What are you playing right now?

Right now, Descenders. It's downhill mountain biking, and these games are usually dime-a-dozen, though the campaign mode involves procedurally generated levels, so you're never getting the same shit with each new session. Also, the game's physics are completely on point and it has some pretty decent EDM (if you like that kind of thing). The only real gripe is the limitations on tricks, though that's balanced out with levels being so fucking short, you have to get real creative to rack up big points. Definitely one of the best games I've played this year. Vid related.

 
Deathloop, it's pretty amazing, I was really skeptical since it's sounded like a confusing mishmash of genres but it works well, for reason it reminds me of Goldeneye for the N64, the 80's aethetic and humour is really good too.

When it works well PVP is one of the best parts of the game since not only does it make games more tense (You lose all the items you don't unlock which you can only do at the end of each map and you can't leave the map without first disabling a radio tower that activates when the invader appears), it completely changes around the sandbox element since not only does the invading character hunt you down using regular weapons but they can go around the map moving the location of sentry turrets and laying proximity mines (Maximum 6) and that kind of thing.

The main negatives are currently if the person playing the game has a bad internet connection it makes it nearly unplayable for the invader and there's also no current real counter to a player who wants to incredibly slowly go around the level using their invisibility power (There's also a combo where you can stand still and use it indefinitely), you're slightly visable but only when you get close, I hope they add a hard counter where you can use one of four of your character upgrade slots to see through invisibility,

I hear there's PC specific issues too but I've been playing on my PS5.
 
We Happy Few - a game set in a dystopian sixties where Britain lost the war, all the children were shipped to Germany and everyone is on a mandatory antidepressant called "joy". It's an OK game, it's got its flaws (like fucking crashing when it tries to load the town or you move int a different area) but I'm enjoying the story. It's a pretty unremarkable stealth game with crafting. One quirk is that inviroments are procedurally generated, but only to a limited extent.

Some of the side quests are bizzare and pointless. I recall standing by a campfire while some starving people contemplated eating a rubber duck and talking a load of bollocks that I presumeably was meant to find funny.

Then there was a cult of people who worship yams. This group seemed to exust because one of the writers thought NPCs chanting "I yam what I yam" would be hilarious.

You play a different character in three chapters: Arthur, Sally and Ollie.I'm currently on Sally's playthrough.

One interesting thing about Sally is that she has a baby, which is a big no-no in Wellington Wells. This feature isn't implemented very well however and the developers didn't seem sure how to incorporate it: Sally is a single mum raising a baby, so needs to and tend to her regularly after being out and about doing quests or collecting resources for crafting - Gwen, the baby, is little more than an immortal tamagotchi who will not perish (tbh it would be pretty stessful and disturbing to get a ,"game over" because Gwen starved to death)

The penalty you receive for neglecting Gwen is extra weight in your inventory, meant to represent the burden of guilt.

It's very obviously inspired by the dystopian British novels like 1984 and it has references to its inspirations dotted throughout the game. The drugged-up citizens of Wellington Wells (the main city) are overseen by a paternal figure called Uncle Jack who is regularly broadcasted giving reminders, stories and Q&As from radios and TVs. I don't know who the guy is who plays him but he's very good at it and you can almost feel endeared to him even while realising he's a tool help uphold a hellish regime in which everyone is reduced to a medicated child with no memory of their past (joy's supposed to make you forget, but sometimes people still remember things)

I'm blithering now but yeah, that's most of the content of "We Happy Few"
 
Started playing Enlisted - FTP WW2 Shooter where you play as a whole squad instead of just as a single soldier - and beyond the fact I keep getting matched as the Nazi's (appropriate considering I post here) it's fairly decent. Never had more than a minute wait when looking for a match, though I'm not sure if I'm just better at FPS games than I thought I am or if the matchmaking knows I suck and just keeps me quarantined with other shitters.

Is fun to play Normandy from the German side for once though...
 
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GBA version of Breath of Fire.

it’s not a bad game, but I’m finding it hard to understand why it’s held in such a high regard by classic JRPG fans. It’s a pretty generic paint by numbers RPG with the only innovative thing being able to turn into a dragon. Kind of an autistic reason to heap so much praise on it because right now it’s just a solid 5/10 game to me, not too good not too bad. I plan on beating it but I don’t see ever coming back to replay it
 
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Been playing DMC 4: Special Edition lately and Dante is frustratingly underpowered and hotkeyed too many weapons for fast utilization, which I think is the reason why Trish has a limited moveset and does the damage she does. It also doesn't help that DMC 4 is built around charged haymakers and Dante's sword attacks have to be low (about as much as Nero's regular sword attacks) or his attacks with Gilgamesh which don't have enough oomph for the trade off of less reach and speed. He's absolutely terrible at fighting Blitzes which break up the flow of gameplay for him. For Nero and Lady, it's just time for them to charge up attacks to bring a Blitz's defenses down. For Trish, it's timing when to use the Pandora laser, and for Vergil, summoned swords and Drive, but for Dante, it's using Royal Guard to negate shock damage. Given how Blitzes present limited windows of vulnerability, fast attacks and gun attacks are the most reliable, but also take the longest in taking down defenses.

