Revisiting The Last Guardian after a few years.
Just to get the negatives out of the way, I hate how screen prompts persist hours into the game, like how to climb and jump. Not sure if this was a bug or not, but it really does take you out of the game after a while. I was hoping after nearly five years, they'd patch in an option to disable these prompts but they never did. It's just a shame as Ueda's previous works didn't really need to give you prompts. Just for the first couple minutes or so of Shadow of the Colossus and ICO didn't have any at all.
I'd like to believe that this was just a programming error on their part because I'm pretty sure even modern games tend to lay off after a while. Just an unfortunate sign of the times I guess.
All that being said, I really do adore this game. It carries with it the same kind of feel and atmosphere as Ueda's other games and Trico is a technical marvel. Being able to move around and interact with his environment seamlessly with practically no clipping. If he's in a tight enough corridor, he backs out of it. If his ears touch something, they get pushed away. Whenever he feels threatened or after he eats something, his feathers puff up.
And I really enjoy how he's such a huge help to you to the point where when you're forced to be on your own, you really feel how vulnerable and limited you are.
On top of that, he's really friggen cute. Cat like movements and the general dopiness of a large dog.
...Also, the game came out nearly five years ago now. Jesus fuck...