What are you playing right now?

Just Cause 2. Gimping across the map with a minigun with infinite ammo stolen from one of the bases and just going on a massive spree of destruction.

Tell me blowing shit up for the sheer joy of it isn't cathartic and I'll call you a fucking liar.
Buy a PS2 and Mercenaries (I can't remember if 1 or 2 was the better one) for even more fun.
 
Last few days spent binging on Bethesda games in:
-spending hours on Fallout 4 despite how shallow it was compared to previous Fallouts
-redoing an Oblivion character in doing guild questlines
-trying out Daggerfall Unity. Not bad but waiting until they manage to get classic save importing down that I can know what questlines I gotta do since the old letters all seemed to disappeared.
 
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spending hours on Fallout 4 despite how shallow it was compared to previous Fallouts
For all the shit it gets for its terrible story and writing, I can still lose hours at a time just building settlements. They could probably build a full game around just that concept if they improved the interface (just make things selectable from a grid or list, please), added lots more buildings, objects, and machines (I want to build Factorio-esque factories but the gimpy selection of machines they added in that DLC just can't cut it), and raised (or eliminated) the building cap.

Ditch the open-world stuff (fast-travel only to different settlements as you unlock them or whatever, allow free movement only within settlement boundaries, etc.), add some resource management, have visitors and traders from other settlements stop in, keep the raider and critter raids, etc.

Keep the modding, lose the Bethesda launcher, and for god's sake cut out the Prydwyn and other unused assets to keep the install size down.

Of course, Bethesda will do none of this. Fallout 76 was their chance to do something like I've described, and, well, we all saw how that went.

As for what I'm playing right now, I clicked semi-randomly on a game in my ridiculous backlog and made a happy discovery:


This is seriously really fucking fun. The maps are drop-dead gorgeous and it's lots of fun shooting and smashing xenos and idiot cultists or whatever they are into pulpy piles of goop on derelict space hulks. It runs smooth as butter at 4k as well at ultra settings. It's my first real foray into the Warhammer 40k universe (beyond reading bits and pieces of the lore) and I'm really enjoying it so far. The notion of people clever enough to operate and (barely) maintain giant ships and machines, but who know next to nothing about how they work and end up treating them like objects of worship that need religious ceremonies and rituals to keep running rather than things mankind itself built in the distant past that just need routine mechanical maintenance ... is strangely compelling to me.

The whole FTL-by-flying-through-hell thing is entertaining too.
 
Nobodies odd little game where you have to clean up crime scenes so that no one knows there was a body.
 
Yeah the resurrection was a wtf moment. As for the ammo thats more of a gameplay thing than a story thing. Anyways Ive done the loyalty missions for Jacob jack and Garrus and now I can see where a good chunk of the effort was put into.
The thing about the ammo is that they try to justify it in universe as being a better solution to overheating. By turning something that has infinite ammo into something that has incredibly limited ammo. Also, every single weapon, in all parts of the galaxy switched over to using it, in the 2 years you were gone. It is retarded, everything about it.

Killing you and bringing you back immediately is bad enough. It's an incredibly dramatic moment with dire ramifications... that gets negated instantly. Likewise you getting another Normandy immediately. One of the worst cases of have your cake and eat it too in games. You go from losing everything in the first game to everything being the same as it was with a palette swap within 1 hour. The least they could've done is give you a different ship design, with a different name. You can let the instant resurrection slide, purely on paper. But everything else, along with the way it was depicted? Pure garbage. You get a science as magic cutscene where they put magic juice in your veins that revives your red bloodcells and they then move on their own again.

Btw, this was just an excuse to get you to work for Cerberus, ship and all. That's all it really served to do for the plot. When you meet all your previous squadmates and acquiantances, they treat you like you've gone rogue, or you just abandoned them cold turkey. Instead of dying. Wrex is all, "hey, Shepard, how you been old buddy". Natural reaction to someone you saw die in an explosion in space. The Virmire survivor is giving you shit because you didn't talk to them, oh and Cerberus are bad gays guy, y u join them. Nobody freaks out or doubts the validity that you are Shepard, outside maybe a few throwaway comments before their main complaint turns out to be you working for Cerberus. Nobody on the Citadel thinks about detaining you, verifying you. You basically do the equivalent of parking a bootleg US nuclear submarine with a fucking ISIS logo in the White House's front lawn, as a green beret that was dead for 2 years, who now works for ISIS. Everyone's cool with it, they chastise you a bit and then give you your rank back.

