Squat codex leaked. Looking for a PDF.
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At a glance they seem very strong. Quite tough, excellent stratagems and army bonuses, trivially easy to get Judgment tokens, etc
Several new weapon types introduced:
- Beam weapons hit every eligible target between firing unit and target unit
- HunTR weapons don’t seem to have any special rules, just flat number of shots
- Ion weapons are mentioned and profiles shown but the rules are not in the leaks that I can see
- The really fun one! MagnaRail weapons ignore invuls AND on a wound roll of 6, the damage spills over. And yes, auto-wounds count as a wound roll of 6.
Psychic discipline:
- WC5 gain a CP that doesn’t count against your refund limit
- WC6 to select a friendly core or character unit within 12 to get +1T and 6+++ until next psychic phase
- WC6 witchfire power, roll some dice and do MW on 4+
- WC4 witchfire power, roll 2D6+number of judgment tokens against leadership. If you roll higher, one model destroyed (can’t target characters/monsters/vehicles)
- WC8 turn off invul for one unit within 12”
- WC6 malediction, if you beat Leadership on 3D6 they can’t do actions / ongoing actions fail and they get -1 to hit
Too many leagues to type out all the bonuses but they look overall quite strong.
Leagues have a rule called Void Armour. Wounds and damage cannot be rerolled all incoming AP reduced by 1. Every unit in the book has this ability.
Edit: Comments are apocalyptic. The Codex is apparently all the power creep of 8th and 9th combined into one stupidly OP codex.
"Reading through the book, it just seems like a collection of all the worst balanced design choices in 9th.
Turn off rerolls, easy invuln access from the custom to avoid paying points for it, tau level guns with a vastly superior hail of doom on top, fight on death, psychic powers that are far too cheap, a load of 1 cp strats that cost 2cp for others, stupidly easy secondaries. All in a fairly cheap set of datasheets."
"Of course we’ll need to see actual performance, but on paper, this looks like a clearly gassed up codex, and power creep personified. Having Armor of Contempt AND the buffed Salamanders/Iron Warriors tactic just built-in army wide seems like it’ll be a bit problematic, especially in Ymir (who look like real strong frontrunners).
I’m willing to give the Judgement system some leniency, since it is something new and I think GW have earned some wiggle room with the quarterly updates and balance dataslates. But I can’t imagine this doing poorly, it’ll take a while for the army to make a splash since it’s entirely new. But once it’s “solved” things are gonna be rough"
B&C has some salt: "GW seems to have combined all the most powerful and despised mechanics from all the other codexes into one faction. Yet another pathetic dumpster fire from their rules design team. 40k is such a mess.
Tau markerlights but better and never go away and many ways to apply them automatically. Armor of contempt. Access to 5+++ and -1 damage. CP regen that stacks. Army wide auto wounding, with counts as 6s. Double obsec. Fights last debuff. Mass mortal wound ability. Remove psychic buffs/debuffs. Ignore move modifiers. 1 cp heroic intervention for any infantry or biker unit. No reroll to wound vs the army. Nasty melee units with fight on death. Tons of cheap strats to shoot into combat, teleport around, or reroll hits or wounds. Ways to ignore invul in shooting or melee. Damage splashover like mortal wounds on some high damage ranged guns. Several ways to ignore cover."
So yeah the entire army has the Armor of Contempt relic and Salamanders/IW tactic built in, for free. One of their new damage types shoots through shielding units and damages both the target and the chaff, another ignores invulns outright and has splash damage on 6s.
LOL. GW literally reusing Blender files to create Berserkers out of Primaris marines. They're 100% going to make the CSM match Primaris scale for no reason other than it's easier.