What game did you finish today?

I finished Metal Gear Solid 3 (The 3DS Version) today and it was a pretty fun game. I really liked the survival mechanics in it and it had a pretty intriguing story. I did enjoy the bosses, even if some were misses for me. I do hope to see about playing the other Metal gear games one day as I only played this and Rising.
 
I recently finished The Medium made by the team that made walking sims such as The Observer and Layers of Fear. It's more of a video game than the other horror games they made. It has interesting mechanics where you jump from one world to another in order to solve puzzles. It looked good considering how the game has to render everything twice (the game uses split screen, so you see both worlds at once.)

The story was so-so. At first, it was all about solving a mystery, but it falls apart at the end due to a gunshot fade to black ending. Parts of it were creepy, and I liked the powers that it showed. Hopefully Bloober Team will make another game that actually gives a conclusive ending.
 
Yesterday I finished Mass Effect Legendary Edition. Honestly? Kind of a waste of time really. The main improvements are bringing the first game up to the accessibility and aesthetic of 2 and 3, a few bugfixes, and quality of life stuff like the ability to save and reload Shepard's face between runs etc. Also allowing it to run at 4K while behaving itself (a lot of EA published games from the late 2000s and early 2010s have that problem; Kingdoms of Amalur completely wigs out interface wise as does Dragon Age Origins. Why oh why didn't they implement auto-scaling text.)

It got me to thinking. How would I fix Mass Effect 3. Because there are good bits there (the Sur'Kesh and Rannoch quest chains mainly, and Javik is the one new henchman within the third game who isn't a boring plank of wood). Because it's not just the stupid fucking ending. That's a symptom. The real cause is the fact that Bioware ran out of ideas after Drew Karpyshyn and David Gaider quit and they were left with their notes as to how the geth and krogan subplots were to finish and an awful lot of "glue" needed to bring that together with a suitable epic ending. And I thought of this.

MASS EFFECT 3 - THE PIGLET CUT

The first problem with the game is this. How are we expected to believe that an unprepared, in denial Earth can hold off the main thrust of the Reaper fleet while Shepard charges around the galaxy solving everyone else's problems? I mean, I know humanity is kind of a sleeping giant to the point and the other races think we're a bit weird still stockpiling thousands of nuclear weapons from the Cold War, but all the same, it's just not believable given what we already know about the Reapers. So this has to change. Also, the Crucible? Fucking deus ex machina magical bullshit device that they knew about all along and just happens to be fully translated on time. That's got to go as well, or at least be reduced from "magical bullshit device" to "thing that makes sense within the setting and has realistic, within the setting, effect."

Solve these two problems, and we won't end up with no option but pick the colour of the big bang as the explosion as an ending.

As before, we open with Shepard grounded on earth after he destroyed the Alpha Relay and killed 300,000 batarians in the process. People on Earth believe that the Reapers are coming now, well, sort of. Not enough to get Shepard mobile again, but they are at least listening. Unfortunately the listening involves days of arse-numbing debate on Earth as to what we do about this and Shepard getting increasingly frustrated with having to walk yet another bunch of bureaucrats through the evidence they've collected of this from the first two games.

One day, Anderson comes to Shepard's quarters / cell (depending how you look at it) on Earth and tells them that they believe them, and that the batarian capital of Khar'shan just went completely dark. And the evidence is that the Reapers are real, and that the main prong of the Reaper fleet is heading for Earth. Anderson takes it upon himself to basically spring Shepard from Earth and get them into the Normandy again with a skeleton crew, while he stalls the politicians long enough for Shepard to get away and to go and collect allies and assistance to fight them. Tutorial level where Shepard has to bust themselves out ensues.

On board, Shepard then has a number of leads which could be several of the actually good main and side quests from the game. We'll leave them alone. However the design can be different. Rather than an infinite timespan to do everything, the whole game should be on a timer. The galaxy map should start having systems and clusters blacked out after each quest and marked either "dangerous" which means potential to be interdicted by Reapers, or "dead" which means, well, dead. The progress of the Reaper fleets should be linked to the number of quests Shepard has done and Shepard gets tip offs about quests throughout the game. All of them should be on a timer (i.e. like how Grissom Academy was). You don't get there in time, they fail. If the Reaper fleet reaches Earth, Shepard is forced to drop what they're doing and go back there for the endgame. And if Shepard doesn't have key items or information, Earth WILL be destroyed before Shepard can get there and Shepard will be treated to a hijack of their QE comm from Harbinger as he assumes direct control of the relay network forever and explains that Shepard has failed totally. Long shot of Shepard collapsed in the conference room in a state of total catatonia. Roll credits.

