I've been playing through PARASITE EVE II, and having a lot of fun with it.
Parasite Eve II has you play as Aya Brea: an FBI agent now working at MIST, a federal agency tasked with killing ANMCs. ANMCs are the monsters of the hour, in this case created by manipulating the Mitochondria inside animals and people to affect their DNA and turn them into mutants. Mitochondria are a key element in PE1 and the
source material it was based on, but in both story and gameplay PE2 is very different, prior knowledge is not necessary to enjoy PE2.
I disregarded this game for years, because I thought it was "just an RE clone", and I don't really enjoy those.
Parasite Eve II is not an RE clone nor is it really an RPG: XP is spent like money to upgrade spells, and nothing else. All your stats come from gear, attachments, and a rare consumable that does Max HP +5.
I shares a lot with RE, but imo does everything better - combat is responsive and skill-based and has more depth than it first appears, the puzzles tend to be actual logic puzzles and not "funny shaped key for funny shaped lock", and the story is good enough that finding an answer to the mystery became the main thing carrying me through (not to say that I think the game starts to suck later or anything).
My one complaint about the game is also on the back of a compliment:
You do kinda have to spam the Use button on every surface, because tons and tons of items and puzzles are invisible in plain sight, as are some
essential key items.
The upside of this is the flavour texts do a very good job of developing Aya Brea as a character: she'll comment on things
you might not even have noticed, and in doing so build up an image of how much she's into cars, guns, her sense of morality, or even drop subtle clues about the plot or super secrets.
If anyone's interested in it, I will give one warning:
Remember that it's a PS1 game from before a lot of gaming conventions were entrenched. It uses tank controls, it has tons of easily missable content, doesn't explain its mechanics well, and controls are weird -- manual reloading in combat requires
pre-combat preparation, for example.