And no, I am not autistic enough to git gud enough at this game.
 
Been playing DMC 4: Special Edition lately and Dante is frustratingly underpowered and hotkeyed too many weapons for fast utilization, which I think is the reason why Trish has a limited moveset and does the damage she does. It also doesn't help that DMC 4 is built around charged haymakers and Dante's sword attacks have to be low (about as much as Nero's regular sword attacks) or his attacks with Gilgamesh which don't have enough oomph for the trade off of less reach and speed. He's absolutely terrible at fighting Blitzes which break up the flow of gameplay for him. For Nero and Lady, it's just time for them to charge up attacks to bring a Blitz's defenses down. For Trish, it's timing when to use the Pandora laser, and for Vergil, summoned swords and Drive, but for Dante, it's using Royal Guard to negate shock damage. Given how Blitzes present limited windows of vulnerability, fast attacks and gun attacks are the most reliable, but also take the longest in taking down defenses.

And no, I am not autistic enough to git gud enough at this game.
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GBA version of Breath of Fire.

it’s not a bad game, but I’m finding it hard to understand why it’s held in such a high regard by classic JRPG fans. It’s a pretty generic paint by numbers RPG with the only innovative thing being able to turn into a dragon. Kind of an autistic reason to heap so much praise on it because right now it’s just a solid 5/10 game to me, not too good not too bad. I plan on beating it but I don’t see ever coming back to replay it
Had similar feelings about Breath of Fire 3 when I played through it on PSP. Very generic game, no idea why it has any kind of fanbase. Though JRPG fans are very autistic and will fanboy over even the most bottom of the barrel trash.

I'm finishing up the story in Batman Arkham City myself. Didn't have a bad time with it but I played through Arkham Asylum not too long ago and it is very much more of the same. If its the first of the Arkham games you play I can see it being a lot of fun but if you played Asylum there really isn't anything of much note in this one. So its a more open environment, big whoop, who gives a shit.
 
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Had similar feelings about Breath of Fire 3 when I played through it on PSP. Very generic game, no idea why it has any kind of fanbase. Though JRPG fans are very autistic and will fanboy over even the most bottom of the barrel trash.

I'm finishing up the story in Batman Arkham City myself. Didn't have a bad time with it but I played through Arkham Asylum not too long ago and it is very much more of the same. If its the first of the Arkham games you play I can see it being a lot of fun but if you played Asylum there really isn't anything of much note in this one. So its a more open environment, big whoop, who gives a shit.
It does give more of the Batman experience where you can drop down and beat up people while flying across skyscrapers, which Asylum couldn't do.
 
Eastward. Been on my radar for a bit and had no idea it was coming out today. Only played about an hour and haven't even unlocked controlling both characters and I think I kinda love it already. Getting a real Gurren Lagann vibe from the very earliest parts. It just oozes love for the games it is clearly paying homage to.
 
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Just finished The Ascent

Hard no, do not buy this full price (or at all really for that matter) - it is fucking bad.
I hated this game so much I skipped the end cinematics just so I could close the fucking thing and uninstall it, that's how awful it is.
 
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I accidentally got the souls bug again after watching a surprisingly good YouTube video about how DS3 is like I'm Thinking of Ending things. Jacob Geller is somewhere between deep and that obnoxious English teacher who wants everything to have six layers of meaning, and I'm still not sure if I liked the movie or not, but the video hit just right with that deep death of the universe vibe to get me installing the game right after. Kind of like hearing the Skyrim title music out of the blue somewhere and a couple hours later finding yourself in Whiterun without having consciously decided to replay it.

Back to dying in a thousand retarded ways to minions and gravity while occasionally nailing boss fights. I'm doing something truly exceptional and throwing myself into a luck-based bleed build this time around, it's going okay. I'm trying to decide if I want to legbeard hard enough to 100% it before Elden Ring.
 
I accidentally got the souls bug again after watching a surprisingly good YouTube video about how DS3 is like I'm Thinking of Ending things. Jacob Geller is somewhere between deep and that obnoxious English teacher who wants everything to have six layers of meaning, and I'm still not sure if I liked the movie or not, but the video hit just right with that deep death of the universe vibe to get me installing the game right after. Kind of like hearing the Skyrim title music out of the blue somewhere and a couple hours later finding yourself in Whiterun without having consciously decided to replay it.