The number of places and people Shepard manages to save or sign up for the big battle will both lower the difficulty of the endgame AND affect the quality of the ending as a whole. It should be emphasised that several will be mutually exclusive and Shepard's character development in this game should be that they can't save everyone. They can go back to the Citadel every now and then for shopping trips or political machinations but this chews up time which they don't have. In fact, it should be designed that you can't get more than 75 percent of the quests done even with optimised efficiency.

If Shepard manages to find the bits of the Crucible then this will give them a shot at the endgame. In the endgame it plays out much like it does in the game as we know it but without the whole "for some reason the Citadel has been towed to Earth" nonsense. Harbinger has showed up in person, and Shepard has to get into him and deploy the Crucible which turns out to be a piece of sentient malware that can override and force the suicide of a Reaper flagship. However it has to be applied to the Reaper directly at its core. Shepard does this, blasting through all the huskified bad guys and Marauder Shields (he's staying, definitely, maybe make him into a real boss fight) and clambers into Harbinger's core. Malware applied. Shepard collapses utterly exhausted and Harbinger destroys itself and the malware also causes significant damage to the rest of the Reaper fleet. They run and flee.

Shepard is, of course, dead. They never found the body.

The ending then is a lengthy montage showing how the rest of the galaxy fought back hard and that Shepard's apotheosis on Earth was basically a Stalingrad moment. All of a sudden sentient life is up and fighting and destroying the Reapers and though it takes them fifty to a hundred years (subject to Shepard's decisions across the trilogy and the outcome of the various subplots), eventually the Reapers are defeated for good. A modular ending shows how the choices the player made shape the situation of the rest of the galaxy. A Paragon run would be that they are all having difficulty rebuilding but generally working together and life is hard but there is a real feeling that we can build a better galaxy. A Renegade run shows humanity acting in an expansionist and irredentist way and towing the other species behind them regardless. There can be other endings for the other species out there.

In a final scene, an elderly Anderson (who survived) chisels Shepard's name into the stump of one of Harbinger's claws which was left behind embedded on Earth. Zoom out to reveal that it's surrounded by the names of millions of other characters who died in the war. Maybe old versions of other characters, like an aged Kaidan / Ashley who is the President of Earth, their various henchmen (Garrus would probably be the Turian emperor, Tali and/or Legion or both as representatives of Rannoch, Wrex would show up with Eve riding tandem on a dinosaur and a horde of cute krogan kids following, Liara in her archaeology gear possibly with her and Shepard's daughter if she was the main love interest, Kasumi and Jacob holding hands, blah, blah, insert fanservice here). And finally, a very old man in a wheelchair giving the ending narration to his granddaughter on some moonlit hillock about a tale of the Shepard like in the game we know, but who turns out to be Joker. But adding to it, he says that perhaps we need a Shepard more than ever know, what with the stars going out. And as EDI wheels him off stage left, the sun rises, only to be a baleful, aged red carbon star like Haestrom's sun was in the second game, and that maybe there is something even worse than Mecha Cthulhu out there (Alexa, what is an obvious sequel hook).

Credits music? Probably "Forevermore" by Iron Savior.

Welp, that's out my system as how I would have done it. I think it keeps all the actually good bits of the third game while at the same time making the main plot less stupid and more respectful to the player and their choices. Yes, I know it's got a bit of Star Control 2 about it but then ME kinda stole loads of its alien races from Star Control anyhow.
 
Just got done with Metro Exodus. First impression of it being a watered down STALKER turned out to be correct. Only on the final level they went back to doing what the first two games did and though I enjoyed that in the other games it somehow felt out of place here. Actually the whole final chapter and ending felt pretty underwhelming in my opinion and they did my nigga Miller dirty.

It was still pretty enjoyable overall and had excellent atmosphere in places but I don't think it's as good a Metro game as the first two and not as good as STALKER at being an open ended Slav simulator.
 
Super Mega Baseball 3 (2020)

It's good but nothing to write home about. Finished season 1 of franchise mode and won the championship. Didn't feel like going through the whole thing again afterwards.
 
Shining force 2 on megadrive. Completed the original and gba remake last few weeks. Will hold off for a while before I make a start on shining force CD because I've heard it's a massive game.
That game on the actual console requires the memory cartridge to play the last chapter to have all the character data for it. Make sure you got it set up if you running it on a emulator or have an actual memory cartridge or a substitute.
 
Huntdown

Was a fun little pixel run n gun and the style was so hyperbolically 80's The Warriors/Escape from New York/Robocop it was almost satirical, but honestly I expected a little more content once the ending has you realize that you were set up by your employer.
 
That game on the actual console requires the memory cartridge to play the last chapter to have all the character data for it. Make sure you got it set up if you running it on a emulator or have an actual memory cartridge or a substitute.
Oh.. I'll look into that,been playing it on retroarch on PC. That normally has everything needed.
 
