- Joined
- Sep 7, 2019
wat.There probably isn't a market for it.
Battleborn wasn't just a team shooter, it was a team shooter combined with a MOBA - which felt like it's own brand of hell because of all of the map objectives, griding, low mobility, and skill trees.
If you've never played Battleborn - imagine playing an OW match that took even longer, had way less teamfights, moba-style mob griding/lane management, and was even more complicated. One of the smarter things OW did was condense every single character into ~3 buttons.
mode depended on the map, only 1 of the 5 was "moba", 2 were more tower defense (one being a mix of another, so more like 1.5 modes), the other 2 being basic bitch domination and destiny 2's gambit (guess which came first); and if you didn't care you simply played the pve parts (which overwatch wants 60 bucks for 6 years later) or bot matches.
match time was max 30-40 minutes (and again depending on mode) and only if you actually had equal teams with several comebacks, which rarely happens. how long would that take in OW?
mobility depended on the characters (and again map, because there were literally accelerators you could build, I wonder what that name means). that's like saying tf2 is slow because you can play as heavy.
every character had 2 skills + ultimate, that's literally the same as overwatch. skill tree was a matter of pressing left or right each level, and wasn't an issue if you knew your character; imagine having to learn to play a certain characters, apparently it's a smart thing OW doesn't require that. oh wait...
https://overwatch.fandom.com/wiki/Soldier:_76#Abilities
https://battleborn.fandom.com/wiki/Oscar_Mike/Abilities
also "way less teamfights", nigga the fuck you talking about? what to you expect to happen on a single lane map? everybody sit at spawn?
how much of a fucking smoothbrain do you have to be to find BB of all things complicated... but given you obviously never really played the game I shouldn't expect anything else.
yes, MNC failed because it was niche, not because the devs went full retard and then tried to push out SMNC (at least the servers are still up).Battleborn would have flopped pretty hard even without Overwatch, it was just a bad and poorly thought out game that wouldn't appeal to any specific player base. It could only really survive as a niche game (which already exists as Monday Night Combat).
by that logic fucking fortnite is a better and better thought out game than OW if we go by popularity and population...