World of Warcraft

That was Hearthstone, but HotS did do a Dreadlord Jaina skin.
People can say whatever they want to say about HoTS in terms of gameplay, but one thing they should give credit to HoTS team props is that
they were both very passionate, shameless and sometimes borderline horny when they wanted to make fun skin concepts into reality, and I can't really think of any
recent triple A devs who were like this.

We're never ever going to get something like this again. ESPECIALLY post-Blizzard sexual misconduct accusations.
I would take these type of devs over the "covering a female characters in a burqa while we let
horny furfag scalies run around" nu-wow devs.
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People can say whatever they want to say about HoTS in terms of gameplay, but one thing they should give credit to HoTS team props is that
they were both very passionate, shameless and sometimes borderline horny when they wanted to make fun skin concepts into reality, and I can't really think of any
recent triple A devs who were like this.

We're never ever going to get something like this again. ESPECIALLY post-Blizzard sexual misconduct accusations.
I would take these type of devs over the "covering a female characters in a burqa while we let
horny furfag scalies run around" nu-wow devs.
I have a lot of fondness for HotS, and even think that they did a good job of coming up with 'tasteful' designs for characters like Alexstrasza.

That team, when Browder was running it, had a lot of old school Blizzard vibes--folks working on a project who were passionate as hell and gave a shit about video games first.

It led to some really jank shit (like Li-Ming being absolutely busted on release because one dev had a vision and was a bit myopic) but it wasn't from the dragons-in-wheelchairs school of design and had actual fan engagement. Two of the better skins, Azmodunk and the Janitor skin for Leoric, both came from fan ideas/suggestions.

You know, fun shit.
 
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I have a lot of fondness for HotS, and even think that they did a good job of coming up with 'tasteful' designs for characters like Alexstrasza.

That team, when Browder was running it, had a lot of old school Blizzard vibes--folks working on a project who were passionate as hell and gave a shit about video games first.

It led to some really jank shit (like Li-Ming being absolutely busted on release because one dev had a vision and was a bit myopic) but it wasn't from the dragons-in-wheelchairs school of design and had actual fan engagement. Two of the better skins, Azmodunk and the Janitor skin for Leoric, both came from fan ideas/suggestions.

You know, fun shit.

The Overwatch heroes fit very well into HotS, even though the mobile ones (looking at you Genji) were super busted at the time, and some people even said that including them started the downfall of the game. And would being able to auto-attack while moving (Tracer and Lucio could do that) fit in a MOBA at all?

Going back to the topic of WoW, Patch 10.1 will be releasing on May 2.
 
  • Cross-Faction Guilds: Players who have been enjoying Cross-Faction Instances now can join the same guild as their opposite-faction friends and benefit from conveniences like shared chat and guild repairs.
Do people even give a shit about guilds in game?

Also holy shit just dissolve the factions already instead of 1/8th assing it like this.
 
Do people even give a shit about guilds in game?

Also holy shit just dissolve the factions already instead of 1/8th assing it like this.
First they have to figure out a viable way to do that without breaking world PvP. Given how well they've managed to handle literally everything else, I can see why they don't want to even try.
 
First they have to figure out a viable way to do that without breaking world PvP. Given how well they've managed to handle literally everything else, I can see why they don't want to even try.
Didn't they already do that by having it being an opt-in thing (even on PVP servers) via "war mode".

It's embarassing that a company this size would have such a clear design issue for like a decade and never get around to actually fixing it and still just half-assing it like they do.
 
Didn't they already do that by having it being an opt-in thing (even on PVP servers) via "war mode".

It's embarassing that a company this size would have such a clear design issue for like a decade and never get around to actually fixing it and still just half-assing it like they do.
War mode is free for all, so it would still be missing the team-oriented appeal of faction based PvP. Granted, this could be remedied by partying up for War Mode, but given the dying playerbase it would probably be more trouble than it's worth trying to scrap together a party.

That being said if it did get implemented and manage to work it could function as a fun and organic extension of the Arena system(are Arenas still a thing? I don't even remember) as you simply roll out doing world quests and exploring high traffic areas with your Arena team, picking a fight with anything that moves and racking up honor/arena points.
 
Playing through the newest patch and the new zone's story I came to an epiphany; Danuser has no fucking clue how to pace his stories. There is no rising action in any of the plots, it's just exposition, climax, then conclusion. In fact it felt like Dragonflight's storylines were just climaxes strewn together with maybe some exposition here and there.

Is Danuser just an inept writer or is he an impatient one who needs to have dramatic moments happening every five minutes with zero build up? Or both?
 
Is Danuser just an inept writer or is he an impatient one who needs to have dramatic moments happening every five minutes with zero build up? Or both?
He's probly pissed off that his waifu got put aside for a bit yet hes having to deal with Baine and Tyrande still.
 
People can say whatever they want to say about HoTS in terms of gameplay, but one thing they should give credit to HoTS team props is that
they were both very passionate, shameless and sometimes borderline horny when they wanted to make fun skin concepts into reality, and I can't really think of any
recent triple A devs who were like this.