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I completed A20 on the Silent on Slay the Spire. I consider that game "completed" now. It took me an insane amount of runs from like A18-A20, probably like 200. The only way to make those runs successful is with a shiv deck. Poison doesn't scale enough. Basically a shitload of shivs + 3x accuracy + the relic that adds dexterity when you play three attacks got it done. The final boss was Time Eater (because of course it was) but relic of the snake saved me and he went down on my 2nd life.
 
Finished Shadow of Rome on the PS2.

Despite being very frustrated with a lot of parts towards the end of the game (that that any of it was "bad". By the time you hit the Grand Arena, the difficulty noticeably spikes pretty hard it feels), I can definitely say it was a satisfying experience. Can't really think of any other game that involves gladiatorial combat where you have to both kill people as well as entertain the audience by doing stuff like throwing roses and body parts to them. And by the looks of things, rather than artificially increase the amount of health and damage enemies have and do to you like a lot of other games, they increase the amount of Salvo points you need to clear a lot of stages as well as get Gold, which pushes a player to really explore not just the game's combat but also the ways to make the most of your time out in each match.

I even kinda grew to like Octavianus's sections a bit. While they are pretty basic in terms of stealth, it still does a good job contrasting with the bloody and grimy gladiator arenas by having you explore Rome's more clean and prestigious areas and approaching sections using non-violent methods. (Relatively speaking anyway).

Story wise, I'd imagine the devs took a lot of creative liberties with how certain historical figures are as I'd imagine Augustus (Octavianus) probably didn't dress up as a woman and throw rats to scare waitresses, nor did Agrippa become a gladiator and kill hordes of tigers and even goddamn elephants by himself. (Feel free to correct me though Historian Kiwis!) Not that I see any of that as a negative, it adds to the over the top charm the game has. All in all, I also did like how they explored political intrigue as well as life as a gladiator. Switching between the two different perspectives allows for both to be properly explored and prevents fatigue from either gameplay style.

Overall, I'd definitely recommend this game. It's a bit clunky in terms of control, and some areas are obnoxious to get through, but it's still a very good game.

EDIT: Apparently, the sequel that was in development got cancelled and went on to become Dead Rising. Who knew?
 
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Just finished SRW 30, did the true ending route so I won't have to replay it again. If you like SRW you more or less get everything you expected from it. My stray thoughts on the game are...

30 is a bit underwhelming as an anniversary game because it feels like it could've been any other SRW game and the OG plot kicked in too late. It's not particularly interesting even when it gets there but what was there I liked. This more free-flowing structure of the game is pretty alright and using the onboard missions to have characters talk or whatever instead of shoving that dialogue in the missions is great since you get to read a bit more about the characters you like or skip it, it's nice that it's there.

Some of the missions that finished several plot lines at once were incredibly exciting, if you know you know. The protagonist feels a bit tacked on until the midpoint of the game but the cool rival character and kickass themes make up for the game's OC being weaker than usual.

Code Geass might as well not exist too, since it gets one huge shilling mission and that's it for that (which is great news if you don't like Code Geass and you were sick of it getting shilled in SRW games like me).

The DLC characters (at least the ones in my pirated version) felt incredibly weird, since they were recycled characters from previous SRW games the animations felt really underwhelming and they rarely felt like they were in the game with their lack of dialogue and overall interactions with the game. They might as well not be there, it's some pretty shallow fanservice and SRW is fanservice: the franchise so that sucks.

Overall the combat system is mostly the same as the VXT trilogy, if it ain't broke don't fix it. The animation quality was all over the place, but never SRW Z3 bad. The OG mecha and battleship are really lame and Caruleum's Gravalin sort of makes up for it, but it looks like a recolor of Compatible Kaiser with a poor man's Granzon animations.

It's a 8/10 SRW game and a whole point there might be only because it's translated and you don't have to read moon runes or look in forums to catch up with the deepest lore, but it's a perfectly enjoyable game if you like SRW. It's good, not the best but it's good.

Caruleum going down is a shame but this is an OG SRW character so I'm not really convinced he's staying dead, Amuro and Char finally making up at the end felt pretty godlike.
 
Finished Bravely Default 2 today. Overall I enjoyed it but it's definitely the worst of the three games. The right combo of Ultima weapons, abilities, and job completely breaks the game to the point you can two shot end game bosses. I didn't really understand the main villain and it died too easily.
In typical BD fashion the game pulls the "but was that really the ending? Load your save to find out" gambit about 3 times. I'm wondering if I should play the new game plus or if I truly have seen everything. They left a loose string in the story and I don't know if it was intentional. I could see it being the big thing hidden in new game plus but maybe I'm giving the game too much credit.
 
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