And yet the problem with that is once again, GW lets their writers basically do whatever they want. Regular humans fighting a space marine in one of the extended eisenhorn books is not the same as a regular human fighting a space marine in a ciaphas cain book, which isn't the same as a dawn of fire book, it just goes on and on. The game can't be consistent with the lore, because the lore has never been consistent with itself and that's before you need to consider how abstracted the game is from the lore on top of that to handle the number of guard minis as mentioned, or necron aircraft vs ork aircraft, etc.Yet they need not be, at least with the former. The latter, the game evolves and changes as it goes on, so the meta inevitably evolves. But the former, they could've toned down the lore to make it less overblown and have less of a power gap between the common soldier and the super-soldier, or they could've limited the number of super-soldiers one can use in any given game, if they're to remain ''super''.
You're seriously 30 years late to the argument about this.
Also, 40k isn't the only scifi tabletop game with this problem. SW Legion has Darth Vader playable ffs, and you know he isn't just soloing an entire rebel army on the tabletop. Just jump on TTS and find a reddit or discord(hell, people even have tournaments via TTS) with people who play it there and try 40k there, just avoid any talk about politics and you'll be less likely to get brigaded by rainbow flags.
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