There's so much shit in ME2 (and 3, get to that in a moment), that is clown world tier retarded bullshit. It was the Star Trek Discovery/Picard/Sequel Trilogy of its time. That was just the cascading stupidity as a result of the intro. I didn't even talk about the Collectors, or the structure of the main plot itself.
Still on Mass Effect 2. Got all the squad members (at least the non DLC ones) and completed their loyalty missions (though Miranda's loyalty dropped because I sided with Jack in their argument).
You didn't have enough reputation to do the paragon/renegade checks? That's the only way to avoid that.
And now I’m on ME3. I like it so far despite some hiccups like the ME2 squadmates and Wrex being reduced to NPCs, Shepard‘s court martial making 0 sense without the DLC, the day one DLC ( on that does anyone know ,a way to unlock it without pay?) and the beginning with that fucking autistic kid who belongs in a David cage game not a BioWare game.
I told you if you didn't find any major issues with ME2, you're not gonna find anything with 3 pre-ending, even though it's as bad top to bottom. They're on the same level of retardation, where if you don't actually try to gauge in universe behaviour vs logic, it won't register just how bad it is. Until the ending, which just happens to be both horribly scripted and ultra sloppy because it was rewritten and made in like 2 months, so it passes the annoyance threshold.
ME2 did the same thing with squadmates from ME1. Liara, Wrex, the Virmire survivor are all just cameos in the base game. There were just less squadmates in 1 to be ignored. 3 does have a huge problem with the number of squadmates, if both Tali and Garrus die in 2, and you don't buy the dlc, you get 4 squadmates in total for the entire game. Pretty shit, even ME1 had 6. Which DLC are you referring to?

Shit man, the kid is the least of the problems. It's shallow and forced David Cage shit as you said, but the attack and the chamber meeting are both dumber. You weren't being court martialed, despite you thinking that that was the case because of the Arrival DLC. No you're just there to give expert popinion on the Reapurs. Which amounts to "we fight bro", tactical expertise ala Hollywood movie trailers. It makes 0 sense without the dlc, it makes negative sense with the DLC, because it doesn't follow through with it, and the conversation is stupid shit out of a Michael Bay movie. Still not the worst thing about the intro.

Speaking of Michael Bay, the crowning turd, which solidifies ME3 as being atleast as bad as a Bay flick, is when the Reapers, a race of giant space ships, decide to crash into the ground, and start lumbering around like fucking Godzilla monsters shooting lasers at individual human beings. Killing 6 year olds and their moms. Because they were a strategic threat to Reaper operations, mile tall space robots, after they blew up the entire Earth fleet and all the space stations, effectively blockading the entire planet. Despite it being neutered completely, 95% of Reapers stay on Urf and make smoothies out of people for the rest of the game, instead of winning the space war, by doing the same to all their other opponents. Y'know, because if they left, what's left of Earth would be totally able to field a new, bigger fleet of more advanced space ships.

Still, not the worst thing by itself. See, and this is something nobody internalises about Mass Effect. Mass Relays are the only way to travel long distances between clusters in a practical window of time. Meaning they are the single most strategically important element in the universe, in say, a galactic war. You park your ships next to the Relay, you get potshots on anything trying to enter and blockade anything trying to leave. Now look at the attack on Earth in the intro, hell the entire game. At no point do the Reapers try and stop you from going anywhere by occupying the only means of interstellar travel. At no point is the idea of defending the relays brought up. The single most distinct thing about Mass Effect, the fact that it isn't a Star Trek or Star Wars style hyper/warp drive that allows you to travel, but space teleporters with a set location, is completely forgotten about. Because the writers are fucking retarded. Now look at the entire games' events with this in mind. Not single nanofuck of it makes sense. Bonus points if you remember that in ME1 the Citadel was the central control node for all relays, aka priority target number 1, instantly win/lose the war if the Reaper's get it, then they'd just take their time cleaning up system by system. Writer's forgot that too.
 
