YIIK: A Post Modern RPG / Ackk Studios / Andrew Allanson - "I wanted to make a game with a protagonist who was very unlikeable" - From Someone who is equally unlikeable. Currently developing Version I.V (1.5)

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>Hi! :3. I am Yuriofwind! Or Andrew :3, or Yuri ^_^, mostly Yuriofwind :3. I hope you are well :3. Sorry for faces.

lmaoooooooooo is this really him
 
Last time I checked on him, he was talking about being gay/bisexual and telling people to come to his stream on a very childish manner. Yuri also likes professional Melee which are enough reasons for people on this forum to think you are a lolcow. Good to know people still do YouTube for fun/escapism after all these years, it's surreal watching @Flamenco mention nintendocaprisun, pcull44444 taking main stage in GDQ drama and gligar13vids being @CIA Nigger.
Wait what did I cover?
 
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>Hi! :3. I am Yuriofwind! Or Andrew :3, or Yuri ^_^, mostly Yuriofwind :3. I hope you are well :3. Sorry for faces.

lmaoooooooooo is this really him
yes, this is him. We love him
Wait what did I cover?
It was a Super Mario Sunshine livestream with other people on VC, you were talking about caprisun being sad and playing visual novels. It was brief but I appreciated it enough to remember.
 
I've finished the game, and actually liked it in some perverted way. Nonsensical yet somewhat intriguing story kept me going, and you get used to quick-time events in battle after a few hours. Honestly, the main and the biggest complain of mine is the abrupt ending. There are two of them, actually, and both are equally short and lacking in any explainiation. Even some kind of post-credits aftermatch scene would've salvaged it.

And yeah, you can feel brothers' ego leaking through the game.
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I've finished the game, and actually liked it in some perverted way. Nonsensical yet somewhat intriguing story kept me going, and you get used to quick-time events in battle after a few hours. Honestly, the main and the biggest complain of mine is the abrupt ending. There are two of them, actually, and both are equally short and lacking in any explainiation. Even some kind of post-credits aftermatch scene would've salvaged it.

And yeah, you can feel brothers' ego leaking through the game.
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I could only enjoy watching it via oneyplays.
 
I'm going to be watching this thread but probably not contributing much because A LOT about this game and the devs makes me legit MATI and even I don't need that many top hats in my life but I do want to point out one thing:

You forgot the fact that YIIK allegedly plagiarized a scene in verbatim from Haruki Murakami’s After Dark, which was published (in Japanese) in 2004.

Haruki Murakami also has a story called "Kafka on the Shore" that the devs of this game are no doubt hoping no one in their audience read or else they may start seeing some parallels...

Kafka is the first protag of the book is the protag with an imaginary friend (one may say that he only exists in the protags mind) named Crow (who can also take the form of a crow) who works as his inner voice, sometimes offering advice, sometimes berating him.

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At one point Kafka's love interest (who appears to him in multiple forms) tells him of a song she wrote for the boyfriend she had as a teenager but refuses to sing it for him so he goes to his music obsessed friend to find the original record.
He does (without having to climb a mountain) and he sees a different, younger version of his love interest on the cover and listens to the song. He believes the song was written for him and that he's somehow this dead boyfriend in an alt timeline, and has to figure out if he loves this alt, younger version of this singer or the one who is older and living in his world now (who may also have an alt that's his mother. It's weird), and she reveals how after her boyfriend died she wanted to escape from their reality and live in a world where she could feel the happiness she felt while singing that song forever.

Oh god this is already turning into the essay I promised myself it wouldn't. Okay, quick bulletins on other "similarities"

- The second protag is Nakata who, after his mind travelled to another world as a kid, can talk to cats. His story is about how attempting to return a cat to its owner leads him on a search for "The entrance stone" which is described as looking like a white, stone LP.
- Music is used as a catalyst for change in characters and situations
- Kafka, like Rory, is obsessed with finding his sister even though he knows it's pretty much impossible.
- There is the casual use of strange, real world pop culture icons like a man dressing like and calling himself Colonel Sanders.
- The character's themselves talk about the "inner labrynth" that one must solve to better understand themselves and overcome their trauma/flaws/obsessions.
- There are huge themes on overcoming the guilt of what you're destined to do, even if YOU didn't do it.

Okay gonna stop there. The TLDR; I think every single bit of this game is stolen from other sources, even if we don't know which ones yet but its like they were put through a retarded photocopier where all nuance and metaphor is lost and replaced with whiny, hipster shallowness.
 
I'm going to be watching this thread but probably not contributing much because A LOT about this game and the devs makes me legit MATI and even I don't need that many top hats in my life but I do want to point out one thing:



Haruki Murakami also has a story called "Kafka on the Shore" that the devs of this game are no doubt hoping no one in their audience read or else they may start seeing some parallels...

Kafka is the first protag of the book is the protag with an imaginary friend (one may say that he only exists in the protags mind) named Crow (who can also take the form of a crow) who works as his inner voice, sometimes offering advice, sometimes berating him.

