Xcom 2?


Now for the big test, playing xcom at max texture quality while streaming Netflix on an 8gb machine. A fringe case for sure, but if the avenger doens't constantly shit itself frameratewise, I'll consider that texture stream fix a massive success.

Edit: Results are in. Complete system lock after running a combined 11 GB of memory (mods increase RAM usage because its more stuff naturally) on a system with only 8GB. That was a massively bad idea.
 
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  • Optimistic
Reactions: DuskEngine
Bigass patch just dropped.

Lots of bug fixes and performance tweaks that should help this run a lot better on my dusty-ass secondhand Alienware laptop.

A few gameplay rebalances too. I'm impressed with all this post-launch support.

Highlights:
  • Mimic Beacons are now slightly less OP. Price increased to 75 (100 on legend, 3 corpses on legend). Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
  • Fixed an issue where VIP units would take damage when their origin location was damaged. THANK GOD.
  • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge. Suck it, Vipers.

The first major patch for XCOM 2 is live! This patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.

This patch introduces new fixes, balance tweaks, and several performance optimizations in the game that should improve framerates and in-game delays overall. Players can also opt into the new “Zip Mode” option by pausing the game at any time and activating it under gameplay options. Zip Mode will create a faster paced experience that speeds up animations and some delays in gameplay.

After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.

The XCOM team has been working hard to improve performance, balance, and stability issues reported by our fans. A big thank you to anyone who took the time to provide feedback and submit reports. We will continue to improve the XCOM 2 experience with additional updates and patches over the coming months.

*Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.

Performance

  • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased.
  • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
  • Support for nVidia SLI and AMD Crossfire
  • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
  • Reworked Light Clipping Manager
  • Particle Vertex Buffer Reallocation
  • Optimization to shadows in the Avenger
  • Enable triple buffering to fix VSync performance
  • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
  • Disabled shadow casting from character lights w/in Avenger
  • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
  • Reduces the impact count of the Avatar Rifle
  • Removed a hitch that occurs when the camera enables/disables building visualizer
  • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
  • After changing graphics settings, based on the selected preset, extra crew will be capped
  • Character head mesh optimized
Gameplay

  • Added a new recommended Steam Controller configuration with support for additional actions
  • Fixed an issue where VIP units would take damage when their origin location was damaged
  • Mimic beacon rebalance: Price increased to 75 (100 on legend, 3 corpses on legend). Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
  • Fixed an issue where Promotion Earned text appeared before action is seen on screen
  • Fixed an issue that was preventing civilians from pathing to ladder tiles.
  • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
  • Fixed an issue where weapons did not keep names and customizations upon tier bump
  • Fixed an issue causing some scan timers to go into negative time
  • Engineering items that are full squad upgrades are now designated in the UI
  • Wet Work is no longer retroactive
  • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
  • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
  • Minimized action camera obstructions
  • Minimized camera look-at hopping during AI abilities
  • Fixed an issue where Psi abilities did not trigger death cams
  • Kill Zone now respects concealment status
  • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
  • Buildings don't cut down when tabbing through units
  • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
  • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
  • Fixed an issue where shot GHUD wings would close following a number of actions
  • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
  • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge.
  • Optimized Return Fire hits causing long delays
  • Optimized AI reveals causing long hangs
  • Optimized Wait actions causing long timeouts
  • Optimized falling unit visualization to timeout faster
  • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
  • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
  • Destroyed cover does not take reduce % to-hit on enemies
Systems

  • Players will now be able to press “Load Anyways” when loading a save when the mods used are not present
  • New option to only use Character Pool creations until the pool is exhausted
  • Bulletproofing bad saves from causing main menu crashes
  • Fixed an issue causing hitches in strategy
  • CookerSync and FxdBuildTool changes to get CrashDumpPerssion tool to distribute – opt to send in crash dumps to Firaxis.
  • Destroy soldier pawns created during after action walkup sequence
  • Fix for out of bounds world data access in destructibleActor
  • Fixed an issue where players gets stuck in an infinite turn loop
  • Fixed an issue where armor customizations did not save
Graphics

  • Unit Highlighting Flash when targeting units
Writing

  • Removed “Stasis Lance” from subtitles
Multiplayer

  • MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
  • Added camera rotation to MP

New DLC is on the way too. so lyk basicly u cn costumize ur xcoms n mak dem analchests dude syk #TYCED

ac_keyart.jpg


Anarchy’s Children features over 100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and more. Your soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged.

Anarchy's Children drops on March 17th for $4.99 USD.
 
Firaxis has just released details on the second DLC pack - ALIEN HUNTERS - dropping May 12 (13th in Asia [sorry @DuskEngine]).

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Highlights:
  • New narrative mission to kick things off.
  • Three new Ruler-class super aliens, including the King Viper (pictured), can show up randomly in your missions to ruin your day. You can create special armor suits from their corpses, including the Icarus Suit, which enables limited flight capabilities.
  • Four new one-of-a-kind weapons. The Bolt Caster is a high-damage single shot weapon. The Hunter's Axe can be thrown at an alien if you can't engage them in close quarters. The Shadowkeeper Pistol will place the soldier using it in concealment if their target is killed. And the Frost Grenade will freeze enemies.
  • Coming with a big patch for bug fixes, optimization, rebalancing, and a multiplayer overhaul.
This might convince me to put down Dark Souls 3 for a little while. We'll see.
 
Three new Ruler-class super aliens, including the King Viper (pictured)

King Viper

smdh fam

This might convince me to put down Dark Souls 3 for a little while. We'll see.

I'll probably wait until the mod Holocaust this will doubtless bring with it gets ironed out.

Seems neat though. Hopefully they keep the new assets moddable. Leader aliens with special drops would dovetail very nicely with any Long War 2 stuff
 
  • Informative
Reactions: BILLY MAYS
Info regarding the King Viper!
https://xcom.com/news/en-into-the-nest-xcom-2s-viper-king-exposed
The Viper King’s move set includes:

  • Choke, an upgraded version of the Bind ability that deals more damage and has a chance to knock the target unconscious
  • Freezing Breath, a deadly area-of-effect attack that can freeze multiple targets simultaneously
  • Huge amount of health that will take multiple engagements to deplete
  • Will summon a portal to flee battle after devastating your soldiers or being chased off
  • Stalks your soldiers across multiple missions
  • Rulers take a turn after every soldier action
"Fights against rulers create some really agonizing choices. Because mistakes are punished immediately. Still easier than Dark Souls, though" - Jake Solomon

tl;dr Fuck you Jake
 
I think that you should have been able to recruit, like, Muton rebels into your resistance movement. Maybe they should have all their orfices sealed up, as a homage to the X-Files?
 
Started my Legend attempt. Lost Hulk Hogan on the first mission.

Semper Fidelous to all are armed Hulkimaniacs.
 
  • Feels
Reactions: sugoi-chan
Now that the new Shen's Legacy has been released, what do you guys think about it, especially the new class?
 
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