The thing about the ammo is that they try to justify it in universe as being a better solution to overheating. By turning something that has infinite ammo into something that has incredibly limited ammo. Also, every single weapon, in all parts of the galaxy switched over to using it, in the 2 years you were gone. It is exceptional, everything about it.

Killing you and bringing you back immediately is bad enough. It's an incredibly dramatic moment with dire ramifications... that gets negated instantly. Likewise you getting another Normandy immediately. One of the worst cases of have your cake and eat it too in games. You go from losing everything in the first game to everything being the same as it was with a palette swap within 1 hour. The least they could've done is give you a different ship design, with a different name. You can let the instant resurrection slide, purely on paper. But everything else, along with the way it was depicted? Pure garbage. You get a science as magic cutscene where they put magic juice in your veins that revives your red bloodcells and they then move on their own again.

Btw, this was just an excuse to get you to work for Cerberus, ship and all. That's all it really served to do for the plot. When you meet all your previous squadmates and acquiantances, they treat you like you've gone rogue, or you just abandoned them cold turkey. Instead of dying. Wrex is all, "hey, Shepard, how you been old buddy". Natural reaction to someone you saw die in an explosion in space. The Virmire survivor is giving you shit because you didn't talk to them, oh and Cerberus are bad gays guy, y u join them. Nobody freaks out or doubts the validity that you are Shepard, outside maybe a few throwaway comments before their main complaint turns out to be you working for Cerberus. Nobody on the Citadel thinks about detaining you, verifying you. You basically do the equivalent of parking a bootleg US nuclear submarine with a fucking ISIS logo in the White House's front lawn, as a green beret that was dead for 2 years, who now works for ISIS. Everyone's cool with it, they chastise you a bit and then give you your rank back.

There's so much shit in ME2 (and 3, get to that in a moment), that is clown world tier exceptional bullshit. It was the Star Trek Discovery/Picard/Sequel Trilogy of its time. That was just the cascading stupidity as a result of the intro. I didn't even talk about the Collectors, or the structure of the main plot itself.

You didn't have enough reputation to do the paragon/renegade checks? That's the only way to avoid that.

I told you if you didn't find any major issues with ME2, you're not gonna find anything with 3 pre-ending, even though it's as bad top to bottom. They're on the same level of exceptionalism, where if you don't actually try to gauge in universe behaviour vs logic, it won't register just how bad it is. Until the ending, which just happens to be both horribly scripted and ultra sloppy because it was rewritten and made in like 2 months, so it passes the annoyance threshold.
ME2 did the same thing with squadmates from ME1. Liara, Wrex, the Virmire survivor are all just cameos in the base game. There were just less squadmates in 1 to be ignored. 3 does have a huge problem with the number of squadmates, if both Tali and Garrus die in 2, and you don't buy the dlc, you get 4 squadmates in total for the entire game. Pretty shit, even ME1 had 6. Which DLC are you referring to?

Shit man, the kid is the least of the problems. It's shallow and forced David Cage shit as you said, but the attack and the chamber meeting are both dumber. You weren't being court martialed, despite you thinking that that was the case because of the Arrival DLC. No you're just there to give expert popinion on the Reapurs. Which amounts to "we fight bro", tactical expertise ala Hollywood movie trailers. It makes 0 sense without the dlc, it makes negative sense with the DLC, because it doesn't follow through with it, and the conversation is stupid shit out of a Michael Bay movie. Still not the worst thing about the intro.

Speaking of Michael Bay, the crowning turd, which solidifies ME3 as being atleast as bad as a Bay flick, is when the Reapers, a race of giant space ships, decide to crash into the ground, and start lumbering around like fucking Godzilla monsters shooting lasers at individual human beings. Killing 6 year olds and their moms. Because they were a strategic threat to Reaper operations, mile tall space robots, after they blew up the entire Earth fleet and all the space stations, effectively blockading the entire planet. Despite it being neutered completely, 95% of Reapers stay on Urf and make smoothies out of people for the rest of the game, instead of winning the space war, by doing the same to all their other opponents. Y'know, because if they left, what's left of Earth would be totally able to field a new, bigger fleet of more advanced space ships.

