Overwatch

There probably isn't a market for it.

Battleborn wasn't just a team shooter, it was a team shooter combined with a MOBA - which felt like it's own brand of hell because of all of the map objectives, griding, low mobility, and skill trees.

If you've never played Battleborn - imagine playing an OW match that took even longer, had way less teamfights, moba-style mob griding/lane management, and was even more complicated. One of the smarter things OW did was condense every single character into ~3 buttons.
wat.
mode depended on the map, only 1 of the 5 was "moba", 2 were more tower defense (one being a mix of another, so more like 1.5 modes), the other 2 being basic bitch domination and destiny 2's gambit (guess which came first); and if you didn't care you simply played the pve parts (which overwatch wants 60 bucks for 6 years later) or bot matches.
match time was max 30-40 minutes (and again depending on mode) and only if you actually had equal teams with several comebacks, which rarely happens. how long would that take in OW?
mobility depended on the characters (and again map, because there were literally accelerators you could build, I wonder what that name means). that's like saying tf2 is slow because you can play as heavy.
every character had 2 skills + ultimate, that's literally the same as overwatch. skill tree was a matter of pressing left or right each level, and wasn't an issue if you knew your character; imagine having to learn to play a certain characters, apparently it's a smart thing OW doesn't require that. oh wait...
https://overwatch.fandom.com/wiki/Soldier:_76#Abilities
https://battleborn.fandom.com/wiki/Oscar_Mike/Abilities
also "way less teamfights", nigga the fuck you talking about? what to you expect to happen on a single lane map? everybody sit at spawn?

how much of a fucking smoothbrain do you have to be to find BB of all things complicated... but given you obviously never really played the game I shouldn't expect anything else.

Battleborn would have flopped pretty hard even without Overwatch, it was just a bad and poorly thought out game that wouldn't appeal to any specific player base. It could only really survive as a niche game (which already exists as Monday Night Combat).
yes, MNC failed because it was niche, not because the devs went full retard and then tried to push out SMNC (at least the servers are still up).
by that logic fucking fortnite is a better and better thought out game than OW if we go by popularity and population...
 
If gearbox was smart theyd just re-release battleborn rn.

What I wonder, is how LawBreakers would have done, had it been released today. Their Characters aren't eyecandy like Overwatch's and Paladins's heroes and champions, and have a lot more noticeable augmentations to them, because of the game's setting. At least they don't come off as being SJW designs like Battlefield 2042's Specialists.

Maverick

Feng (His hometown of Taiwan wouldn't be a thing though, if the game came out today, unless CliffyB decided to just forget about the Chinese market altogether.)
 
At least they don't come off as being SJW designs like Battlefield 2042's Specialists.
So what's this one?


Even Overwatch stayed away from negresses until it was dead! And yes a black woman is an SJW design... in a shooter.
 
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So what's this one?


Even Overwatch stayed away from negresses until it was dead! And yes a black woman is an SJW design... in a shooter.

At least Sunshine is still considered female, unlike how Battlefield 2042 said that Sundance is non-binary.

Blizzard is also using making non-binary characters now too, as Varden Dawngrasp in Hearthstone is apparently an enby, and is non-binary.
 
every character had 2 skills + ultimate, that's literally the same as overwatch. skill tree was a matter of pressing left or right each level, and wasn't an issue if you knew your character; imagine having to learn to play a certain characters, apparently it's a smart thing OW doesn't require that. oh wait...
https://overwatch.fandom.com/wiki/Soldier:_76#Abilities
https://battleborn.fandom.com/wiki/Oscar_Mike/Abilities

how much of a fucking smoothbrain do you have to be to find BB of all things complicated... but given you obviously never really played the game I shouldn't expect anything else.
I'm not sure how you can't rationalize "These two characters have similar playstyles and abilities" with me saying "but one of them has 25 fucking skill points that modify those skills which makes it a lot more complicated in practice"

A very large part of a MOBA (which BB is taking cues from) is learning character "builds" (skills/items/modifiers, whatever) but a very large part of team shooters (OW, TF2, CS, etc) is not requiring that info. Battleborn makes the idea of "Hey Oscar Mike threw a grenade at me" into "I have no idea what it's going to do because there's like 15 skills for it - guess I'll just see what happens?". It's not an issue of knowing your character, it's an issue of knowing most of the characters because you'll need to know what they can do when you face them. It's a decent amount of learning, a big ask for a mediocre game. It was extremely messy when I played and I can see why players didn't stick with it - the games it was copying did the core gameplay better.

Overwatch, for as much as I shit on it, at least has the "easy to learn/understand" part down.
 
do you not know what angles are
1652262410003.png


Even Google gives a human figure instead of a straight line.
 
Got to play a bit of the beta, it's dreadfully underwhelming, I don't see any potential for this game. Also support is more miserable than ever, if you main Ana/Mercy/Moira don't even fucking bother lol.
To be fair, if you are a Mercy main you are probably a tranny and deserve to get fucked.
 
Got to play a bit of the beta, it's dreadfully underwhelming, I don't see any potential for this game. Also support is more miserable than ever, if you main Ana/Mercy/Moira don't even fucking bother lol.

