What are you playing right now?

Project Brutality: a very neat sub-mod to Brutal Doom that repletes the game with new weapons, monsters, armor, power-ups, and equipment.


Nuclear Throne: A rogue like arcade game that lets you play as mutants. God and I thought Bloodborne was a pain in the ass.
 
Picross has become my new favorite "thing I do in bed to get sleepy" activity. Fully cleared everything in Picross 3D Round 2, now moved on to regular Picross e7.
 
Have been playing on my solo save for BotW. I'm pretty close to finishing the storyline- need to get all of Link's memories and finish up the Goron's Divine Beast. I've got the Master Sword, and just got out of sneaking around Hyrule Castle for the Hylian Shield.
 
Waiting patiently for Planescape: Torment: Enhanced: Now With 20% More Colons: Edition to come out in 5 hours. Then I will play the fuck out of that shit.
 
Beaten the Zerg campaign in Starcraft. That last mission was a bit of a doozy. Now onto the Protoss campaign. Can't help but feel a little bad for them, they've kind of been getting the shit end of the stick the entire time by this point.
 
I'm preparing for an arcade tournament and playing lots of 1980s shit. Me winning will probably powerlevel me but I always knew someday I'd get caught.
 
Just started Yooka Laylee. Enjoying it so far. Feels almost like I'm playing Banko Kazooie all over again.
 
Currently playing Yooka-Laylee

My take on it for anyone on the fence:

It's a pretty good game. I like the atmosphere and kinda retro feel of it. Most of the game's puzzles aren't terribly taxing, so it's a nice game to chill with.

However, if you're going into it expecting "Banjo-Kazooie" magic, give that up right now. Because you will be disappointed. The game is, unfortunately, closer to Banjo-Tooie. And it suffers from the same problems. In Yooka-Laylee, the levels are FAR too big. You will get lost a lot, and get frustrated at seeing things you can't do anything with because you don't have a move or ability available, that you will need to buy in a later level. Sorry, but in collect-a-thons, NOTHING is more annoying than knowing you can't collect everything in one go, and have to come back to a previous level. That's exactly where Banjo-Tooie fell down, and Playtonic apparently didn't learn from it.

In Banjo-Kazooie, you could gather everything from a level during your first visit, if you planned properly. Sure, there were sections that could be made easier if you came back with a new ability, but if you had the skill, you could get it done in one go. That was the beauty of Banjo-Kazooie. It's what makes the game so deliciously re-playable, even if you've beaten the game 43 times already. Banjo Tooie and Yooka Laylee suffered from getting big budgets (B-T got a bigger budget from the success of B-K, and Y-L had a massive Kickstarter success) and that made the devs think BIGGER IS BETTER.

Thing is, with collect-a-thon platformers, less is more. Always. No exceptions. The bigger you make the levels, with more and more things to collect, the players will get bored. They're going to get sick of trudging around these giant empty levels searching for that last fucking music note. And then, if you force them to have to come back, to do something they can't accomplish right now, because they lack an ability: they're going to get fed up even faster.

I think that's why a lot of reviewers complained about Yooka-Laylee's collect-a-thon being a drudgery. At first I thought they were just bitching because they were complaining about a game style that is dated. But nope, the complaints are valid. There's just too much stuff to get. Only die-hard fans will stick it out and try to get everything. And even they will get bored doing it.

There's a lot to like about Yooka-Laylee. But unfortunately, it gets buried underneath huge levels with largely nothing to do in them. I kinda wish Playtonic hadn't got as much money during their kickstarter. I feel like maybe their attempt would have been a bit more low-key, like the first Banjo-Kazooie was. And we might have gotten a game actually WORTHY of being a spiritual successor to Banjo-Kazooie.

Oh, one more thing I want to complain about. The fucking Ghost Writers. They are essentially the Jinjos of Yooka-Laylee. Only more annoying. Instead of just finding them and rescuing them, you have to use different tactics to collect them. One requires you to catch it, and you have to be near pixel perfect, because it WILL turn at the last second as you're about to get it. Another outright attacks you until you beat some sense into it. yes... a collectible in the collect-a-thon can in fact KILL YOU. I don't know who approved the ghost writers but they need to not be allowed to have ideas anymore. Just let me collect them. I already have to go to the trouble of FINDING THE FUCKERS, why are you making me jump through more hoops?!

