Worst RPG members ever

Garrick in Baldur's Gate. Maybe I'm stupid and don't know how to use a bard properly but he was a liability the whole game. I still kept him in the party because it was funny seeing him get bonked on the head and star singing about running away.
Garrick is just complete garbage. Bards in BG1 were frankly pretty shit to begin with, Garrick is atrociously useless even for a Bard. Eldoth is better. ELDOTH. THE CHARACTER WHOSE ONLY REMOTELY GOOD USE IS POISON ARROW SPAM.
 
Any Paladin/promoted character you get at the start of a Fire Emblem game. Except for Seth in Sacred Stones, hes alright, I'll give him a pass.
every beginning paladin or promo in Fire Emblem has always been useful. It's literally the roughest part of the game and they stay useful down the road anyways.

Jagen's eternally useful for his move and weapon rank.
Sigurd/Quan/Oifaye/Shannan are all pretty busted and hard carry their parts of fe4.
Dagdar comes with really good everything and doesn't ever drop off. He just becomes a capturing machine later on. Eyvel is coded to be unkillable early on in fe5. When you get her back in a lategame gaiden/side chapter, she's still viable as a sword infantry unit with capped speed/skl and high wpn ranks and shit.
Fe6 Marcus is a godsend on hard mode and stays valued due to being an 8 move rescuebot for the long ass maps. He only falls off after midgame because he's so busy carrying you while everyone sans Dieck/Rutger/Zealot is a scrub. (Zealot's basically a second Marcus that comes right at the beginning of midgame. Good wpn ranks, high move, Paladins get all 3 of the weapon triangle, and his bases are fine enough to last. Same utility as Marcus with the move and rescueing. Also you need Zealot for the true ending.)
Fe7 Marcus is good for the entire game, even on Hector Hard Mode. That's the hardest difficulty in the game. Dude's got really good bases and with some minor investment in the form of a speedwings for +2 spd, he basically doubles over half the game and avoids getting doubled by all but the fastest. His resistance stat is so good that he just needs a barrier or pure water boost to tank magic and dodge status staves that show up in droves lategame. People have soloed everything except for the Fire Dragon end boss with Marcus and that's solely bc the fire dragon requires the legendary elibean weapons to kill, or luna tomes.)
Fe8 Seth is busted and people have soloed fe8 with him while rescueing the lord. He's so beyond busted that nobody really catches up to him. Everyone else needs exp to not be a scrub or comes later and isn't as good as he is.
Fe9 Titania is busted. Come on it's Path of Radiance. She starts off being your strongest unit and tapers off to just being a great unit.
Fe10 Sothe is admittedly designed to be a good unit in kind of a shitty class, I won't argue with that. However, he takes forever to taper off to becoming mediocre and that's at ENDGAME when he gets to promote to tier 3 and when knives start to show that they aren't as good as the rest of the weapons. Still, that's like 80% of the time he's playable where he's a good unit.
Volug's one of 4 non-royal(or Giffca) laguz you get that can feasibly get to SSS strike. The others are Nealuchi, Ulki, and Janaff. Ulki/Janaff require a lot of dangerous exposure to do this and Nealuchi involves a lot of careful planning and abuse. There's some youtube videos on this. Volug also is one of your best fe10 part 1 units due to his move, combat, and durability. He even gets halfshift so you don't have the laguz meter as an issue. The other prepromote of note in Part 1 is Zihark, who just shows up and makes Edward obsolete in 90 different ways despite being a furry lover.
Fe11- Jagen still good. Wendell still good. News at 11.
Fe12- Arran still useful. Don't forget that fe11-12 lets you reclass people.
Fe13- Frederick's always useful and the higher difficulties eventually just have the earlygame be "have Avatar or Lord piggyback on Frederick."
Fe14- If you get Jakob, he can reclass into an early paladin. Felicia's reclasses aren't as handy. But both Jakob/Felicia start off as support classes with daggers and staves. They're not bad.
Fe15- There's no Jagen type here. Closest is Saber, the merc you get on Celicas Route and Lukas the soldier on Alms. They're the tankiest units on their respective routes for a good while.
Fe16- None of the prepromotes are bad at all.
 