Still, not the worst thing by itself. See, and this is something nobody internalises about Mass Effect. Mass Relays are the only way to travel long distances between clusters in a practical window of time. Meaning they are the single most strategically important element in the universe, in say, a galactic war. You park your ships next to the Relay, you get potshots on anything trying to enter and blockade anything trying to leave. Now look at the attack on Earth in the intro, hell the entire game. At no point do the Reapers try and stop you from going anywhere by occupying the only means of interstellar travel. At no point is the idea of defending the relays brought up. The single most distinct thing about Mass Effect, the fact that it isn't a Star Trek or Star Wars style hyper/warp drive that allows you to travel, but space teleporters with a set location, is completely forgotten about. Because the writers are fucking exceptional. Now look at the entire games' events with this in mind. Not single nanofuck of it makes sense. Bonus points if you remember that in ME1 the Citadel was the central control node for all relays, aka priority target number 1, instantly win/lose the war if the Reaper's get it, then they'd just take their time cleaning up system by system. Writer's forgot that too.
I had issues with ME2's main storyline the biggest being that its not fleshed out enough. There's also other problems like Project Lazarus and the Human Reaper Hybrid's looking ridiculous (I like the idea behind it though) And the part where all of Shepards crew leave in the shuttle just so we can have a scene where the collectors kidnap the entire crew. Their are aspects of 2's main story that I enjoy though like Illusive Man, the reveal that the Collectors are Prothean Husks, The derelict reaper mission, and everything about the Suicide Mission except for the Final Boss. So far I think ME3 has a better main story (though I know this isnt gonna last) but their are still issues like the kid, Cerberus suddenly going from morally questionable to straight up villains (not as much of a problem for me since I told IM to fuck off at the end of ME2 and destroyed the Collector Base I understand how this can come out of nowhere for those who chose the opposite), And Kai Leng. Just Kai Leng. The character is the Jared Leto Joker of the Mass Effect Universe.
 
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I had issues with ME2's main storyline the biggest being that its not fleshed out enough. There's also other problems like Project Lazarus and the Human Reaper Hybrid's looking ridiculous (I like the idea behind it though) And the part where all of Shepards crew leave in the shuttle just so we can have a scene where the collectors kidnap the entire crew. Their are aspects of 2's main story that I enjoy though like Illusive Man, the reveal that the Collectors are Prothean Husks, The derelict reaper mission, and everything about the Suicide Mission except for the Final Boss. So far I think ME3 has a better main story (though I know this isnt gonna last) but their are still issues like the kid, Cerberus suddenly going from morally questionable to straight up villains (not as much of a problem for me since I told IM to fuck off at the end of ME2 and destroyed the Collector Base I understand how this can come out of nowhere for those who chose the opposite), And Kai Leng. Just Kai Leng. The character is the Jared Leto Joker of the Mass Effect Universe.
Don't have time to reply right now, just wanna ask, did you see the spoilers in my comment? Noscript can block them.
 
I had issues with ME2's main storyline the biggest being that its not fleshed out enough. There's also other problems like Project Lazarus and the Human Reaper Hybrid's looking ridiculous (I like the idea behind it though) And the part where all of Shepards crew leave in the shuttle just so we can have a scene where the collectors kidnap the entire crew. Their are aspects of 2's main story that I enjoy though like Illusive Man, the reveal that the Collectors are Prothean Husks, The derelict reaper mission, and everything about the Suicide Mission except for the Final Boss. So far I think ME3 has a better main story (though I know this isnt gonna last) but their are still issues like the kid, Cerberus suddenly going from morally questionable to straight up villains (not as much of a problem for me since I told IM to fuck off at the end of ME2 and destroyed the Collector Base I understand how this can come out of nowhere for those who chose the opposite), And Kai Leng. Just Kai Leng. The character is the Jared Leto Joker of the Mass Effect Universe.

This. ME1 was cool but rough round the edges (though I actually liked driving the Mako and tooling around under alien skies in a tank). ME2 was a lot better as a game I thought and also was more of a long form type affair; if you think of it as a television series it feels nicer.

