Welcome Back" guide to figure out what the hell to do. Warframe greatest strength of being weird as hell also means it hard as hell to come back and figure out what is going on.

I left 2 to 3 years ago, wanted to come back, and just hit a break wall of "What the fuck is this thing?"
 
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