My apologies for the double post... You can mitigate the "luck of the roll" somewhat, which is a big part of the strategy for "competition" Blood Bowl, but I don't play that way. The game was originally designed as a skirmish game (It literally used the Warhammer rules and stats with some ball-handling stuff tacked on in the first edition). I still play it largely like that. My score is the body count at the end of the game. I play a very high risk style. I'll "lose" some games that way, but as long as I've sent some of the opponents' players to the morgue, I'm happy.
And if you don't like the math involved...play the videogame version.
I've played both the tabletop version and the video game version. The video games do help with a lot of math, but you do need to know some of it ahead of time before you move. Last thing you want to do is walk into blocking range and realize that actually your bonuses don't give you a strength advantage, but now you've committed. Or at least you need to understand what you might need to turn a risky play into something relatively safe. I'm aware that the name of the game is mainly risk mitigation but I really do feel the consequence of that is slow and painful. It's extremely easy to get put into an unwinnable situation right from the start if you did the wrong move at the wrong time, got unlucky and turned over to the opponent. I'm aware to stand your guys up first, do all your moves that don't involve dice rolling, etc. I think it just makes for a really clunky experience and makes me always feel like I have to second guess myself if I did everything in the correct order.
I can't overstate how much I hate the stalling meta too. There's literally no incentive to be the first to score. Nearly every game plays out the same where the opponent cages, there's literally nothing I can do, and nothing happens for several turns. It makes many teams like Elves who don't have big strong players almost impossible to play. Even if they aren't caging what's my only option against an Ork who has the ball? It's to run the clock and stall them until the half runs out. I tried playing Lizardmen which was a bit more of an upgrade. I have some guys that are capable of actually playing the game, and some skinks who are fast if nothing else.
Even though I personally love the idea of having a meta game where your team grows and changes as you play games, the reality is if your star player dies, or gets a niggling injury, you may as well just give up and re-roll a team. Trying to replace them would require so many games, and a good deal of luck that you are basically starting from scratch any ways. Maybe if you're a turbo autist the thought of being able to kill the opponent's MVP and crippling their team for the rest of the season sounds like dramatic story telling, until it happens to you and you realize that you're now the punching bag of this story and you're expected to show up for a few more weeks for your scheduled beating.
I thought about introducing it to my friends to see if they'd take to it, just playing the video game at least. I thought how do I sell it to them? What's the really cool thing about Blood Bowl that gets people excited? And I realized that all the fun stuff basically stops once you've made your team. You pick their name, your uniforms, name all your players, pick a cool fantasy race, but once you get in game it's nothing but explaining all the unfun traps that will happen to you and are mostly outside your control.