ME3 was, yes, like Series 8 of Game of Thrones or Disney Wars. The writers kinda forgot and wanted to subvert expectations. To be fair, this is because Drew Karpyshyn buggered off after ME2. The originally slated plot of the Reapers trying to artificially limit the use of mass effect tech because it was slowly killing the universe was far more interesting and properly foreshadowed as well. Unfortunately they binned that in favour of silly action sequences, like the ULTIMATE BATTLE OF ULTIMATE DESTINY between Mecha Cthulhu and a Sandworm, the whole final area on Earth (why in the name of bloody hell would they drag the Citadel to Earth; it just feels like a contrived Humans Are Speshul moment), and Michael Bay action sequences.

Then the pretentious wank with the Star Child. My expectations were well subverted by that.

Ugh.

They also content-carved stuff that was clearly supposed to be in the main game into DLCs. That really leaves a nasty taste in the mouth.

Oh, and your choices matter so much you get to dictate the colour of the explosion at the end. Wow.

To be fair, the thing about Mass Effect that annoyed me the most was that the most used alien races all just happened to be bipedal vertebrates. Turians? Bird people. Asari? Psychic blue women. Krogan? Dinosaur people. Salarians? Frog people. Quarians? Grey skinned people in bio suits. There were unusual and interesting races out there that almost never got used. The volus, for instance, who evolved in a high gravity ammonia world. Never got used. Hanar and drell, both aquatic races who could have been used way more - a level set underwater in a hanar city would have been mega. Elcor as well. They were said to have been nomadic desert dwellers on their ultra high gravity world - how about a level set there where it's like wading through treacle? But no. They use the non-humanoid races as jokes. Talk about wasted potential.

Now, compare and contrast Star Control, where aliens are, you know, alien, and have alien moralities and ways of thinking. Like, say, the Mycon, who are lava-dwelling fungus beings with a genetic memory that stretches back aeons and whose motivations are not only unknown but unknowable. Or the Spathi, crustaceans who spent their entire history running away and hiding from things but despite went from the Bronze Age to nuclear weapons in a couple of centuries when their backs were truly against the wall. The Supox, who are intelligent plants and have roots everywhere (not a joke). And, of course, the Orz, who might look like parrot fish who speak in a funny way and have weird euphemisms for everything, but who are actually the emanations of a transdimensional entity of unknowable power.
 
Been completing/watching through all of the games in the "Kingdom Hearts: The Story So Far" collection. Right now I'm doing a 100% playthrough of Kingdom Hearts - Re: Chain of Memories, and fuck is this game tedious. Granted: once I got Sonic Blade and Lethal Frame, the game just became a cakewalk where you just mash Triangle to win so maybe that's on me for using the most optimal and laziest strategy to autopilot my way to victory, but the game also probably shouldn't allow something that broken to exist in their game in the first place, so someone's gotta take one for the team here.

Although the game's just become podcast-listening fodder at this point now that I don't need to worry about deck/combat strategy now, so I guess that's a plus.
The story's...okay-ish. Sora actually has more varied emotions than just the standard "pure good boi of light and greatness shonen protag" that he is in nearly every other game in the series, the Organization members (but really only Axel and maybe Larxene) have some fun banter here and there, but the card mechanics are just awful; it feels like I'm being handicapped and kept from hacking and slashing in my hack-and-slash constantly, and needing to constantly go back into my deck in the pause menu every single time I gotta make a small change to it is just awful. All of your old overworld moves that return like the Dodge Roll, Glide, and High Jump just feel so slow and janky, even compared to their iterations in Kingdom Hearts 1, and your attacks feel like they do nothing and that leveling up is pointless - they nerfed the Glide so badly and made you move so slowly when using it now - because otherwise, you'd be zipping through these small blocks the devs called "rooms" way too fast to where the game wouldn't be able to handle it, to the point where I wonder why they even included it in the game at all.

