Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

Frankly I'm shocked GW didn't do what white wolf has and sell visual novels based on 40k. They would make a killing. As it stands this is the first ever 40k game to try and have a controllable narrative in the verse.
lol what
40k visual novels would be niche among niche
 
lol what
40k visual novels would be niche among niche
Nahhhh they'd do great. It doesn't even have to be visual, they could just do the choose your own adventure style and go with that. White wolf has like 5 or 10 of those games out so they must be making some bank.
 
Looking back on the game, the worst aspect to me was the endless amount of text whenever a dialogue box popper open. It was so much that I tended to just glance at the dialogue until someone talked and then discovered I accidentally clicked too fast.

You don't need the dialogue box to be just a book description of what's happening, you should learn it from the VA intonation and the graphics and audio.
Don't ever play Pillars of Eternity or Torment Tides of Numenera. Compared to those Rogue Trader is vague in it's descriptions. I agree with your second part though there's no point to describe something that we can already see. There's no point in even having graphics if you just write out every that happens regards of them.
 
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What's the state of the game these days? I played it a month after it came out and never finished it due to game-breaking bugs. Which is sad because it's such a time investment for the story that I doubt I'd replay it. There were supposed to be two DLCs but neither seems to be out, yet?
 
What's the state of the game these days? I played it a month after it came out and never finished it due to game-breaking bugs. Which is sad because it's such a time investment for the story that I doubt I'd replay it. There were supposed to be two DLCs but neither seems to be out, yet?
Game is in much better state now, you can complete it without too many issues. DLCs were delayed, first one was originally stated for June and is coming tomorrow, the other one was planned for December so it will likely be released in 2025.
 
No, it's different Ulfar. Just a little nod towards Owlcat over both developers being Russian(mostly) and liking Warhammer 40k

Considering the fact that this game took place a few centuries before the original 40.999 timestamp, and SM2's Ulfar being under Titus's command at least a few decades after the Primaris stuff, that is just another Ulfar.

Ulfar was already a Wolf Guard in RT, so around the equivalent of a first company veteran. By the time of the SM2 game he would be a very senior officer, and he would be a watch Captain if enrolled in the Deathwatch or at least a Terminator Sergeant at around 3-6 centuries old, just one-two centuries younger than Grimnar.
 
I appreciate Owlcat for letting you make horrible life choices
I thought that was some of the dumbest shit in the game as it was pure FFG bullshit lore and of course i put the fucking thing on :story: On my second playthrough it bugged out to the point that i couldn't even put it on.
Game is in much better state now, you can complete it without too many issues. DLCs were delayed, first one was originally stated for June and is coming tomorrow, the other one was planned for December so it will likely be released in 2025.
How's the combat now? I beat it before the big overhaul patch and pretty much any battle was over in one round, without me having to look up OP builds even. I am still not sure if i want to do another run when the DLC drops, i enjoyed myself with the game but there was way too much jank and unfun bullshit in it (not to mention the myriad of bugs) that i feel like i am raring to have another go at it. Still one of the better, modern cRPG, i would've only been mad if i had spent money on the game.
Torment Tides of Numenera
Underrated game IMO, very nice worldbuilding.
 
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How's the combat now? I beat it before the big overhaul patch and pretty much any battle was over in one round, without me having to look up OP builds even. I am still not sure if i want to do another run when the DLC drops, i enjoyed myself with the game but there was way too much jank and unfun bullshit in it (not to mention the myriad of bugs) that i feel like i am raring to have another go at it. Still one of the better, modern cRPG, i would've only been mad if i had spent money on the game.
Combat is still unbalanced and mostly easy but it's not as insane as before.
 