FFVIII my favorite, but it definitely has tons of flaws in it.
Upon replaying FF8 last summer for the first time since its initial release, a lot of my hazy memories of the plot were essentially reconfirmed: the first half or so is basically grounded as far as Final Fantasy can be, and then it goes off the rails and everything is thrown in to try to steer it back on course. And I think a lot of the crazier stuff would have either worked or could have been overlooked had the central romance been more convincing.
 
Cosmic Star Heroine -
I haven't played this game in a long time, but I remember there being a gimmicky party member that involved way too much strategy to actually make him worth using. There's a character named Clarke who's a disco dancing robot. His whole schtick of dealing damage revolves around using moves that kill him in the process, making it necessary to revive him.

It's all just way too much of a hassle when you have enough characters that can actually fight without ridiculous gimmicks.
 
Upon replaying FF8 last summer for the first time since its initial release, a lot of my hazy memories of the plot were essentially reconfirmed: the first half or so is basically grounded as far as Final Fantasy can be, and then it goes off the rails and everything is thrown in to try to steer it back on course. And I think a lot of the crazier stuff would have either worked or could have been overlooked had the central romance been more convincing.
Short of rewriting the whole thing, disc 2 and 3 should have been swapped. Romances tend to be better act 2 dramas rather than act 3. Especially with the way the end of disc 2 ends. It's written like a final showdown anyways. The way it is now, disc 3 Seifer has a serious case of "He's still at it?! Why would his army follow him at this point? And he got another giant floating vehicle?"
 
  • Like
Reactions: Berrakh
every beginning paladin or promo in Fire Emblem has always been useful. It's literally the roughest part of the game and they stay useful down the road anyways.

Jagen's eternally useful for his move and weapon rank.
Sigurd/Quan/Oifaye/Shannan are all pretty busted and hard carry their parts of fe4.
Dagdar comes with really good everything and doesn't ever drop off. He just becomes a capturing machine later on. Eyvel is coded to be unkillable early on in fe5. When you get her back in a lategame gaiden/side chapter, she's still viable as a sword infantry unit with capped speed/skl and high wpn ranks and shit.
Fe6 Marcus is a godsend on hard mode and stays valued due to being an 8 move rescuebot for the long ass maps. He only falls off after midgame because he's so busy carrying you while everyone sans Dieck/Rutger/Zealot is a scrub. (Zealot's basically a second Marcus that comes right at the beginning of midgame. Good wpn ranks, high move, Paladins get all 3 of the weapon triangle, and his bases are fine enough to last. Same utility as Marcus with the move and rescueing. Also you need Zealot for the true ending.)
Fe7 Marcus is good for the entire game, even on Hector Hard Mode. That's the hardest difficulty in the game. Dude's got really good bases and with some minor investment in the form of a speedwings for +2 spd, he basically doubles over half the game and avoids getting doubled by all but the fastest. His resistance stat is so good that he just needs a barrier or pure water boost to tank magic and dodge status staves that show up in droves lategame. People have soloed everything except for the Fire Dragon end boss with Marcus and that's solely bc the fire dragon requires the legendary elibean weapons to kill, or luna tomes.)
Fe8 Seth is busted and people have soloed fe8 with him while rescueing the lord. He's so beyond busted that nobody really catches up to him. Everyone else needs exp to not be a scrub or comes later and isn't as good as he is.
Fe9 Titania is busted. Come on it's Path of Radiance. She starts off being your strongest unit and tapers off to just being a great unit.
Fe10 Sothe is admittedly designed to be a good unit in kind of a shitty class, I won't argue with that. However, he takes forever to taper off to becoming mediocre and that's at ENDGAME when he gets to promote to tier 3 and when knives start to show that they aren't as good as the rest of the weapons. Still, that's like 80% of the time he's playable where he's a good unit.
Volug's one of 4 non-royal(or Giffca) laguz you get that can feasibly get to SSS strike. The others are Nealuchi, Ulki, and Janaff. Ulki/Janaff require a lot of dangerous exposure to do this and Nealuchi involves a lot of careful planning and abuse. There's some youtube videos on this. Volug also is one of your best fe10 part 1 units due to his move, combat, and durability. He even gets halfshift so you don't have the laguz meter as an issue. The other prepromote of note in Part 1 is Zihark, who just shows up and makes Edward obsolete in 90 different ways despite being a furry lover.
Fe11- Jagen still good. Wendell still good. News at 11.
Fe12- Arran still useful. Don't forget that fe11-12 lets you reclass people.
Fe13- Frederick's always useful and the higher difficulties eventually just have the earlygame be "have Avatar or Lord piggyback on Frederick."
Fe14- If you get Jakob, he can reclass into an early paladin. Felicia's reclasses aren't as handy. But both Jakob/Felicia start off as support classes with daggers and staves. They're not bad.
Fe15- There's no Jagen type here. Closest is Saber, the merc you get on Celicas Route and Lukas the soldier on Alms. They're the tankiest units on their respective routes for a good while.
Fe16- None of the prepromotes are bad at all.
The best part is that even if you want to focus your EXP into your low level units because muh growths, you can just take your Jeigan's weapons away (don't do this in FE5 though) and use them as a roadblocks and bait (enemies usually prioritize attacking units that can't hit back), which really helps when everybody else dies in 2-3 hits.
 