And that's because it is: because you only get to choose between more health - which even on Proud Mode doesn't help you when any attack can one-shot you and some enemies can break any card attack you, more card slots - which literally controls how you attack, use magic, use summons, and in the case of non-Card Power (CP)-related items: open doors and continue forward (if you don't have Map Cards, you literally cannot continue), and Sleights, this game's replacement for Abilities, of which you'll only be able to get 12 of through leveling upgrades. Literally just max out CP, taking Sleights when they're available, and never touch HP, and you'll be golden.

Honestly, if the game wasn't so mindless near the endgame, I would've just straight up jumped to KH2 and never looked back, but eh...free themes and a free Platinum trophy for the game are a bit too tempting to pass up.
 
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Been completing/watching through all of the games in the "Kingdom Hearts: The Story So Far" collection. Right now I'm doing a 100% playthrough of Kingdom Hearts - Re: Chain of Memories, and fuck is this game tedious. Granted: once I got Sonic Blade and Lethal Frame, the game just became a cakewalk where you just mash Triangle to win so maybe that's on me for using the most optimal and laziest strategy to autopilot my way to victory, but the game also probably shouldn't allow something that broken to exist in their game in the first place, so someone's gotta take one for the team here.

Although the game's just become podcast-listening fodder at this point now that I don't need to worry about deck/combat strategy now, so I guess that's a plus.
The story's...okay-ish. Sora actually has more varied emotions than just the standard "pure good boi of light and greatness shonen protag" that he is in nearly every other game in the series, the Organization members (but really only Axel and maybe Larxene) have some fun banter here and there, but the card mechanics are just awful; it feels like I'm being handicapped and kept from hacking and slashing in my hack-and-slash constantly, and needing to constantly go back into my deck in the pause menu every single time I gotta make a small change to it is just awful. All of your old overworld moves that return like the Dodge Roll, Glide, and High Jump just feel so slow and janky, even compared to their iterations in Kingdom Hearts 1, and your attacks feel like they do nothing and that leveling up is pointless - they nerfed the Glide so badly and made you move so slowly when using it now - because otherwise, you'd be zipping through these small blocks the devs called "rooms" way too fast to where the game wouldn't be able to handle it, to the point where I wonder why they even included it in the game at all.

And that's because it is: because you only get to choose between more health - which even on Proud Mode doesn't help you when any attack can one-shot you and some enemies can break any card attack you, more card slots - which literally controls how you attack, use magic, use summons, and in the case of non-Card Power (CP)-related items: open doors and continue forward (if you don't have Map Cards, you literally cannot continue), and Sleights, this game's replacement for Abilities, of which you'll only be able to get 12 of through leveling upgrades. Literally just max out CP, taking Sleights when they're available, and never touch HP, and you'll be golden.

Honestly, if the game wasn't so mindless near the endgame, I would've just straight up jumped to KH2 and never looked back, but eh...free themes and a free Platinum trophy for the game are a bit too tempting to pass up.
If you're looking for trophies for ALL the KH games you're going to need to pick up the PS3 collections because they give trophies for the two movie games and they only take 5 minutes to do if you don't want to watch the whole movie. the PS4 versions of the collections don't give trophies for those.
 
If you're looking for trophies for ALL the KH games you're going to need to pick up the PS3 collections because they give trophies for the two movie games and they only take 5 minutes to do if you don't want to watch the whole movie. the PS4 versions of the collections don't give trophies for those.
I'm just going for 100% with the requirements laid out for this specific collection. I do not care for 358/2 Days and Re: Coded enough to get the PS3 versions for a few missing trophies. Maybe sometime in the future, but not now.
 