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DLC dropped yesterday. Gonna be interesting weekend
I kind of regret playing this near release. It's fun and I like the WH40K setting but it's a big time investment and ultimately I never completed it because the game had bugged out on me in a way that would have required I go back two chapters to fix. The DLC looks interesting and though pricey if it's really a whole new 15 hours of game play I'd buy it. But I'd have been better off if I just waited a year until they'd fixed the bugs and the DLC was out. I'd been warned by others but I hadn't really appreciated just how many problems there would be on launch.
 
so, how was the DLC?
I liked it. Kibellah is an interesting character and shows off a unique part of the 40k lore with the weird death cult stuff. Running around the lower decks of your ship is really cool there did such a good job on showing off just how desperate and terrible it would be to live in. As for the gameplay i don’t have a lot to say about it but the blade dancer class was fun to mess around with. They have an ability that lets them keep attacking as long as it kills the enemy your targeting which lead to some very quick combat encounters at some points.

As for the DLC the second one was postponed until sometime this spring so you might have to wait awhile longer.
 
Very early game. Enjoying it so far. Some of my nitpicks.

Leveling is confusing. You get a zillion options that are not arranged in a very intuitive manner and even if you get past the weird terminology and understand the concepts. Like wounds are what they call HP I guess? Its really difficult to know what you'll need on your first playthrough. Like which of the 4 different dialogue skills should my main character focus on when I don't even know what companions I'll be getting? Combined with you leveling up everytime you fart it seems which can start to feel overwhelming. I think I spend a third of the entire time playing scrolling through and agonizing over which upgrade to pick.

The Freight Line was pretty poor design where the environment was blocking your view half the time.

The enemies aren't nearly as interesting as the companions are so far. They are mostly just generic humans. Maybe it will pick up later.

The writing so far is competent enough to be fun but not amazing enough to stand out from other good CRPGs. Fairly standard story with the standard beats and tropes and few surprises but elevated by the setting and the writers impressive command of it. I found the way you get elevated to Rogue Trader fairly contrived but on the other hand there are some inspired stories here and there like Kibellah or whatever her name is.

This could be good or bad depending on your preference but the game full on embraces Infinity Engine style CRPGs notorious reputation for spewing novels worth of text, extremely longwinded dialogue. and vomiting of lore and concepts at you at a rapid pace., and I would argue takes it even further than past entries. I haven't really calculated it to be sure but I don't remember Planescape or Tyranny being quite this text heavy. I happen to enjoy a good read and I already knew quite a bit about 40k before playing but I can see how this could be disorienting to even some people who consider themselves RPG lovers but are not quite that hardcore.

Another thing that is up to opinion. But I'm not sure how to feel about the morality system. With few exceptions its either be a somewhat normal person, a maniac, or a cartoonishly evil tyrant. I wonder how much more compelling it would be if the writing showed how each of these paths were understandable in their own way but nope. Most of the time when the choice comes up and you can be cartoonishly evil its for no real gain other than to be cartoonishly evil. I guess thats a problem with the wider 40k setting where on one hand they try to imply that the evil in the world is done for understandable reasons but when you dig down a bit they're really just being assholes for the sake of it.
 
I haven't really calculated it to be sure but I don't remember Planescape or Tyranny being quite this text heavy

Planescape and Tyranny are more text-heavy truth be told, but Rogue Trader is an Owlcat game and follow the Pathfinder tradition of wasting a billion words and saying very little of consequence. It's not grating, it's mostly useless.

can start to feel overwhelming

The entire leveling system is, bluntly put, a mess. You can respec with your majordomo (free for the first 2-3 times) but I suggest to simply cheat and respec freely. The designers do not exactly respect your time and planning so I do not think we're honour-bound to respect their shitty system.

But I'm not sure how to feel about the morality system.

The morality system tries to be 40k but adds the completely useless "bleeding heart" option where you are a normal person doing 21st century solution in the bleak 41st. Sadly, it inherits most of Pathfinder's clumsiness so it feels like you're playing a D&D Paladin or Blackguard and not an Inquisitor. Most of the grimdark is just set dressing.

Enjoy the beginning of the game, though. It's where it shines. They patched some of the massive problems and the DLC adds some much-needed content, but Rogue Trader degenerates steadily until the very, very underwhelming endgame. Or the third chapter, depending on how patient you are.
 
The endgame being rushed is a patented Owlcat thing. WoTR had the same problem.
 
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