TLDR: Is it worth your money? Depends what you are coming into it for. If you're expecting greatness the likes of Banjo-Kazooie, then I would wait for it to drop in price a bit.
 
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Way of the Samurai 4. I still can't help but laugh at the fact that in order to get members for your dojo, you have to attack people and say they're going to be your students. What makes it funnier is that those who accept do it with a smile like it's the greatest day of their lives even though I just committed assault and press-ganged them into joining.
 
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Bayonetta is fucking tough, holy shit. I thought finishing MGR on Revengeance difficulty would let me breeze through it on normal but no

If it weren't for the fact you can reload your save and not have to play through ENTIRE levels perfectly to get Pure Platinum, fully completing the game would be a nightmare.

Anyway, got back into Starcraft and playing the Protoss campaign. Pretty cool race to play as. Listening to the robotic voices of the cybernetic units is somewhat relaxing for some reason.
 
Hotline Miami 1 and 2 back to back - beat 2 last night and 1 just now.
 
Sam & Max 104: Abe Lincoln Must Die. About to be finished.

Aaah I never finished that series, I think 104 is where I dropped. They're really great aren't they? I need to play them again...

I'm playing Yooka Laylee, that shit's hard... *sigh*
 
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http://store.steampowered.com/app/256460

Got on steam these days, 10 hours so far:
+Cool retroish rpg inspired by Chrono Trigger and Phantasy Star. Doesn't take itself too seriously and i liked most of jokes, some pointless references here and there but nothing cringeworthy.
+Fun battle system, no MP, can't use the same skill twice but blocking recharges, after X turns every character goes into hyper mode and deals double damage, gameplay is all about setting up turns with buffs/debuffs and exploiting weaknesses to deal that maximum damage in a single hyper attack.
+Everyone gets stronger get stronger as fight goes (even enemies) so you're encouraged to kill shit fast as posible but playing the slow setup game is an option too. Debuffs are very significant in this game and if you fail once the chance is higher next time, even poisoning a boss can help a lot.
+Lots of party members with different functions and everyone can use ability items or equip shields with their own abilities, game is pretty casual but surprisingly deep.

-Game is buggy as fuck. As in, menus randomly disappear, changing party members randomly fucks your UI, trying to replay a battles for XP/money might lock you into a loop where battle doesn't start and you have to quit. I heard the vanilla unpatched game was impossible to complete due to a hardlock that happens.

-Game is also rushed as fuck. In the first city you're supposed to talk to a person but i skipped that and went to the next area and the game kept going to a point of no return where i didn't have a character i was supposed to have and had i character i wasn't supposed to. Some npcs are called "NPC" and say "Placeholder". It's like they didn't playtest it well and rushed everything for the holidays.

-Story progresses really fast with shit you have no idea happening constantly. Chrono Trigger had a fast pace but it was easy to understand. CSH never stops, you're always on move and the game drops huge plot bombs about past wars, races, failed mind control programs that turned part of the earth population into ZOMBIES (right after the first real dungeon) with literally no buildup. That said, the story is still interesting enough for me to care and people still talk more than chrono trigger i guess.

-I wish the game was more intuitive, the tutorial is really fast and unless you talked to every npc in your first base you won't even know what each stat does. The "Spy Directory" in the start menu sounds important but 99% of it is kickstarter backers with one liners joke. One guy literally says "He is a brony".

-Dungeons are generally pretty linear and forgetable, you can even backtrack to previous floor in some of them, a few have puzzles but very basic "find keycard/battery" kind of thing. It's not really bad but watchout for items that can be lost forever.

TL;DR: Good game if you're a fan of Chrono Trigger and Fantasy Star or indie rpgs, gameplay is very unique and unrepetitive, it's all about setting up your team equip and abilities for a strongest as possible attack or crowd controlling, by managing your hyper turns, buffs and element attacks,etc. But if you play this, manage your 4 saves very well due to points of no return and bugs, check everything you can in your area before progressing, and be ready to quit and restart a few times.
 
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