What are you playing right now?

right now ? Sonic Superstars I picked it up on sale for the Switch and honestly its pretty fun, its like Mario Wonder is to 2d mario but for Sonic, some of the boss fights are actually slightly challenging at first but you'll get it in 2-3 tries also about to start Chapter 4 in my Red Dead II replay, its kinda weird how Chapter 4 is the last real chapter because you
go to Guarma in the next one and then your dying of TB in Chapter 6
 
Decided to fire up Minecraft for my occasional 2 week phase (bedrock because I'm a consolefag) the amount of useless shit they peddle for a high price on the store page is ridiculous. How many kids are falling prey to baby's first clickbait and spending $10-30 on "Mods"

Immediately closed the store page and opened a hardcore world up. Time to play until I die then forget about this game for another 6-7 months.
 
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Started a campaign in Attila Total War after a long time. Image if CA didn't half-assed certain things and abandon the game. Easily one of the Top 5 TW games.
 
Robocop: Rogue City was on sale for 10 bucks so I picked it up. Got past the opening tutorial mission and it's a really solid game so far. Combat feels great, the environment blows up, people die in spectacular ways. You really do feel like you're robocop shooting over the top bad guys. The cut scenes are great too, the devs really wanted to make it feel like a Robocop movie, the police station is on point. I'm ass at FPS games but there's an armor/health skill tree so I'll just do that.
For some reason, this game gives my RTX 3060 a hard time with getting hot and crashing every once in a while. Not sure what this game is doing compared to others I play.
 
Been playing the campaign for Black Ops Cold War again. Cringed at the gender option that says "Male", "Female", and "Non Binary".
Looking past that, that game holds up kinda bad. The gunplay being kinda fun and fast paced loses its charm quickly.
At one point I realized they didn't get the original voice actors for Mason and Woods so it's like a bad parody where the jokes don't land. Twist is kinda visible early on when you realize nobody really trusts you.
 
Currently I'm actually playing (and recording for an edited video) through Hollow Knight since it seems we might actually get SilkSong this year. Out of all of the acclaimed indies (Shovel Knight, Undertale, Omori, Broforce, Pizza tower) it was the only one I never really got into, however I'm willing to give it another chance since I do genuinely like it, it's just never managed to hook me like alot of the other games have.

Another game I've been playing is Kill it With Fire 2, but I've put that on hold for when the 1.0 update comes out, which doesn't seem too far off the horizon now.

I'm also doing an Elden Ring playthrough with some of my mates and it's been a great time. I've been doing a faith/dex dragon cultist build myself while the pals are doing a bleed build and a shield tank build. We're currently in Liurnia and we're probably gonna go to Raya Lucaria soon enough to unlock respec.

Good times all around fellas!
 
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Rimworld, found a mod that adds Ki and the Saiyans from Dragon Ball so I've made a Human Supremacist group hellbent on destroying the invading Saiyan menace.
Imagine the Red Ribbon Army vs Planet Vegeta

Some pretty kino moments, including a time when the protagonist of the group unlocked his Awakening skill and quite literally punched a Super Saiyans head off.
Or the time an Oozaru was about to curbstomp a child and the childs mother shot the tail off of the Oozaru with a Charge Sniper Rifle.
 
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They also made a Terminator game. It's some smaller eastern european outfit IIRC. They really love these old franchises and it's noticable. One of the few games I bothered finishing.

That said, the Robocop game gets kinda weird as it goes on and kinda just never ends until it suddenly does. They story is a bit all over the place and gets kind of a feverdreamish quality, IMO.

I'm playing Star Traders: Frontiers. It's an interesting little indie game and kinda feels like the Pirates! in Space I always wanted. (I know, Starsector is supposed to be that but never quite had that vibe for me)
 
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They also made a Terminator game. It's some smaller eastern european outfit IIRC. They really love these old franchises and it's noticable. One of the few games I bothered finishing.

That said, the Robocop game gets kinda weird as it goes on and kinda just never ends until it suddenly does. They story is a bit all over the place and gets kind of a feverdreamish quality, IMO.

I'm playing Star Traders: Frontiers. It's an interesting little indie game and kinda feels like the Pirates! in Space I always wanted. (I know, Starsector is supposed to be that but never quite had that vibe for me)
I might take a look at it next. I was about ready for it to end about a mission or two ahead of time but it was still fun. It was still cool stomping around as Robocop and shooting people in the face.

At the end I got the gun mod where you can get full auto and no reloads with unlimited ammo and was unloading about half a ton of brass every minute. They can say that the old man ran OCP into the ground all they want, but I know it was my ammunition budget that did it in the end.
 
FFVI Pixel Remaster.

This is my first play through of the game. Only played the original for a few hours. I’m loving it and feel like it’s the best written Final Fantasy that I’ve played. Can’t wait to see this one play out and end.
 
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The Great War: Western Front. Everybody said it was garbage but I gave it a chance anyways. I have no real handle on how you play this game.
I'm not so bothered by lack of artillery hole persistence or whatever (I understand it was advertised as having it, doesn't ruin my day) or the cartoony graphics. I just can't really figure out how to do this. It feels like the autoresolve is heavily stacked in the AI's favor. Game explicitly tells you to do what I more or less do in Total War: fight only battles that are somewhat even. Even so, it's true that it's going to be the same shit over and over.

