Which game has removed the most features in it's later titles? - Because less is more, according to game developers and producers.

You forgot the part where they were coping by shitting out two remakes in an row.
Yeah, they really shat the bed for a long time. No wonder Nintendo gave up on the idea of Mario RPGs. The 3DS had a huge JRPG audience and they didn't keep AlphaDream afloat.
I know that the soccer one was an carbon copy of the GameCube one and that the tennis brought some new mechanics to the table (at the cost of everything else), but what was wrong with the second baseball game?
The soccer one was Next Level Games, not Camelot. The second baseball game I never touched but to my surprise it was made by one of the contractor studios for Deadly Premonition 2. But I didn't play too many Wii games.

Ok, I'm calling bullshit on this
I said it's the women I've known. They have struggled at most basic shit in games.
 
can god of war 4/5 join this list? because it became more of a escort quest mixed with ubisoft game than you know... action packed movie like the old ones.
not that ponies would ever admit to that though, i believe their brains are wired to never admit they have double standards.

the sadder part of this is that these games became butchered because of hardware limitations since they downgraded from pc to consoles.
I liked GoW 2018, the ip needed a change up and it worked even if I didn't like it as much as some of the past games, main issue is since then many other games have used this style while not many have used the old of gameplay outside DMCV and Bayo 3 from the top of my head, so by time we got GoW5 it already needed something different in terms of gameplay. Doesn't help the newest one has such shit dialogue compared to the rest in the series, but that is expected when one of your writers is anthony burch of Borderlands 2 infamy.
 
I know this example is obvious, because sports games are notorious for removing features, but WWE 2K15 was considered a "reset" to the series, being the first on PS4 and XBOX One, but the game lacked many features from the older WWE games. You couldn't even create female wrestlers in the game.
 
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Aliens: Fireteam if it counts. The first online Alien game in forever that doesn't have PVP Alien VS Marine multiplayer.
 
Metal Gear Solid.

The fifth game as far as I can remember (and I'm replaying 4 at the moment), has basically no tactical stealth action features compared to the previous titles.

Fucking Octocamo was awesome.
Was just about to post this.

MGSV gutted fucking everything fun about the series up to that point. No survival viewer or flora or fauna. No camo index. No codec.

V is a contentless wasteland sim.
 
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Darktide was missing practically every feature Vermintide 1 and 2 had. At launch it had no crafting, no lobby browser, no private lobbies, you could only choose from a half dozen set difficulty maps at any given time, there were only two boss maps and only two monster varieties, a mere four classes, down from VT2's 15 at launch, and inventory was not shared between characters.
Shit, even VT2 took a while to get to a good spot and it's still missing features from VT1 although it makes up in other areas.
The only thing Darktide did better was have a very in depth weapon stat screen. This might have changed by now since I haven't touched the game since December.
 
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Resident Evil 6, which completely removed the "resident evil" from itself by adding features. I'm not sure how much this qualifies, but it feels like it should as an edge case.

Don't get me wrong, I find the game to be a extremely interesting as a third person shooter, it's a very fun Co-op game, it had some of the most complex and granular controls I've witnessed outside of the insanity that was some of the MGS titles (I'm thinking of 3 and 4 specifically), but everything about how the game was a good 3rd person shooter, in combination with the story and tone, made the game feel utterly unlike a survival game since the answer to almost every problem was "gun go boom".

You might argue 4 started this trend, and I'd tend to agree it started it, but even 4 and 5 kept the tone and design more about the survival, the kind of gimpy controls, as well as fights with things either best avoided, or unkillable with "gun go boom" tactics. Even the Revelations titles tried to keep with the tone despite nearly perfecting the basically shooter controls for 2. Hell, 2 went even harder with a survival tone to try to disguise the competent third person shooter underneath especially with some of those sneaky instagib enemies.

6 is just an unabashed shooter and that is fine, but it really feels like it removed something after playing previous titles, the tone is just such a mess and everyone looks like they're on steroids. It just doesn't feel like a resident evil game.


Similar to that, going from Rainbow 6: 3 (Raven Shield, Athena Sword, Iron Wrath) to Rainbow 6: Vegas.

The easy argument is they are different games, and they are: Vegas is better described as Kill.Vegas or Gears of Vegas, but there's a very real argument that they just removed features from the game going from 3 to Vegas as well.