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I had issues with ME2's main storyline the biggest being that its not fleshed out enough. There's also other problems like Project Lazarus and the Human Reaper Hybrid's looking ridiculous (I like the idea behind it though) And the part where all of Shepards crew leave in the shuttle just so we can have a scene where the collectors kidnap the entire crew. Their are aspects of 2's main story that I enjoy though like Illusive Man, the reveal that the Collectors are Prothean Husks, The derelict reaper mission, and everything about the Suicide Mission except for the Final Boss. So far I think ME3 has a better main story (though I know this isnt gonna last) but their are still issues like the kid, Cerberus suddenly going from morally questionable to straight up villains (not as much of a problem for me since I told IM to fuck off at the end of ME2 and destroyed the Collector Base I understand how this can come out of nowhere for those who chose the opposite), And Kai Leng. Just Kai Leng. The character is the Jared Leto Joker of the Mass Effect Universe.
ME2's main plot wouldn't have been any better if it was more fleshed out. It's a pointless sideplot that goes nowhere. From the reaper POV it is needlessly risky and with little gains, because what, they make a new reaper? So fucking what? In the first game, Sovereign needed a giant fleet of geth and agents inside the Citadel in a sneak attack to be able to break through to the center of the Citadel and maybe win. The collectors have maybe 3 ships total. Oh and the collectors wanted to invade Earth with that. Also they kidnap people from unguarded planets. The moment a little bit of resistance showed, aka 3 turrets and Shepard and his 2 buddies on foot, they ran the fuck away. Like you said, there are isolated elements that could be intruiging, but as a single story it's laughable.

I already described how ME3's main story is bad from the word go in the spoiler tag. The entire setup for it however, is genious. Genious how it negates literally anything that happened in the first 2 games, because the reapers can just show up. In 6 months, they went from being outside the milky way, to invading Earth. Why the fuck they didn't do that to begin with, will not be explained. Btw, bonus points if your remember the plot of the first game. Where they are stuck outside and need the Citadel, a giant mass relay, to be activated or they're fucked and can't do anything. Whoops.

Suicide mission is the most overrated mission in games btw, it's novel the first time around, but then you realise it's basically a Telltale game as far as choice and consequences go. Incredibly linear and funneled. For example, if you pick the wrong guy to go in the vents, what happens? They die! But how? Well, you'd expect their skillset to be insufficient and they die due to that? Fuck no, they do just fine, but at the very end of the sequence, when they have to close a door, they just happen to look outside for a second and get shot in the head. Lol. If you picked the wrong guy to lead the first team, he gets shot and dies at the afformentioned door. But the leader gets shot either way. Only if you made the correct choice, then they brush it off and you pat them on the shoulder. Lol.

Kai Leng is inexcusable. Design wise he's a Deus Ex reboot ripoff.
 
ME2's main plot wouldn't have been any better if it was more fleshed out. It's a pointless sideplot that goes nowhere. From the reaper POV it is needlessly risky and with little gains, because what, they make a new reaper? So fucking what? In the first game, Sovereign needed a giant fleet of geth and agents inside the Citadel in a sneak attack to be able to break through to the center of the Citadel and maybe win. The collectors have maybe 3 ships total. Oh and the collectors wanted to invade Earth with that. Also they kidnap people from unguarded planets. The moment a little bit of resistance showed, aka 3 turrets and Shepard and his 2 buddies on foot, they ran the fuck away. Like you said, there are isolated elements that could be intruiging, but as a single story it's laughable.

I already described how ME3's main story is bad from the word go in the spoiler tag. The entire setup for it however, is genious. Genious how it negates literally anything that happened in the first 2 games, because the reapers can just show up. In 6 months, they went from being outside the milky way, to invading Earth. Why the fuck they didn't do that to begin with, will not be explained. Btw, bonus points if your remember the plot of the first game. Where they are stuck outside and need the Citadel, a giant mass relay, to be activated or they're fucked and can't do anything. Whoops.

Suicide mission is the most overrated mission in games btw, it's novel the first time around, but then you realise it's basically a Telltale game as far as choice and consequences go. Incredibly linear and funneled. For example, if you pick the wrong guy to go in the vents, what happens? They die! But how? Well, you'd expect their skillset to be insufficient and they die due to that? Fuck no, they do just fine, but at the very end of the sequence, when they have to close a door, they just happen to look outside for a second and get shot in the head. Lol. If you picked the wrong guy to lead the first team, he gets shot and dies at the afformentioned door. But the leader gets shot either way. Only if you made the correct choice, then they brush it off and you pat them on the shoulder. Lol.