We're never ever going to get something like this again. ESPECIALLY post-Blizzard sexual misconduct accusations.
I would take these type of devs over the "covering a female characters in a burqa while we let
horny furfag scalies run around" nu-wow devs.
View attachment 4971538View attachment 4971574
I am really suspicious at these modern accusations of either "wow, objectification" or "wow, you're a pervert, why do you want near naked females in your game, coomer".
Neither come as sincere to me. Games were always a form of art and presented an idealized version of some "reality". I haven't seen anyone moaning about the human males in WoW all looking like being on testosterone. Most male heroes in games have unrealistic proportions, often to the point they come as grotesque.
Now I know there's a rule 34 and there's a high likelihood that porn exists of Jaina and Kerrigan, but I haven't heard of anyone cooming at their avatars in the game.
Of course you want the female heroines to be attractive. It's what you want to normalize in society. Nobody wants to play as a realistic Whoopi Goldberg, at least I'd hope that is true.
At the same time, the games have gotten so stale that attractive characters is the last of their worries.
 
People can say whatever they want to say about HoTS in terms of gameplay, but one thing they should give credit to HoTS team props is that
they were both very passionate, shameless and sometimes borderline horny when they wanted to make fun skin concepts into reality, and I can't really think of any
recent triple A devs who were like this.

We're never ever going to get something like this again. ESPECIALLY post-Blizzard sexual misconduct accusations.
I would take these type of devs over the "covering a female characters in a burqa while we let
horny furfag scalies run around" nu-wow devs.
View attachment 4971538View attachment 4971574
I never really got into DotA or any of its clones because the gameplay seemed pretty one-note and monotonous to me, but I did enjoy playing HotS for a while. A lot of people wrote it off because it was "too casual," as if DotA wasn't literally just WC3 with all the RTS elements stripped out. But I enjoyed that it simplified some of the mechanics and made teamwork more valuable instead of having to compete with your teammates to ensure you were leveling up faster. It also had some pretty unique heroes to play as, and the multitude of maps with various alternate objectives kept things feeling more fresh.

But alas, it suffered the same fate as basically all of Blizzard's games: as soon as they couldn't make an esport out of it (or in this case, as soon as they realized they weren't taking down Dota 2/LoL), they gutted the dev team and threw it into the dumpster. It's a pity, it feels like the last game Blizzard's released that had an actually passionate dev team behind it, and the innovations and refinements they brought to the genre might have caught on elsewhere if it had been given more attention. Then again, maybe not, people have been playing those two games virtually unchanged for over a decade now, and I think they might rage at any major paradigm shifts.
 
I found HotS to be very fun, but the 2.0 revamp that added master skins to loot boxes killed my interest in the game. I was proud of my Abathur master skin and quite enjoyed playing as him.


Is Danuser just an inept writer or is he an impatient one who needs to have dramatic moments happening every five minutes with zero build up? Or both?

Feels like there was some bizzare decision making when they were allocating screentime to characters. Rather than do what WoD's praised levelling experience did and follow a the same set of major characters throughout the story which built up to the climatic moments, they instead introduced these major characters and then forgot about them to do episodic plots about randos. Wrathion and Alexstraza are forgotten after the Broken Shore. Khadgar is introduced and then only shows up for a 5 minute cameo at the end of the Azure Span. Emberthal has a grand total of 1 minute of screentime in the Waking Shores and is then never seen again until her dramatic cutscenes in the Forbidden Reach. Instead, most of the expansion's storylines center around newly introduced characters of the day with no greater plot relevance (ie Sendrax, Tomul, the Tuskurr chieftainess, that insecure Bronze dragon girl). Dragonflight's story is 14 hours long but only maybe an hour of it is spent with the actual main characters.
 
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I'm gonna try the stormforge netherwing server since i'm hoping it's a true and honest TBC server. Here's hoping it isn't too stocked with trannies.
 
I've been gone from WoW, 2-3 years. decided to check in to see what the current Blizzard staff are like. Looks like Tumblr took over
Yeah that's a condition that most entertainment has been infected with. I still remember people claiming that 'Tumblr's just stupid crap on the internet, it will never matter in the real world'. Now that shit is the norm.
 
Feels like there was some bizzare decision making when they were allocating screentime to characters. Rather than do what WoD's praised levelling experience did and follow a the same set of major characters throughout the story which built up to the climatic moments, they instead introduced these major characters and then forgot about them to do episodic plots about randos. Wrathion and Alexstraza are forgotten after the Broken Shore. Khadgar is introduced and then only shows up for a 5 minute cameo at the end of the Azure Span. Emberthal has a grand total of 1 minute of screentime in the Waking Shores and is then never seen again until her dramatic cutscenes in the Forbidden Reach. Instead, most of the expansion's storylines center around newly introduced characters of the day with no greater plot relevance (ie Sendrax, Tomul, the Tuskurr chieftainess, that insecure Bronze dragon girl). Dragonflight's story is 14 hours long but only maybe an hour of it is spent with the actual main characters.
reeks of too many writers and shit oversight, either contractors or "equity in writing" where the hacks that previously were relegated to writing item descriptions and throwaway dialog are now allowed to "write their own story", hence their OC donut steel which doesn't fit together. giving blizzard's staff of retards probably both where some jobs got thrown towards their "friends and allies".

curious if the credits would mention it.
 
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