Warhammer 40k

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
For a Cursed Founding chapter that specializes in underground warfare, I'd suggest a mutation of the occulobes that makes them incredibly sensitive to light, something that means they have to keep ambient light low at all times and wear helmets whenever aboveground to keep from being blinded.



I'll sperg a bit about my custom boys too. I rolled Fists for my progenitor chapter and went from there. I decided that they'd inherited their progenitors' stubbornness and their penchant for collecting and engraving bones (this is old-school lore, but I thought it'd be an interesting quirk to add). They've evolved over time into basically the Night's Watch/Dunedain Rangers IN SPESS; they patrol the frontiers of Imperial territory and deal with xenos and heretic scum before they ever become a threat to civilized systems. In keeping with this, they operate more like the Deathwatch instead of being siege masters; they typically use small, mixed-composition kill teams that are deployed to deal with threats as directed by the company captains and chapter master. The only time a whole company or the entire chapter deploys is for a major threat, like if Tyranids or a WAAAGH! shows up. They have beef with the Inquisition going back several centuries and they're not sure if they believe that Guilliman's really back, though they're happy enough about the Primaris Marines since they're chronically undermanned. I also borrowed a bit from the Salamanders and suggested that whenever they're back on their homeworld, they're encouraged to go out and mix with the normals so they don't forget what it is they're fighting for.
Neat, I’m thinking on incorporating some Chapter Serfs into my army due to the Sand Wyrms having “unique organization” and there being no Tech Marines due to the Mechanicus being very butthurt over the STCs and arecheotech that is being hoarded. So the idea is that Chapter Serfs have become the drivers/gunners and since every battle-brother is an engineer the role has been utterly phased out. The serfs keep their faces hidden, are kinda hunched, smell weird, have weird cords coming out of their backs just above their butts and are very hairy. Any rumours that the Sand Wyrms conquered, enslaved and indoctrinated a previously unknown xeno race are exactly that rumours and heresay.

Well subterranean creatures have white eyes(or no eyes) because they are blind.
I thought about that, but blind marines are pushing it a bit. I figured that the white eyes would be where they would get their disparaging nickname (Mole Marines) from. After the battle of Fethor V a Space Wolf mockingly called them Mole Marines........ it stuck and may have led to a Sand Wyrm fleet ignoring the Fenris distress call. The official story is that the Astropath who received the message suffered a severe cranial injury before he could relay the message.
 
Last edited:
Neat, I’m thinking on incorporating some Chapter Serfs into my army due to the Sand Wyrms having “unique organization” and there being no Tech Marines due to the Mechanicus being very butthurt over the STCs and arecheotech that is being horded. So the idea is that Chapter Serfs have become the drivers/gunners and since every battle-brother is an engineer the role has been utterly phased out. The serfs keep their faces hidden, are kinda hunched, smell weird, have weird cords coming out of their backs just above their butts and are very hairy. Any rumours that the Sand Wyrms conquered, enslaved and indoctrinated a previously unknown xeno race are exactly that rumours and heresay.


I thought about that, but blind marines are pushing it a bit. I figured that the white eyes would be where they would get their disparaging nickname (Mole Marines) from. After the battle of Fethor V a Space Wolf mockingly called them Mole Marines........ it stuck and may have led to a Sand Wyrm fleet ignoring the Fenris distress call. The official story is that the Astropath who received the message suffered a severe cranial injury before he could relay the message.
I think you'll fill out a lot of your chapters characteristics of you work on their home world and recruitment
 
Is it too early to be planning an armies on parade entry? I obviously have ample time to get it done but I don’t want to spend the money on it if GW aren’t doing in store competitions again this year.

My idea is to convert a small exploratory force lead by a rogue trader. So I would be kit bashing the HQ and a couple small squads of troops using imperial guard and freeguild bits. It would be considered a “narrative” force since it would be using a knight (not sure which variant) and a couple odds and sods from other various imperial factions like a tech priest.

Fluff is still very much WIP.
 
So here’s my spergry, an idea I’ve had for a long time. Mole Marines (not actual name just a placeholder) a chapter of marines whose specialty is underground warfare. Their wargear is a bizarre mix of improvised mining equipment, heavy armor and arechotech. Almost all their land-based vehicles have been modified for functioning underground, whether this manifests as lots of lights, giant drill bits, extra armor, infamous hazard stripes or a fine layer of dirt. These guys take “deep striking” in the most literal sense.

Industrial Marines that aren’t machine fetishists but have an unhealthy use of headlamps, drills and popping up seemingly out of nowhere but have a growing resentment with the Imperium due to outright mockery, quarrels with the Mechanicum and their longtime battle-brothers turning traitor has cast a veil of suspicion and distrust towards this chapter.

All I need is a name, any ideas for a chapter of Ultramarine successors who have a passion for digging?
If youre going UM then you definitely can work Calth into it.

Maybe "The White Spiders" after Cpt. Altheon from The Unburdened/The Honored?

You could have their founder be the Sgt from that story.