Kai Leng is inexcusable. Design wise he's a Deus Ex reboot ripoff.
Speaking of Deus Ex ripoffs from what I’ve seen the endings are a ripoff of the ones from the original Deus Ex. Synthesis is the fuse with Helios ending, destroy is the blow up Area 51 ending, and control is a mishmash of the Illuminati ending and the fuse with Helios ending (I suppose the equivalent to the refusal ending would be LAM induced suicide). The big difference being that the ending choice in Deus Ex was properly foreshadowed and the consequences of each route were made incredibly clear. There’s also a seen shortly beforehand where you talk with Paul about the pros and cons of each option.
 
I recently got into Minecraft again and I wanted to play on 2b2t but didn’t want to wait for hours in the queue or pay $20 a month for priority queue so I started looking for any alternatives and found a clone called 9b9t that’s pretty active with the online population ranging from 50 to 150 depending on the time of day. Apparently it’s been around for a while, since 2016. The server is pretty good but its fatal flaw is the fucking TPS which regularly dips into the single digits which can make interacting with the world incredibly tedious and getting used to it took me a while. Players say the reason for the low TPS is trolls building huge lag machines.

I started out about a month ago and was lucky enough to have been gifted a couple of shulker kits by a friendly player on my very first day (I honestly thought I was gonna get killed when I saw him) so I’ve been sporting enchanted diamond gear with totems, gapples, and crystals since day 1 lol, but since then I’ve been on my own and by now I’ve gathered a decent amount of supplies and have traveled far enough from spawn that I’m actually seeing new chunks and groups of pigs, cows, chickens, and even villagers.

I’ve realized that I’d really like to join a group or build a base with other players but none of my friends play Minecraft and the people on the server’s discord and reddit are hostile to new players like me. The only groups who seem to be recruiting are these base-less, loosely-bound "big tent" groups that are mostly fronts set up by actual groups to get naive new players to do grunt work near spawn for them with the promise of maybe (lol) getting a duped shulker kit. I don’t know what to do about this, being a hermit or a nomad gets boring fast.
 
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Doom Eternal.

Firstly, from a technical standpoint, it's pretty impressive that it's optimised to the point at which I, with my now ageing GTX 1080 Ti, can max it at 4K and still get 60fps with no dips, downscaling, or framerate wobbles whatever. Witcher 3, which is five years old now, still only gets about 46fps maxed at 4K, though turning off Hairworks boosts that to 53fps. But then again, that's probably doing a lot more because of the giant draw distance and large outdoor spaces. Also Doom Eternal has less vegetation and suchlike.

Gameplay wise, it's mega. It's a proper old school style FPS. Hyperspace arsenal, super fast gameplay (Doomguy isn't as zippy as he was in the original games but he has double jumping and the ability to do a flash-step style dash teleport if you hit left shift), secrets everywhere, and properly labyrinthine levels. It's also significantly harder than Doom 2016; I'd estimate that Hurt Me Plenty on Eternal is equivalent to Ultra-Violence on 2016. There's less generous ammo drops and thus you have to manage your resources more carefully and that means chainsawing lesser enemies as this causes them to ammo-pinata everywhere.

It's also faster paced and has some pretty nice level design, from what I've seen so far. The first couple of levels of Doom 2016 were a bit dull in the grand scheme of things but this gets going right from the outset.

Pity you can't quicksave and can only save at checkpoints. That's a negative in my view. Don't see any reason for it either.

Oh, and you have to create a Bethesda account to play. Why. I don't want to be marketed to. I've already given you my money. Just let me at it already.
 
I've been replaying DMC5 recently. I have been trying to learn how to use Nero with more finesse (in my original playthrough I ignored him as much as possible) but honestly I just can't stop playing as V or Dante, I much prefer them. V is great for autopilot and just watching the spectacle of your minions killing shit and Dante's diversity is tons of fun. Half the time I don't even use the sword, I like Balrog and Cerberus too much, so I'm constantly switching between those two for getting hyper aggressive.

Oh and as always I've been doing runs of New Vegas. This time I'm a bog standard thief (max sneak and lockpick already, minimal weapons usage) and had the intention of getting into every casino's cashier cage. Turns out at least 2 of those so far have been kind of pointless, so I might reroll into a Legate Lanius knock off. Or who knows, maybe I could try maxing Charisma for shits and giggles.
 
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