- Joined
- Nov 22, 2013
I don't really agree mostly because of how Planescape Torment's gameplay was always sub par.
I remember one problem I had with the game for the longest time was how you were considered "playing it wrong" if you got into any combat.
I don't know about Torment's gameplay being subpar, personally. While most of quests using brains over brawn was usually more rewarding as far as both experience point and storytelling goes, you still had lots of places where you could fight to your heart's content: the thugs at sigil, the undead and other monsters in the mortuary and Dead Nations catacombs, Undersigil, Crust, the epic ass fight in canceri where you could save civilians from grendels, Ravel's maze, the battle against Trias, Fortress of Regrets, I could go on. You could battle and grind all you'd want but mostly it wasn't necessary, which was refreshing compared to your standard RPG fare. The Battle system was also pretty much the same as BG, but with quirkier spells, a much more confortable interface and instant magic incantations.
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