Back to dying in a thousand retarded ways to minions and gravity while occasionally nailing boss fights. I'm doing something truly exceptional and throwing myself into a luck-based bleed build this time around, it's going okay. I'm trying to decide if I want to legbeard hard enough to 100% it before Elden Ring.
>DS3
>I'm Thinking of Ending Things
Why the fuck do people think so autismly hard on similarities between certain mediums. The point is there but don't explain it in 20 minutes or less. Make it 10 at fucking best.

Playing Darkest Dungeon again in the hopes that the mods I have don't brick the game for the 20th time.
 
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Modding Prometheans out of spartan ops on the mcc. The only good part of halo 4 and what halo 5’s campaign shouldve continued with its reach style coop matchmaking campaign
 
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Skyward Sword on a Wii emulator with real (third party) Wii remotes and bluetooth passthrough. It runs on Dolphin 99% flawlessly as long as you have a halfway decent computer. After playing deep into it I don't understand why it got such an underwhelming response: the motion controls are a big step up from the lazy port of Twilight Princess, and it put a unique spin on the then-tired Zelda formula to show they could still make big changes and still have it turn out well. Skyward Sword might not be quite dark and edgy enough for a dark edgelord such as myself, but despite its brighter aesthetic it's managed to hold my attention close to the end so far. I'd put it in the top 5 Zelda games I've played, but probably in the #5 spot.
 
Skyward Sword on a Wii emulator with real (third party) Wii remotes and bluetooth passthrough. It runs on Dolphin 99% flawlessly as long as you have a halfway decent computer. After playing deep into it I don't understand why it got such an underwhelming response: the motion controls are a big step up from the lazy port of Twilight Princess, and it put a unique spin on the then-tired Zelda formula to show they could still make big changes and still have it turn out well. Skyward Sword might not be quite dark and edgy enough for a dark edgelord such as myself, but despite its brighter aesthetic it's managed to hold my attention close to the end so far. I'd put it in the top 5 Zelda games I've played, but probably in the #5 spot.
Are you 100%ing the game? The motion controls are fucking awful for any of the minigames.
 
Skyward Sword on a Wii emulator with real (third party) Wii remotes and bluetooth passthrough. It runs on Dolphin 99% flawlessly as long as you have a halfway decent computer. After playing deep into it I don't understand why it got such an underwhelming response: the motion controls are a big step up from the lazy port of Twilight Princess, and it put a unique spin on the then-tired Zelda formula to show they could still make big changes and still have it turn out well. Skyward Sword might not be quite dark and edgy enough for a dark edgelord such as myself, but despite its brighter aesthetic it's managed to hold my attention close to the end so far. I'd put it in the top 5 Zelda games I've played, but probably in the #5 spot.
Only real problem I had with it was that the end game felt a bit like padding. (As well as Fi, who makes Navi look like a mute) Final boss fight was pretty great though.

Edit: Still playing Black Mesa and messing around with mods. I swear this game’s like crack.

Tried going for an achievement involving transporting a gas canister across several levels, but unfortunately, the game ended up crashing at the point I was supposed to drop it off and I can’t get past it.

No idea what the problem is, so a bit disappointed I was cockblocked at the end.
 
Are you 100%ing the game? The motion controls are fucking awful for any of the minigames.
No, probably like 85-95%. I spend a lot of time looking for secrets but prefer not to use guides unless I'm hopelessly stumped on the same part for hours. As for the motion controls, they're pretty bad if you don't think about what's going on behind the scenes but acceptable if you do. When you take out an item that brings up the crosshair for motion aiming, it recalibrates the motion controls to use whichever direction you're currently pointing the Wii remote as the center point for aiming and you have to press down on the D-Pad to manually re-center it. So, if you aim the Wii remote at the center of the screen first and then equip the item, you don't have to use the D-Pad because it will start properly calibrated. That is honestly pretty half-assed and sloppy coding for Nintendo, but it's not ruining the game for me or anything.
 
Hypnospace Outlaw, a late 90s internet simulator where you play a fucking jannie that investigates/bans user created webpages.

Everything about it reeks of AOL/Geocities and it's downright fucking hilarious.
Pro recommendation, that was neat. And exactly my sort of shit so I don't know how it got past me, probably the awful title.

I don't want to spoil it but the way it ends up using the Geocities thing is pretty clever beyond the obvious quaint gimmick.
If I knew any zoomers I'd actually give em this if they wanted to know what it was like.
 
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