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Revisiting The Last Guardian after a few years.

Just to get the negatives out of the way, I hate how screen prompts persist hours into the game, like how to climb and jump. Not sure if this was a bug or not, but it really does take you out of the game after a while. I was hoping after nearly five years, they'd patch in an option to disable these prompts but they never did. It's just a shame as Ueda's previous works didn't really need to give you prompts. Just for the first couple minutes or so of Shadow of the Colossus and ICO didn't have any at all.

I'd like to believe that this was just a programming error on their part because I'm pretty sure even modern games tend to lay off after a while. Just an unfortunate sign of the times I guess.

All that being said, I really do adore this game. It carries with it the same kind of feel and atmosphere as Ueda's other games and Trico is a technical marvel. Being able to move around and interact with his environment seamlessly with practically no clipping. If he's in a tight enough corridor, he backs out of it. If his ears touch something, they get pushed away. Whenever he feels threatened or after he eats something, his feathers puff up.

And I really enjoy how he's such a huge help to you to the point where when you're forced to be on your own, you really feel how vulnerable and limited you are.

On top of that, he's really friggen cute. Cat like movements and the general dopiness of a large dog.

...Also, the game came out nearly five years ago now. Jesus fuck...
 
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Revisiting The Last Guardian after a few years.

Just to get the negatives out of the way, I hate how screen prompts persist hours into the game, like how to climb and jump. Not sure if this was a bug or not, but it really does take you out of the game after a while. I was hoping after nearly five years, they'd patch in an option to disable these prompts but they never did. It's just a shame as Ueda's previous works didn't really need to give you prompts. Just for the first couple minutes or so of Shadow of the Colossus and ICO didn't have any at all.

I'd like to believe that this was just a programming error on their part because I'm pretty sure even modern games tend to lay off after a while. Just an unfortunate sign of the times I guess.

All that being said, I really do adore this game. It carries with it the same kind of feel and atmosphere as Ueda's other games and Trico is a technical marvel. Being able to move around and interact with his environment seamlessly with practically no clipping. If he's in a tight enough corridor, he backs out of it. If his ears touch something, they get pushed away. Whenever he feels threatened or after he eats something, his feathers puff up.

And I really enjoy how he's such a huge help to you to the point where when you're forced to be on your own, you really feel how vulnerable and limited you are.

On top of that, he's really friggen cute. Cat like movements and the general dopiness of a large dog.

...Also, the game came out nearly five years ago now. Jesus fuck...
The Last Guardian is probably Ueda weakest game and it's still a masterpiece. Ueda is one of only a few devs that you can expect to deliver something special.
 
I've started playing Scarlet Nexus and I'm playing Kasane's timeline. So far, the gameplay is very fun, the visuals are pleasing and I love the soundtrack. The writing so far is the only major complaint I have with the dialogues being hard and at times painful to listen to.

I'll go into more details once I finish it.

Edit: And my first partner Shiden is being an insufferable anime stereotype of "I'm not your friend baka!". Will somebody for the love of God please douche that salt out of his vagina already?
 
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Decided to work my way through the darksiders series, only played the first one many years ago. Currently up to Darksiders 3 and it's kinda a slog with the combat and checkpoint changes from the first two. Well over half-way through so might as well push through.
 
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Shining Force II. I played the first one about 2 1/2 years ago and I’ve been meaning to get to this one ever since.
 
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I don't play many games but one genre I seem to enjoy more than the rest is the third person, survival horror game. I'd say Dead Space, Alan Wake, and Silent Hill 4 are in my top ten games.

As such, I just recently bought the Evil Within and found myself really enjoying it. I love the premise and think the idea of horror/nightmare pretty much makes it perfect for the video game medium. I can see why people dislike it, but I love it and the second one.

edit: out of interest, what do other people think of it? I decided to skip watching videos and reading reviews on it by YouTubers, but I am interested if it is as well liked by others as I have liked it.
 
Returnal. Really, really good aside from the fact that the game’s runs are longer than most roguelikes and you can’t really pause them in any way besides just putting the console in rest mode and hoping a power surge or game update doesn’t come. I get that savescumming in these kinds of games is a problem, but having no option at all isn’t any better in the end.
 
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Trying to wizard-mode No Fear on The Pinball Arcade on my phone.

I don't have the space for a real life pinball machine right now, much as I would like to have one. Also prices right now for them are nuts. Even the "second string" games like the aforementioned No Fear and Tommy and The Getaway and similar can go for upwards of five grand. The chase machines like Addams Family and Attack from Mars and Star Trek? Over ten grand. The rare late WMS machines like Cirqus Voltaire and Monster Bash and Theatre of Magic? Fifteen to twenty grand.

Might see if I can get a 1980s early solid state or alphanumeric game. They go for reasonable prices but they're so old that they may well be falling to bits.
 
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I could really get used to these Steam sales. I needed a new laptop so I threw down a couple extra hundred for a GAYMEN and have really enjoyed it so far, starting with Blasphemous.

They've apparently changed the game significantly since I tried it in Switch (which I gave up on due to a game breaking bug).
 
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Greedfall. A game about colonialism with magic and monsters thrown in. It's got janky animations, recycled character models, bland companions (Kurt and Petrus are pretty cool though) and quests that consist of "go to this place and talk to this person or faction. Maybe fight some guys."

You have three classes to choose from (warrior, technical, magic) and skills and attributes you can boost with points you get when you level up. I like charisma and inution because it avoids confrontation and opens new dialogue options.

You can romance your companions but when you get to the scene where your character gets jiggy with one of them it's like watching two puppets awkwardly embrace eachother before falling on a bed and the scene then fades out.

The monster designs are pretty cool, they're made from a combo of different animals like a cobra/komodo dragon, a shelless snapping turtle and a shark/rhino. I recently got the DLC amd there are lions that walk on their hind legs. They look goofy as fuck and were probably designed by a furry.

The natives' made up language is pretty interesting. I'd look to see if it's based on a real language but I'm lazy and uninvested.
 
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