I think the support problem is the main defining differences between the 2 games.
In OW1:
Ana: strong ST healer, critical for wining team fights due to high utility abilities, positioning important. Strong
Mercy: mobile team healer, strong rez utility, battle mercy is clutch. Moderately Strong
Moira: strong cleave heals, but lacks utility, not a meta pick due to the latter. Situationally Strong

OW2:
Ana: too slow and gets swamped by mobile DPS and support players. Positioning overly important because you only have one tank and DPS are too retarded to think about the team. Moderate to Weak pick.
Mercy: a little bit better off because of mobility, battle mercy isn't a factor and she is going to get capped quick if she tries it. Moderate
Moira: same healing potential, mobility makes her easy to move around to support flanks, etc, her survivability and mobility make her borderline OP, plus damage output is crazy. The utility means nothing as OW2 utility literally means survivability now. Moira is OD, when I was playing I had multiple games with most kills, most damage, and most healing. She is borderline unkillable unless you are a goon who doesn't know how to play her. And the loss of teamplay further amplifies her affect because in OW2 if you say to focus someone, most players just drool from their mouths and go about doing whatever they want.


Mobility and survivability are necessary for monkey DPS who do nothing but dive because they don't get punished anymore. Even flank DPS defenders like Trashmouse and McCree rather dive and act like monkeys then play the team game. The hero reworks support that, the loss of CC is killing team defense.
 
I think the support problem is the main defining differences between the 2 games.
In OW1:
Ana: strong ST healer, critical for wining team fights due to high utility abilities, positioning important. Strong
Mercy: mobile team healer, strong rez utility, battle mercy is clutch. Moderately Strong
Moira: strong cleave heals, but lacks utility, not a meta pick due to the latter. Situationally Strong

OW2:
Ana: too slow and gets swamped by mobile DPS and support players. Positioning overly important because you only have one tank and DPS are too retarded to think about the team. Moderate to Weak pick.
Mercy: a little bit better off because of mobility, battle mercy isn't a factor and she is going to get capped quick if she tries it. Moderate
Moira: same healing potential, mobility makes her easy to move around to support flanks, etc, her survivability and mobility make her borderline OP, plus damage output is crazy. The utility means nothing as OW2 utility literally means survivability now. Moira is OD, when I was playing I had multiple games with most kills, most damage, and most healing. She is borderline unkillable unless you are a goon who doesn't know how to play her. And the loss of teamplay further amplifies her affect because in OW2 if you say to focus someone, most players just drool from their mouths and go about doing whatever they want.


Mobility and survivability are necessary for monkey DPS who do nothing but dive because they don't get punished anymore. Even flank DPS defenders like Trashmouse and McCree rather dive and act like monkeys then play the team game. The hero reworks support that, the loss of CC is killing team defense.
Thinking over it now I agree with you on Moira, I guess I just had bad luck with her. Even if the damage is whatever, she's basically pre-rework Symmetra with the autolock, and the fade is OP so yeah I can easily see her becoming meta now that you can pretty much go solo unpunished (which is unironically how Moira mains in OW1 play her lmfao.)

I didn't try Zenyatta but I imagine he's absolutely fucked in this state of the game.
 
Thinking over it now I agree with you on Moira, I guess I just had bad luck with her. Even if the damage is whatever, she's basically pre-rework Symmetra with the autolock, and the fade is OP so yeah I can easily see her becoming meta now that you can pretty much go solo unpunished (which is unironically how Moira mains in OW1 play her lmfao.)

I didn't try Zenyatta but I imagine he's absolutely fucked in this state of the game.

I'm an unironic Moira main lol. Granted I know how to play her and its really easy to see people who don't know how to play. Someone being aggressive and trying to suck someone dry at full health... probably a bad Moira. I don't go solo with her, there is a time and a place to push a flank or attack a back line as Moira, and it's usually at the end of a fight. Moira takes entirely too long to kill a full health enemy, but if you get the chance to go after a backline thats been hurt and you can get back safely or essentially win the fight, you have to take it or you might as well play a different healer. Best way to describe Moira is if you have really strong game sense, Moira is amazing, her heal/disc orb is a great tool that can do silly healing or kill enemys that have been anti'd by ana. You basically want to use what is going to get you the most ult charge and then use ult to win the fight. She isn't different in OW2, but she definitely kills faster there and it's creating bad Moira players because they think she is a DPS character. You see the same thing in OW1, but those bad moira players are hidden more because the other healer could pick up the slack if they are good enough.

As it goes now I play Moira/Ana/Bap on support or I tank with Rein/Hog/Sig/Dva/Orisa.
 
Thinking over it now I agree with you on Moira, I guess I just had bad luck with her. Even if the damage is whatever, she's basically pre-rework Symmetra with the autolock, and the fade is OP so yeah I can easily see her becoming meta now that you can pretty much go solo unpunished (which is unironically how Moira mains in OW1 play her lmfao.)

I didn't try Zenyatta but I imagine he's absolutely fucked in this state of the game.
I knew support was gonna be no fun to play as. Zen was outdamaging and outplaying an ex-OWL player on Cassidy. His damage is lookin' pretty stronk.
 
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To be fair, if you are a Mercy main you are probably a tranny and deserve to get fucked.
Mercy was my Main Healer, mostly because when I had to play healer I just wanted something fairly brain dead because playing Support was boring as hell. Devs nerfed her into a crater a bit before I gave up on OW.

As for the Beta, if it wasn’t for the thread getting bumped I wouldn’t’ve even known it was live. Compared to the Original, there’s not really any hype making its way to normie spheres. Guess Blizzard nuking their own reputation didn’t help…
 
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