Part of what makes this so bizarre is the way taking land works. Provinces have a star system. You have to win a Great Victory (take every single objective) to remove a star. You have to continually attack (outcome doesn't matter) to prevent stars from regenerating. I understand that they felt a need to somehow portray the multi-month nature of these battles, but this is where persistence feels like it gets in the way. On one hand, it wants to be so realistic that you fight over the same trenches. On the other hand, somehow you can take every single trench, achieve something that the game considers of note that works towards undermining enemy control, and then you're back to square one. Fucking why? It would make more sense to me if maps were very long, very vertical and wherever you stop your advance you pick up next time, like the way Verdun portrays trench warfare.

I'm still trying to get a handle on how to properly take trenches, too, and I think it's probably one of those tricks where the answer is "you don't." "The only winning move is to not play." You have to gradually invent the tools that historically made this possible, so attacking at all for most of the campaign is like an idiot trap. There are plenty of tools to play with (in the end) as gas, smoke, rolling barrages, etc. roll out.

I'm inclined to think that the campaign mode is probably a bad way to play the game.
 
Mechwarrior 5: Clans was on sale, so I went and grabbed it. It is nice to play through a structured campaign again, and it's fun hearing all the Clanner slang in dialog. Unfortunately, it suffers from several the same issues Mercs did (anemic 'Mech bay, las-boating is still the most efficient loadout, AI will immediately target whatever weapon did the most damage to it recently). Still having fun, though the cutscenes are a bit distracting because everyone's mouths seem open really big when they talk, so it creates this odd Uncanny Valley effect where these realistic models have mouths that open as big as a cartoon character's when they speak. The next expansion's going to focus on Ghost Bear, and I may pick it up purely because the Kodiak's one of the few Clan designs I like more than IS designs.
 
I've been playing through PARASITE EVE II, and having a lot of fun with it.

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Parasite Eve II has you play as Aya Brea: an FBI agent now working at MIST, a federal agency tasked with killing ANMCs. ANMCs are the monsters of the hour, in this case created by manipulating the Mitochondria inside animals and people to affect their DNA and turn them into mutants. Mitochondria are a key element in PE1 and the source material it was based on, but in both story and gameplay PE2 is very different, prior knowledge is not necessary to enjoy PE2.


I disregarded this game for years, because I thought it was "just an RE clone", and I don't really enjoy those.

Parasite Eve II is not an RE clone nor is it really an RPG: XP is spent like money to upgrade spells, and nothing else. All your stats come from gear, attachments, and a rare consumable that does Max HP +5.

I shares a lot with RE, but imo does everything better - combat is responsive and skill-based and has more depth than it first appears, the puzzles tend to be actual logic puzzles and not "funny shaped key for funny shaped lock", and the story is good enough that finding an answer to the mystery became the main thing carrying me through (not to say that I think the game starts to suck later or anything).

My one complaint about the game is also on the back of a compliment:
You do kinda have to spam the Use button on every surface, because tons and tons of items and puzzles are invisible in plain sight, as are some essential key items.
The upside of this is the flavour texts do a very good job of developing Aya Brea as a character: she'll comment on things you might not even have noticed, and in doing so build up an image of how much she's into cars, guns, her sense of morality, or even drop subtle clues about the plot or super secrets.


If anyone's interested in it, I will give one warning:
Remember that it's a PS1 game from before a lot of gaming conventions were entrenched. It uses tank controls, it has tons of easily missable content, doesn't explain its mechanics well, and controls are weird -- manual reloading in combat requires pre-combat preparation, for example.
 
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Finally finished a season with the worst kids in Backyard Baseball 97. Had a perfect regular season but lost game 2 in the final round best of 5. Still won games 3 and 4 and took home the championship. The horribly inconsistent fielding is what caused that single loss.
 
Far Cry 2. A little bit of cathartic indulgence.

I never played the PC version. I first played it on PS3 and as ropey as it was I still dumped a load of hours into it. It holds up very well on PC. It ain't perfect (it has some pretty jarring LOD issues) but its perfectly playable. I haven't encountered some of the bugs people have been complaining about yet, like missing dialogue or floating AI, but there is a fan patch that tackles these and reactivates multiplayer.

Its a completely different beast to modern iterations of Far Cry. The save system alone would put off most people now that quicksaves are so embedded into gaming now. You can see the beginnings of Far Cry becoming a collectathon to pad out the runtime here too, but the difference in Far Cry 2 is that you actually have to look for these things instead of just being given a waypoint to visit. Re-spawning checkpoints wouldn't make the cut in later versions of Far Cry either. They can get annoying, but it makes sense in the context of the setting; you're in a warzone after all.

If you're a fan of shooting groids without being made to feel guilty for it - this is the game.
 
The campaign for Great War is too easy (sleepwalked through three of six missions), but feels much better. Getting a sense of how you actually think your way through a problem.
 
Nine Sols is really great, and I'm playing Grime now too.

I pirated Mandragora: Whispers of the Witch last week because I was told it was a Metroidvania, and spent the entire half hour I tolerated it thinking about GRIME instead.

I need to give GRIME another go. I do remember finding out it had something of a re-release or a QoL DLC, which might alleviate my issues with how tedious it was to traverse the world.
 
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