Alistair in Dragon Age Origins. I don't remember the game well enough at this point to recall his stats but I do remember him being a whiny bitch. Just have the doggo in your party like a true chad.

Garrick in Baldur's Gate. Maybe I'm stupid and don't know how to use a bard properly but he was a liability the whole game. I still kept him in the party because it was funny seeing him get bonked on the head and star singing about running away.

Shinjiro in Persona 3 for obvious reasons.

Any Paladin/promoted character you get at the start of a Fire Emblem game. Except for Seth in Sacred Stones, hes alright, I'll give him a pass.
Logain was the better choice. If you recruited him and ask him about abandoning Cailan he actually makes some good points.
Geno and Mallow suck.
Geno is great for clearing trash (and hilariously Exor is not immune to his death beam). Mallow... well he can be decent but not enough monsters are weak against lightning to make him useful.
 
Geno is great for clearing trash (and hilariously Exor is not immune to his death beam). Mallow... well he can be decent but not enough monsters are weak against lightning to make him useful.
Geno's strongest selling point is Geno Whirl which, if you learn to time it EXACTLY right, is a OHKO on most things. His other special attacks are potent but not so much that they merit mention. With Mallow, he's all about Lightning right up to the point he gets the Snowman attack as a capstone and... it sort of sucks. Instead of being a timed-hit special like his lightning attacks, it's about doing circles on the D-pad like crazy... and it really doesn't hit anywhere near as hard as you'd hope.
 
  • Like
Reactions: JektheDumbass
We aren't friends anymore.


Tao in Atelier Ryza 1
Ignatz in FE 3houses
Lin in xenoblade chronicles X
Elliot in trails of cold steel
All of the fallout 4 companions
Donald duck in kingdom hearts
Elliot has gotten a lot better as time has gone on imo.
 
The best part is that even if you want to focus your EXP into your low level units because muh growths, you can just take your Jeigan's weapons away (don't do this in FE5 though) and use them as a roadblocks and bait (enemies usually prioritize attacking units that can't hit back), which really helps when everybody else dies in 2-3 hits.
or give your Jagens really weak/heavy weapons to prevent them from one-rounding. Rescue someone for the speed drop in GBA games and feed the scrubs.

I tend to do this with Bartre i nfe7 since all he needs is a speed proc to double soldiers/knights earlygame.
 
Geno's strongest selling point is Geno Whirl which, if you learn to time it EXACTLY right, is a OHKO on most things. His other special attacks are potent but not so much that they merit mention. With Mallow, he's all about Lightning right up to the point he gets the Snowman attack as a capstone and... it sort of sucks. Instead of being a timed-hit special like his lightning attacks, it's about doing circles on the D-pad like crazy... and it really doesn't hit anywhere near as hard as you'd hope.
I'm not entirely sure twirling the d-pad does anything at all to be honest. Either it's bugged or I'm really bad at it.
 
  • Agree
Reactions: The Great Citracett
Back