First of all, in 3 you could plan multiple teams with waypoints and orders in the most autistic planning mode I'm ever seen in a shooter (I haven't played the original SWAT games tho): in theory, you can set all the squads to clean up a mission from observer mode iirc...should you be so inclined. Gone from Vegas. Manual leaning? Gone, but replaced with cover mechanics, still, gone strictly speaking. Shitloads of weapons? Thinned significantly. Retarded amounts of weapon customization including bullet type autism? Gone. Gimpy mode when injured? Gone, by necessity since health got Call of Duty'd in Vegas, but still gone.


While on the topic of Tom Clancy games that removed features, it's also worth revisiting the original Ghost Recon and its expansions, which IIRC removed granular injury effects from the game by a patch, they didn't even bother waiting for a sequel. :story:

So, for example if you got shot in the arm, your weapon accuracy would be shit but your movement wouldn't be hindered, get shot in the leg, movement hindered and noisier (this mattered) but accuracy not as bad as if an arm, and so on. After one of the later patches they changed to Rainbow 6: 3 style "get shot go gimpy in exactly the same way every time" mechanics which was a significant step down.
 
Darktide was missing practically every feature Vermintide 1 and 2 had. At launch it had no crafting, no lobby browser, no private lobbies, you could only choose from a half dozen set difficulty maps at any given time, there were only two boss maps and only two monster varieties, a mere four classes, down from VT2's 15 at launch, and inventory was not shared between characters.
Shit, even VT2 took a while to get to a good spot and it's still missing features from VT1 although it makes up in other areas.
The only thing Darktide did better was have a very in depth weapon stat screen. This might have changed by now since I haven't touched the game since December.
Its not improved much, they've added a couple weapons, a level with two missions and another thats pretty much just an existing level remixed etc

It doesnt run as shit as it did at launch, and thats pretty much the only real tangible improvement beyond random tweaks
 
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The people talking about Elder Scrolls don't even know, even with all its dumbed down features it's not even close to the worst series when it comes to removed features. Take Total War. Imagine a war game that features mechanics that are absolutely integral to warfare like weather, night raids, population, naval battles, seasons, forts, city destruction, firing guns by rank, being able to split armies into two or CHANGING YOUR CAPITAL CITY. Then imagine a later game in that series removing all those features.
What's worse is they retroactively remove features from older games.
Shogun II was one of my favourite games, but soon after announcing a new historical title, they removed multiplayer chat and mod support.
After the uproar, they returned mod support, but it is still annoying they removed it in the first place.
 
With the recent car list reveal for the new Forza Motorsport game, newer racing games have smaller car rosters than older games. There are many odd and unusual removed cars from FM2023, compared to other games. Some of the removed cars include the Peugeot 908, IndyCar cars, NASCAR cars, Rally and RallyCross cars, and some brands have as little as one car available. (i.e. Alfa Romeo and Volvo)

On one hand, older games tended to pad out the car roster in various ways:
  • The older Gran Turismo games are the most guilty of this, as they pad out the car roster by either including multiple versions of a car based on trim levels, and count separate liveries of a racing car as it's own unique car. Gran Turismo 6, as an example, had 1279 cars, compared to 338 cars in GT Sport, and 484 cars in GT7 (so far).
  • Some games have multiple versions of a car for special editions. (i.e. the Forza Edition cars in Forza, and the special versions of cars that can be won as Summit prizes in The Crew)
And racing games have always been guilty of re-using car models for longer than they should have, i.e. some Forza car models date back to the original FM1 (I think), and the PS3 GT games in GT5 and 6 had two classifications of cars, Standard or Premium, depending on the level of detail, and those games used models as old as the PS2. The heavy focus on attention to detail in cars in recent racing games, also makes it take longer to make one, and Polyphony Digital mentioned that it takes 9 months to create a new car from scratch, for the Gran Turismo games.