Dude was in Cataphracti plate trying to make it into the arcologies while the sun melted the surface. Almost got glassed. Then later they had to vent hypercoolant and he almost got frozen. Dudes armor took an absolute beating plus he himself was tough to kill.
 
1614692233508.jpg
 
The HQs are probably the ones trapped.

They still haven't released the HQs from the Dark Imperium box, have they?

Edit: Having said that, they did finally release another HQ in Gravis Armor, didn't they? So HQs in that armor weren't blocked for a specific reason I guess?

What gets me, and I just realized it, is that New-GW seems to like to make specific characters, even when they're generic. I can't just pick "A Primaris Captain" and decide he should be in Gravis with X Y and Z wargear. I have to pick "That specific captain from this box on that sprue" and then I can pick the options GW gave to me on the sprue. No taking Gravis Armor'd marines and kitbashing them into a captain, for example.

I guess it's easier to balance around but at the same time, it's kinda dumb seeing a codex filled with pages upon pages upon pages of not-character data sheets.
 
Last edited:
They finally released the Primaris Ancient, bundled with some other minis you don't give a shit about and all for the low, low price of $75 USD. The captain remains nowhere to be seen.


> The only place to get a Primaris Ancient

Wanna bet, bitch?

1614728756498.png


Edit: Also:

1614728923499.png


Or if fancy dresses are more your style:

1614729111791.png


This private information is unavailable to guests due to policies enforced by third-parties.
 
What gets me, and I just realized it, is that New-GW seems to like to make specific characters, even when they're generic. I can't just pick "A Primaris Captain" and decide he should be in Gravis with X Y and Z wargear. I have to pick "That specific captain from this box on that sprue" and then I can pick the options GW gave to me on the sprue. No taking Gravis Armor'd marines and kitbashing them into a captain, for example.

I guess it's easier to balance around but at the same time, it's kinda dumb seeing a codex filled with pages upon pages upon pages of not-character data sheets.
They pulled this shit with craftworld Autarchs editions ago. First they decided to legends the hell out of customized autarchs and now the only one you're allowed to take is the weaksauce "official" plastic one with Swooping Hawks wings. Fuck you GW I'm keeping both my warp jump generator autarch and my reaper launcher marine killer elf.
 
They pulled this shit with craftworld Autarchs editions ago. First they decided to legends the hell out of customized autarchs and now the only one you're allowed to take is the weaksauce "official" plastic one with Swooping Hawks wings. Fuck you GW I'm keeping both my warp jump generator autarch and my reaper launcher marine killer elf.

So basically Autarchs originally were HQ options that let you pick and choose between the various Aspect Warrior kit? Man, wish that had survived to modern GW.

But then again Eldar are all but squatted at this point so
 
You could in theory deck each Autarch your to liking based on the fluff that the autarch survived all of the aspect paths without being consumed by Khaine's bloodthirst (thus avoiding the fate of every exarch). Notably you had every aspect gear to pick from, excluding of course exarch exclusive weaponry like the Dragon's fire pike. But GW never put out a plain vanilla metal kit, you always had about 3 options to pick from, counting the different ranged (fusion pistol, shuriken catapult, reaper launcher) and melee (power sword, chainsword, laser lance etc).
You still can by the way, converting the plastic swooping hawk exarch is easy as pie. It's just not tournament-legal.
 
You could in theory deck each Autarch your to liking based on the fluff that the autarch survived all of the aspect paths without being consumed by Khaine's bloodthirst (thus avoiding the fate of every exarch). Notably you had every aspect gear to pick from, excluding of course exarch exclusive weaponry like the Dragon's fire pike. But GW never put out a plain vanilla metal kit, you always had about 3 options to pick from, counting the different ranged (fusion pistol, shuriken catapult, reaper launcher) and melee (power sword, chainsword, laser lance etc).
You still can by the way, converting the plastic swooping hawk exarch is easy as pie. It's just not tournament-legal.
Oh, yeah. Autarchs were fucking badasses before GW neutered them. To go with this quote for those not familiar with Autarchs, IIRC an Autarch had to go through three different Aspects without succumbing to the mental lure of them to be considered potential Autarch material. As you can probably imagine from someone like that, not someone you want to fuck with. Not when they're as good with a melta gun as they are a set of mandiblasters and a banshee's power sword.
 
They still haven't released the HQs from the Dark Imperium box, have they?

Edit: Having said that, they did finally release another HQ in Gravis Armor, didn't they? So HQs in that armor weren't blocked for a specific reason I guess?

What gets me, and I just realized it, is that New-GW seems to like to make specific characters, even when they're generic. I can't just pick "A Primaris Captain" and decide he should be in Gravis with X Y and Z wargear. I have to pick "That specific captain from this box on that sprue" and then I can pick the options GW gave to me on the sprue. No taking Gravis Armor'd marines and kitbashing them into a captain, for example.

I guess it's easier to balance around but at the same time, it's kinda dumb seeing a codex filled with pages upon pages upon pages of not-character data sheets.
They have done the same with firstborn; power armor and terminator captains are separated. But they should merge all of the Gravis variants into one entry. Same with the storm speeder, land speeder and predator units just to save on datasheets.
 
Back
Top Bottom