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At one point Kafka's love interest (who appears to him in multiple forms) tells him of a song she wrote for the boyfriend she had as a teenager but refuses to sing it for him so he goes to his music obsessed friend to find the original record.
He does (without having to climb a mountain) and he sees a different, younger version of his love interest on the cover and listens to the song. He believes the song was written for him and that he's somehow this dead boyfriend in an alt timeline, and has to figure out if he loves this alt, younger version of this singer or the one who is older and living in his world now (who may also have an alt that's his mother. It's weird), and she reveals how after her boyfriend died she wanted to escape from their reality and live in a world where she could feel the happiness she felt while singing that song forever.

Oh god this is already turning into the essay I promised myself it wouldn't. Okay, quick bulletins on other "similarities"

- The second protag is Nakata who, after his mind travelled to another world as a kid, can talk to cats. His story is about how attempting to return a cat to its owner leads him on a search for "The entrance stone" which is described as looking like a white, stone LP.
- Music is used as a catalyst for change in characters and situations
- Kafka, like Rory, is obsessed with finding his sister even though he knows it's pretty much impossible.
- There is the casual use of strange, real world pop culture icons like a man dressing like and calling himself Colonel Sanders.
- The character's themselves talk about the "inner labrynth" that one must solve to better understand themselves and overcome their trauma/flaws/obsessions.
- There are huge themes on overcoming the guilt of what you're destined to do, even if YOU didn't do it.

Okay gonna stop there. The TLDR; I think every single bit of this game is stolen from other sources, even if we don't know which ones yet but its like they were put through a retarded photocopier where all nuance and metaphor is lost and replaced with whiny, hipster shallowness.
Holy shit. This makes the developers getting pissed that no one understood "their art" go from funny to infuriating.
So basically, play Earthbound and read "Kafka on the Shore" and skip this game entirely.
 
Holy shit. This makes the developers getting pissed that no one understood "their art" go from funny to infuriating.
So basically, play Earthbound and read "Kafka on the Shore" and skip this game entirely.

"Infuriating" is the perfect word for it.

Part of my problem with YiiK (and a problem I also had with Undertale) is that I think myself and the creators indulge in A LOT of the same games, books and music so it's super easy to spot pilfered ideas and materials. (That's not a brag by the way, some of this common ground is shit media that should have no audience) And it burns my guts when a creator tries to dismiss theft with the excuses of homage, reference or parody when that was clearly not the intention.

Which is why I'm going to try to resist coming here to rant and roar, but hopefully most people know that when you're watching a playthrough of this dumpster fire (please don't waste your life playing it) every time you think "Oh that's kind of a neat idea." that's because it was taken from someone/where else.
 
It's a big difference taking inspiration for something and literally taking scenes from other media for your own crap.

A good take can be if this game have a similar scene but with a different outcome... i don't know, i mean, the thing about the crow. I'm assume in the game the crow can be a boss, not simply a npc which you give you a obvious response.

I readed a lot about copyright & plagiarism and one of the main things i've learned is: you can use a similar plot, even with heavely-inspirated character, but the difference must be in the meaning.
I can literally write about a Japanese Prince which have a grudge against his own father, but initially he wants to show rivarly with the protagonist, not capture him. Later, after his defeat, he only wants to suprass his rival and getting orders, not simply wandering in the city and doubting his own goals.
This character, with those main differences, is a lot different from the original one. With that in mind, you can start about talking homage or directly reference. I'm sure somebody here gonna catch the description soon

YIIK is just... man, is a joke (assuming, since i never played the game but at least i created a opinion with this thread) in that part.
 
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They have no idea about giant, reetarded box it came in.

I liked Earthbound. Enough to buy it back in the day when it first came out. There really wasn't any other rpg that was like it at the time.

That being said, I rather replay just about any other of the popular rpgs on the snes besides Earthbound. It's not really that fun to replay IMO, especially compared to something like Final Fantasy 2 or 3, Chrono Trigger, or BOF2.

Chrono Trigger and FF2 are especially fun to replay. I usually do at least every few years.

I've had Earthbound since 1998 and I think I played through it the whole way twice. The last time I attempted it, around 5 years ago, I made it to the Moonside part, got annoyed and bored, and quit. Haven't picked it up since.

It's a great game to play through the first time around. I'd recommend anyone who likes rpgs of that era to play the whole way through at least once. I just personally don't consider it the legendary rpg that most soyfaced millenial types on the internet do.

It's unique, has a decent sense of humor for a vidya game, and has some goofy, fun characters, I just don't find it all that much fun to play once you've finished it and know what's going to happen next.
Earthbound is fun and unique but its appeal is to be quirky and quirky humor is kind of one shot, good for first impression where you go "oh i see what you did there" and then move on, quirky alo becomes anoying the more it gets repeated and referenced and forced quirkyness is extremely cringy, like in those MTV ads where they used random internet memes , middle aged troons larping as manic pixie dream girls from 2008 and Yiik a post modern RPG
 
I recently played this for a torture stream and it has one of the most tediously long turn based combat systems, it's such a boring chore to play, made only worse by the dialogue and plot. As I described it, YIIK is a game written by someone who believes they are writing a successor to Infinite Jest but who in reality made an even worse Ready Player One.
 
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