On the other hand, car licensing also heavily limits what cars can be added to games, since most racing games today don't usually add self-made fictional car brands, for various reasons:
  • Some car brands don't want to have their cars included in racing games at all now, i.e. Rolls-Royce and Tesla (although the newer GT games still have the older version Model S).
  • Car license exclusivity is still a thing. At one point, until around the mid 2010s, EA had an exclusive license for Porsche cars, meaning that other games usually couldn't include them, and some chose to include the RUF brand, which is a tuner group that specializes in Porsches, to get around the EA exclusivity deal. Also, 704 Games/Motorsport Games has or had the licenses to NASCAR, IndyCar, BTCC, and WEC, as they are developing IndyCar, BTCC, and WEC games, but since NASCAR 21: Ignition was an absolute disaster, there's a chance that those said games won't even release.
  • Around the mid-to-late 2010s, Toyota would no longer license their passenger cars to non-Japanese racing games, presumably due to not wanting their reputation ruined with them appearing in street racing games. They did roll back some of the restrictions, as they re-appeared in Forza starting in Forza Horizon 4, and also were included in The Crew Motorfest.
  • Some car brands just don't want to license their cars for a game for unknown reasons. Some notable examples include Volkswagen not being in Forza Horizon 3, Subaru not appearing in The Crew 2 and Motorfest, even though they were in The Crew 1, and Lotus not appearing in Gran Turismo Sport and 7. In regards to the Lotus situation, people speculated that it's due to Lotus and PD not being able to agree to licensing fee. However some people also think that it's also due to Lotus being acquired by Chinese auto maker Geely, and the rumors that Chinese auto makers don't want to license their cars for Japanese racing games, as Volvo was also acquired by Geely, and they have not appeared in Gran Turismo Sport and 7 too. Chinese auto makers do appear in Forza games, i.e. NIO, XPeng, Lynk & Co, Wuling, and MG, so non-Japanese games apparently don't have that issue.
Would removal of cars from racing games technically count as a removing features though, given how car licensing has becoming even tighter in recent years?
 
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Resident Evil 6, which completely removed the "resident evil" from itself by adding features. I'm not sure how much this qualifies, but it feels like it should as an edge case.
What makes RE6 amusing is that it ultimately had zero impact regarding the general story of Resident Evil as a whole. No mentions of its events anywhere in 7 or 8. With Capcom no doubt remaking RE5 as of this post (which at least solidified Wesker's death, and in 8, Heisenberg makes a crack about Chris's boulder punching incident), I wouldn't be surprised if they remake 6's story from the ground up.

Going back on topic, Starfield feels so... empty compared to Bethesda's earlier titles (and yes this includes Fallout 4 and 76). Every planet is inexplicably the same despite the changes to atmospheric content and signs of life, and I've run into the same compounds across multiple planets, complete with the same "faction" of bandits inhabiting it each fucking time. Guess scaling things up to the galactic scale didn't do Bethesda any good. It's been pantsed by both Baldur's Gate 3 (easily a GOTY 2023 contender) and post-2.0 Cyberpunk (which still has its flaws but actually managed to pull itself together).
 
Pharoah Total War has made reintroducing banners a major mechanic...
 
Some car brands just don't want to license their cars for a game for unknown reasons.

The big reason is that some manufacturers don't like the games having damage modeling. If it was a PS1 game where you could triple roll a car and drive away spotless, fine, but God forbid if you drive into a barrier head-on at 120 and the paint gets scratched.
 
With Blizzard's announcement that the Duels mode will be removed from Hearthstone in April, that makes the fourth (?) game mode that was either abandoned, or removed, from that game. Mercenaries was abandoned (and yet they still sell microtransactions for it, just to try to cash in on suckers), Classic Mode was removed and replaced with Twist, and Twist appears to have been abandoned for now, and now Duels will get shut down completely. But then again, given that today's Blizzard is a shell of itself, and the Hearthstone division got downsized significantly, with several staff members leaving, and their E-Sports scene had a massive cut in funding, it is to be expected that they'll remove the modes that don't make money.
 
Black Isle/Bioware games as far as creating a complex character you can actually role play.

Went from games like Baldur’s Gate 1 & 2 and Planescape: Torment where you had tons and tons of different dialogue choices, each choice often branching off into another large branch of choices that really shaped your character and affected choices and events in the game and their relationship with other party members.

Fast forward to games like Dragon Age and Mass Effect, while still good fun games, severely limit your role playing experience with that retarded dialogue wheel that limits your choices to “Disney Princess good” “Filthy neutrals from Futurama” or “over the top Saturday morning cartoon villain evil” with no nuance n between. Getting on your party members’ good sides means just chucking gifts at them until they like you instead of actually talking to them. As someone who does like to autistically role play my characters in RPGs this is pretty weak
 
Probably late, but...
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