What are you playing right now?

Went back to playing some more Tales of Maj'Eyal after somebody here (AnOnimous, I think?) mentioned it in another thread, haven't touched it in a year or two. It is pretty fun, though I think my only real complaint is that you don't have a "stop when enemy spotted" option, just a "stop when X% of life lost." Ended up dying when rounding a corner into a firing squad of elven mages because I double-tapped 4. Actually, I also think it's kind of shit that some dungeons will only appear by random event and, if you leave, you can't ever go back. And the default tileset is kind of ugly. But, still, it's a good game!
 
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Doing a run of Borderlands 3. Zane is a madlad and I hope he makes an appearance in 4 when it comes out.
 
we makea da new spaghetti in da new spaghetti game: Spaghetti In Space But Also Underground

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I've been addicted to Rainbow Six Siege ever since every other game I play has been a continuous unmitigated fuckup. Its not that good but I just play casual and fuck around, its kind of fun.
 
Battlebit: Remastered has been very fun. Feels like Battlefield 3, but unfortunately has a lot more censorship and is very grindy for weapon unlocks and attachments.
 
Diablo 4 queue. Its as fun as it sounds.
It is making me nostalgic for the last time I queued like this in a Blizzard game. WotLK launch, trying to make a death knight.
 
I’m doing my first play through of underrated Nintendo DS rhythm game Kira Kira Pop Princess on normal difficulty (as I child I always played it on Easy difficulty) and Indigo Town’s final song Dream Maker is kicking my ass. The final part is just too fast for my trash brain to keep up with, plus the normal difficulty adds scratching movements along with the tapping and it likes to establish a pattern where the scratches go in one direction and then throw in a sudden opposite direction scratch to throw you off. On the plus side though, every failed attempt gets me 567 coins so it’s a great way to grind enough money to buy clothing for my character (a lot of the cutest items are like 15-20k gold for some reason).

 
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Ys Origins. This game is fucking me in the ass with a sudden difficulty spike after the second boss, basic enemies are raping me with poison and taking forever to kill.
 
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Playing Dawn of War: Soulstorm's campaign as the Tau which practically feels like cheating with how overpowered their scout units are and the absolutely ridiculous range on their infantry which, once you get all the upgrades, essentially means you can waste most enemies before they can even get close enough to shoot back. Fun game but makes me all the more annoyed that we never got a 4th expansion that adds the Tyranids. All you've got is either mods or Dawn of War 2 which changed basically everything for the worse and makes it too much like Company of Heroes for my liking.
 
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Styx: Master of Shadows and Lego City Undercover.

I have less to say about Styx, as I just started it. It's ugly, ugly as Hell. Extremely ugly. It was a AA game, but even for a AA game it's breathtakingly ugly. Bleak and dark too. I got it mostly because I like Big Tree. It's hard as shit, you have big areas you have to get through and if you're seen once you're pretty much fucked. Everybody jumped back on it after LOTR Gollum pissed everyone off. I think it will get good, though, once I get used to it (unlearn Assassin's Creed aidsbrain).


Lego City Undercover is disappointing. Now, most everything I have to say about it could be blown off with "it's a kid's game," but this is one of those things that I got because it had a huge adult fan base that swears its really good (so, the My Little Pony of vidya). I loved Lego Island 2, Lego Racers 2, Lego Rock Raiders, and Lego Star Wars as a kid. This one I understood to be GTA: Lego with Lego Game Characteristics, but it's really Metroidvania the Lego Game with an incredibly tiny world map (and I hate the backtracking Metroidvanias make their brand on). Why so tiny? Well, I suppose a kid may get lost if it was larger. The art style is really inconsistent with what's Legos and what isn't, but I suppose if it was all Lego the plasticky and glossy look might be too much to stare at.

Now, kids game, but so far I'm up to the Undercover level and I'm just not seeing anything here to like. There's basically no combat. If we had vidya in Boomer days they would have had cartoon acme guns that blow smoke in people's faces and stuff like that, nowadays of course they weren't going to do guns although they did lasers killing people in Lego Star Wars. Now you just get vaguely karate fighting, but it's impossible to lose. I don't know if it was possible to lose Lego Star Wars - i was a kid and kids are retarded - but it just isn't fun. Vehicles are slow as shit, like a teacup ride. The one thing it does well is that the parkour is actually surprisingly fluid and fun, and the high concept of going undercover as an excuse to have all these different scenes and characters to play as and giving them gameplay mechanics is gold.

Well, what about the plot/writing/comedy? People said - just like My Little Pony - how it had rEfErEnCeS fOr AdUlTs. Well, I don't get them. I know when there's references, but I don't get them, except the most obvious ones. Sometimes it's funny. The main character is actually really likable. But often it's not. Frank Honey, for example, is absolutely obnoxious. You've got this stock character in children's fiction, the Moron, who is the height of hilarity because his gimmick is being dumber than the kid audience. Admittedly, a lot of hackish adult writing has this too. I got sick of Honey really quickly. Even if I go watch cutscenes now on YouTube, I prefer the silly pantomime of the old, no-speaking Lego games. The whole beginning sequence was funny as Hell, after that it isn't.

What about the collecting aspect? Tiresome. I don't like having to smash up everything and having coins vomited at me constantly. The number goes up so fast I can't get hard watching it go up. I do like the thing about building up the world. Wish there was a lot more of it, actually. Member how in Lego Island 2 the island started off totally destroyed and you had to rebuild it all? That was cool. That would have been better here.

I think this one is a bust.
 
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Been alternating between Final Fantasy 16 and GTA 4 (via Steam Deck) when I get time to play.

FF16 is pretty decent though I'm only a few hours in. The more linear structure is refreshing given how many games are pure open world slop today, and it's nice to see genuinely attractive character design in a modern game, even if a lot of it lacks the absurdist Final Fantasy flare that Nomura infested the franchise with.

A lot of people rag on the game but it mostly seems to be the target of ire for people who think Final Fantasy started with 7 and I refuse to take anyone who likes the remakes of that game seriously when it comes to critiquing writing or game design.

GTA 4 remains one of the most fun and technologically impressive open world games ever made, even all these years later. The physics system alone is endlessly entertaining, and while I used to find a lot of the simulation elements annoying back in the day I appreciate them now since no open world games has attempted something similar since. Not even GTA5 really. 4 has a bit of Mafia influence, and it's awesome to just wander around the city and see all the cool little details and NPC interactions that unfold around you. Modern Rockstar tries to emulate a real world in their modern games via scripted content, but it just doesn't feel the same as this.
 
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